Iron Curtain Arsenal 3D Model

Not Rated Yet

















! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
Whale Development Studios creates detailed 3D environment assets, coastal foliage and maritime props for games and visual projects. whaledevstudios.com
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | whaledevstudios |
| Published: | Oct 30, 2026 |
| Download Size: | 42.1 MB |
| Game Ready: | Yes |
| Polygons: | 299,298 |
| Vertices: | 323,022 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
Statistics
| Favorites: | 0 |
| Likes: | 0 |
| Views: | 3 |
Item Ratings

Not Rated Yet
Iron Curtain Arsenal 3D Model
Eleven guns from a cartoon Cold War
Every gun in Iron Curtain Call — a fast cartoon shooter where a war has to be fought a third time —
now as a game-ready pack. Wind-up 1950s toys with brass, walnut and bakelite: a shotgun that negotiates,
a Tommy gun with a typewriter drum, a bazooka wrapped like a present, a revolver with a judge's gavel
for a hammer, a minigun built into a lectern, a grenade launcher that is a rotary telephone...
The guns
- The Diplomat — pump-action double-barrel shotgun
- The Typewriter — drum-fed submachine gun
- Care Package — rocket launcher (bazooka)
- The Telegram — tesla / lightning gun
- The Filibuster — rotary cannon on a lectern
- The Veto — six-shot revolver with a swing-out cylinder
- The Party Line — rotary grenade launcher (desk telephone)
- The Lobbyist — money-bag launcher (cash register)
- The Pink Slip — paper throwing star / boomerang
- The Whistleblower — scoped bolt-action sniper rifle
- The Bailout — vault-door cannon (the BFG)
Animation-ready. Every moving part is its own object with its pivot on the joint: pumps, drums,
bolts, the revolver's crane, cylinder, ejector and six cases, the minigun's barrels, the telephone's
dial and handset, the cash drawer, the hammer and trigger. Muzzle, shell-eject and loading-port sockets
are in every file. For Unreal the guns also come as rigid-skinned skeletal meshes (one bone per
moving part).
23 matching props: reload ammo (shotgun shell, rocket, speedloader, stripper clip), ten ammo boxes
(one per gun), health and armour pickups, and gadgets (a snow-globe grenade with a see-through dome,
an umbrella glider open and furled, a big red MUTE button, a grappling hook head).
Bonus: first-person viewmodels. All 11 guns as the game shows them, with cartoon white gloves and
olive sleeves posed on the grips, plus a fist, a salute and a can-opener gauntlet, and the camera
offset for each.
One main palette material, plus transparent glass for the snow globe. Each face sits in a swatch of one 512 px palette atlas (BaseColor,
ORM, Emissive, Unity MetallicSmoothness): one draw-call-friendly material for the whole pack, nothing to
unwrap, and you can re-skin the arsenal by repainting a few swatches.
Formats
- Blender .blend (everything organised, textures packed)
- GLB / glTF 2.0 (Godot 4, web, any engine)
- FBX with the part hierarchy (Unity, Godot, Maya, 3ds Max)
- Unreal Engine 5: static meshes with sockets + skeletal guns, and a one-click Python import script
that builds the materials and a showcase map (UE 5.8)
Specs: real-world scale guns 2.3k–11.2k triangles, props 0.8k–6.1k quads where the models were
built from them hard edges and normals as authored checked for zero-area faces, flipped shells,
z-fighting and parts floating free origin on the grip for guns, on the ground for props.
License: use in unlimited commercial and non-commercial projects; don't resell or redistribute the
files themselves. Full text in LICENSE.txt.
Made by Whale Development Studios for Iron Curtain Call. Support through RenderHub.
Every gun in Iron Curtain Call — a fast cartoon shooter where a war has to be fought a third time —
now as a game-ready pack. Wind-up 1950s toys with brass, walnut and bakelite: a shotgun that negotiates,
a Tommy gun with a typewriter drum, a bazooka wrapped like a present, a revolver with a judge's gavel
for a hammer, a minigun built into a lectern, a grenade launcher that is a rotary telephone...
The guns
- The Diplomat — pump-action double-barrel shotgun
- The Typewriter — drum-fed submachine gun
- Care Package — rocket launcher (bazooka)
- The Telegram — tesla / lightning gun
- The Filibuster — rotary cannon on a lectern
- The Veto — six-shot revolver with a swing-out cylinder
- The Party Line — rotary grenade launcher (desk telephone)
- The Lobbyist — money-bag launcher (cash register)
- The Pink Slip — paper throwing star / boomerang
- The Whistleblower — scoped bolt-action sniper rifle
- The Bailout — vault-door cannon (the BFG)
Animation-ready. Every moving part is its own object with its pivot on the joint: pumps, drums,
bolts, the revolver's crane, cylinder, ejector and six cases, the minigun's barrels, the telephone's
dial and handset, the cash drawer, the hammer and trigger. Muzzle, shell-eject and loading-port sockets
are in every file. For Unreal the guns also come as rigid-skinned skeletal meshes (one bone per
moving part).
23 matching props: reload ammo (shotgun shell, rocket, speedloader, stripper clip), ten ammo boxes
(one per gun), health and armour pickups, and gadgets (a snow-globe grenade with a see-through dome,
an umbrella glider open and furled, a big red MUTE button, a grappling hook head).
Bonus: first-person viewmodels. All 11 guns as the game shows them, with cartoon white gloves and
olive sleeves posed on the grips, plus a fist, a salute and a can-opener gauntlet, and the camera
offset for each.
One main palette material, plus transparent glass for the snow globe. Each face sits in a swatch of one 512 px palette atlas (BaseColor,
ORM, Emissive, Unity MetallicSmoothness): one draw-call-friendly material for the whole pack, nothing to
unwrap, and you can re-skin the arsenal by repainting a few swatches.
Formats
- Blender .blend (everything organised, textures packed)
- GLB / glTF 2.0 (Godot 4, web, any engine)
- FBX with the part hierarchy (Unity, Godot, Maya, 3ds Max)
- Unreal Engine 5: static meshes with sockets + skeletal guns, and a one-click Python import script
that builds the materials and a showcase map (UE 5.8)
Specs: real-world scale guns 2.3k–11.2k triangles, props 0.8k–6.1k quads where the models were
built from them hard edges and normals as authored checked for zero-area faces, flipped shells,
z-fighting and parts floating free origin on the grip for guns, on the ground for props.
License: use in unlimited commercial and non-commercial projects; don't resell or redistribute the
files themselves. Full text in LICENSE.txt.
Made by Whale Development Studios for Iron Curtain Call. Support through RenderHub.





















