Sexycus 8K Animated Fit Hot Woman 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Virtual creator |
| Published: | Apr 14, 2026 |
| Download Size: | 731.1 MB |
| Game Ready: | – |
| Polygons: | 26,414 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 3 |
Item Ratings

Not Rated Yet
Sexycus 8K Animated Fit Hot Woman 3D Model
Realistic, rigged and animated woman character. This model comes with high detailed textures (8192 x 8192).
The character has good topology and mapping. Rigged in 3ds Max and final images rendered with Default Scanline and 0 and 1 level geometry subdivion (1 Turbosmooth Iteration). No image has post effect.
Real-world scale model with around 180cm barefoot.
- All objects named and organized in layer explorer
- rigged and animated with biped
- walk, run and wrestling position animations.
- hot pose included with high heels.
- Skin modifier
- Eye orientation constraint
- Jaw bone lowers lower teeth for use with morph expressions
- Eye-lash geometry and bones
- Eye reflection
- Various face expressions accomplished with Morpher modifier
- compatible with Mocap data
- no genitals
- also mapped beneath the shorts and braw.
- gums, tongue and teeth shape and texture
- real-world scale in cm
- possibility to subdivide geometry
Polygon Faces:
body: 26414
single upper eye-lashes: 1750
single lower eye-lashes: 1650
upper teeth: 5862
lower teeth: 5496
tongue: 856
gums: 6064
braw: 9752 (with mesh smooth and shell)
pants:8264
spikes: 1652
hair mesh for other formats: 383264
Body maps:
- diffuse TIFF map
- normal map
- bump map
- specular map
- displacement map
(Displacement map is not active
in material editor and has not been tested)
[In the 4th video you can see how the hair mesh will look like in other software]
Available file formats:
- 3ds Max 2020/2017
- FBX 2019
- OBJ
- Blender
Notes:
FBX files are texture embeded and have mapping coordinates, basic rig, skin, morpher modifier, and animations in separate fbx files.
Obj file has shapes and mapping coordinates. They both open in Blender.
Both formats can be placed inside maxs maps and files folder because the maps are there to apply.
In 3d max the specular map is set to level 30, and bump and normal maps can be enbled to minimum level. It would be good to use the same kind of levels with other softwares.
Some model instructions within max file.
Ready to render!
The character has good topology and mapping. Rigged in 3ds Max and final images rendered with Default Scanline and 0 and 1 level geometry subdivion (1 Turbosmooth Iteration). No image has post effect.
Real-world scale model with around 180cm barefoot.
- All objects named and organized in layer explorer
- rigged and animated with biped
- walk, run and wrestling position animations.
- hot pose included with high heels.
- Skin modifier
- Eye orientation constraint
- Jaw bone lowers lower teeth for use with morph expressions
- Eye-lash geometry and bones
- Eye reflection
- Various face expressions accomplished with Morpher modifier
- compatible with Mocap data
- no genitals
- also mapped beneath the shorts and braw.
- gums, tongue and teeth shape and texture
- real-world scale in cm
- possibility to subdivide geometry
Polygon Faces:
body: 26414
single upper eye-lashes: 1750
single lower eye-lashes: 1650
upper teeth: 5862
lower teeth: 5496
tongue: 856
gums: 6064
braw: 9752 (with mesh smooth and shell)
pants:8264
spikes: 1652
hair mesh for other formats: 383264
Body maps:
- diffuse TIFF map
- normal map
- bump map
- specular map
- displacement map
(Displacement map is not active
in material editor and has not been tested)
[In the 4th video you can see how the hair mesh will look like in other software]
Available file formats:
- 3ds Max 2020/2017
- FBX 2019
- OBJ
- Blender
Notes:
FBX files are texture embeded and have mapping coordinates, basic rig, skin, morpher modifier, and animations in separate fbx files.
Obj file has shapes and mapping coordinates. They both open in Blender.
Both formats can be placed inside maxs maps and files folder because the maps are there to apply.
In 3d max the specular map is set to level 30, and bump and normal maps can be enbled to minimum level. It would be good to use the same kind of levels with other softwares.
Some model instructions within max file.
Ready to render!




















