
Hotel Building 1 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Hotel Building 1 3D Model
GEOMETRY AND OBJECTS INFORMATION:-
- Realistic 3D model of a Hotel Building 1.
- Real-world scale in feet/inch.
- Model split into 36 objects.
- Same layer objects attached for easy selection and objects are logically named.
- Whole object is one group.
FILE FORMATS:-
- Original file format - 3ds max 2013 + Vray and Scanline version with materials
- 3ds, obj, fbx (Multi Format)
POLYCOUNT(without Subdivision):
- 163992 polygons
- 206784 vertices
TEXTURE INFORMATION:-
- 7 textures included.
- All textures are in diffuse map.
- All texture paths are cleared.
TEXTURE SPECIFICATIONS:-
- 1024x1024 - 7 JPG file.
MATERIALS:-
- 3ds max files included Standard materials and Vray-Shaders
- 15 materials in one Multi Sub-Object.
SCENE INFORMATION:
- Render scene is not included.
WARNING:-
- The exchange formats(obj, 3ds, fbx and dae) do not have textures.
- Have to be loaded by hand and possively triangulated geomatry.
- Realistic 3D model of a Hotel Building 1.
- Real-world scale in feet/inch.
- Model split into 36 objects.
- Same layer objects attached for easy selection and objects are logically named.
- Whole object is one group.
FILE FORMATS:-
- Original file format - 3ds max 2013 + Vray and Scanline version with materials
- 3ds, obj, fbx (Multi Format)
POLYCOUNT(without Subdivision):
- 163992 polygons
- 206784 vertices
TEXTURE INFORMATION:-
- 7 textures included.
- All textures are in diffuse map.
- All texture paths are cleared.
TEXTURE SPECIFICATIONS:-
- 1024x1024 - 7 JPG file.
MATERIALS:-
- 3ds max files included Standard materials and Vray-Shaders
- 15 materials in one Multi Sub-Object.
SCENE INFORMATION:
- Render scene is not included.
WARNING:-
- The exchange formats(obj, 3ds, fbx and dae) do not have textures.
- Have to be loaded by hand and possively triangulated geomatry.
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