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Gigantopithecus 8K 3D Animated

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Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
Gigantopithecus 8K 3D Animated 3D Model
$69.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Gigantopithecus 8K 3D Animated

Realistic CGI 3d model of a Gigantopithecus.

Nice detail as seen in previews.

Complete and low price compared to other models.


Modeled in 3ds max.

Basic model that can use turbosmooth subdivisions, but not many.

Mouth opening, and squeezing with morph modifier.

angry eyes through morph deformation.

eyes pointing controller.

3d fur.

Includes 8192 x 8192 diffuse (color), specular, bump, normal, edge, smoothness, AO, metallic and eye reflection maps.


Objects named and organized in Layers.

Mesh subdivision controll.

Animated with 3ds max biped system.


607 animation frames:

walking, chest beating, running, sitting and shot dead.

(videos have some compression and the 3d shadows settings were not at fullest value)


The rendering is setup in Default Scanline Renderer.


Native file is for 3ds max 2020, but also 3ds max 2017, FBX, OBJ and ABC formats are provided.


Notes: Obj file only has mesh and mapping coordinates; materials have to be simply applied.

Fbx file has mesh, mapping coordinates, all animation and simple bone rig without IK controllers; maps are embeded.
You can legacy import the FBX file to blender with automatic bone orientation and it will look good (I tested it).

Maps can be found inside 3ds maxs file folder.

Alembic (ABC) file contains all animation and mapping coordinates.
No, it has no rig and the animation cannot be edited in this format.


(If, when opening file, it says that one map is missing, you can ignore that) a

Modeled in approximately real world scale.


gigantopiteco gorilla silverback animal big realistic 3d model creature monkey ape primate chimp chimpanzee orangutang humanoid biped max mammal fbx
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