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Moose 3D Model

Not Rated Yet
Not Rated Yet
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
Moose 3D Model
$79.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Karma: 2,470|Joined: 2019|

I have suffered a lot but I still can fight and produce.
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Moose 3D Model

Photorealistic 3d moose model. Ready to use.

4096 x 4096 diffuse, specular and bump body maps.
2948 x 2048 horn diffuse and bump maps.

CAT unlimited walking and running animations, straightwards
as well as in circles, perfected in CAT
(but the previews only allow 72 frames).


grassing animation

facial animation

mouth and lip opening.

ear rotation

eye blinking

teeth icluded

fur (can be removed).

clean topology

anecdotal price.

easy CAT instructions within the file (when opening max file).

Notes: Please always download the Max format which contains the fbx and obj files and maps.

When you open the file, choose "adopt gamma and lut settings".

Fur is very demanding: a single frame takes some minutes.

Warning for FBX and OBJ:

The OBJ format doesn't have hair or animation or rigging but is completely mapped, and you should remove your material editor s predefined bluriness that is applied to the horse diffuse map. That bluriness decreases the map s quality and can make the UV s limits noticeable. Bump map should have some blur. This exported format also acquired exagerated specular levels.

The FBX doesn't have fur or body animation but it has basic rigging without controlers and is completely mapped. When I imported the FBX file it showed the maps in the viewport but not in the material editor. I did not notice any bump or specular applied. You will need to apply the diffuse, specular and bump maps manually. Please remove your material editor s predefined bluriness that is applied to the horse diffuse map. That bluriness decreases the map s quality and can make the UV s limits noticeable. Bump map should have some blur.


If you have any questions, feel free to contact the site administrator.
Thank you.
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