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Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «

Hell Pig (Daeodon Shoshonensis) 3D Model

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Hell Pig Daeodon Shoshonensis 3D Model
Hell Pig Daeodon Shoshonensis 3D Model
Hell Pig Daeodon Shoshonensis 3D Model
Hell Pig Daeodon Shoshonensis 3D Model
Hell Pig Daeodon Shoshonensis 3D Model
Hell Pig Daeodon Shoshonensis 3D Model
Hell Pig Daeodon Shoshonensis 3D Model
Hell Pig Daeodon Shoshonensis 3D Model
Hell Pig Daeodon Shoshonensis 3D Model
Hell Pig Daeodon Shoshonensis 3D Model
Hell Pig Daeodon Shoshonensis 3D Model
Hell Pig Daeodon Shoshonensis 3D Model
$59.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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I have suffered a lot but I still can fight and produce.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Hell Pig (Daeodon Shoshonensis) 3D Model

Hell Pig - daeodon shoshonensis 3d model

Beautiful daeodon shoshonensis 3d model model for 3ds max and more.

Good topology.

4096 pixel maps.

diffuse, specular, bump and reflection maps.

Layer management.

Sky light is applied.

Comes with 3ds max fur for crest, lashes and tail.

You can disable fur in the modifier panel for faster performance,
and you can disable machine demanding sky light also, and still get a good result.

Useful in games or movies.

Quick and ready to render.

Low price.

Customer service.

Daeodon was an ancient mammal who stood about 6'3 to 7 feet tall. It looked like a giant wild pig with terrible teeth. They are also called hell pigs; however, now he is thought to not have been related to pigs at all. Only God knows what they were capable of.

Daeodon is not andrewsarchus, who was probably the largest land mammal predator of all times, and it looked like a giant wolf.

Notes: If it asks so when opening file, choose "adopt gamma and lut settings".

You should use little to no blur on diffuse map, and 1 value blur for bump map.

FBX and obj files already contain mapping coordinates.

You may need to reapply maps to fbx and obj models. Just select - apply. Maps are inside max s folder.


Now animated in FBX format and also running animation
processing
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