CLS Minibus Passenger 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Personal Use Only License
This item comes with our Personal Use Only Licensing. This means you may not share this model or use it for any commercial purposes or in any way that involves an exchange of money, promotes a business entity, or otherwise results directly or indirectly in financial gain.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | xnastudios |
| Published: | Oct 28, 2026 |
| Download Size: | 261 MB |
| Game Ready: | Yes |
| Polygons: | 63,500 |
| Vertices: | 62,606 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 2 |
Item Ratings

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CLS Minibus Passenger 3D Model
CLS Minibus Passenger is a detailed and optimized minibus vehicle model featuring a fully modeled interior, 4K PBR textures, open-able doors, and clean topology.
CLS Minibus Passenger is a high-quality, game-ready minibus vehicle model created for simulation, transportation, driving, and open-world projects.
The model features clean topology, optimized geometry, and a fully detailed interior, making it suitable for both close-up inspection and real-time gameplay. With its balance of visual quality and performance, it can be used in mobile, desktop, VR, and large-scale simulation projects.
The package includes open-able vehicle doors, including a sliding passenger door, and supports advanced damage systems thanks to detachable door components. All materials are built using a Physically Based Rendering (PBR) workflow and include high-resolution 4K textures for realistic visual results.
The vehicle is supplied in real-world scale (1 Unit = 1 Meter) and is compatible with all major vehicle controller and physics systems. Developers can easily integrate the model into existing projects or customize it to fit their own gameplay requirements.
**Key Features:**
- Detailed vehicle model with clean topology
- Fully detailed interior
- Real-world scale (1u = 1m)
- 5 Open-able doors including 1 sliding door
- Detachable doors for damage systems
- Optimized geometry for real-time applications
- 4K PBR textures
- Albedo, AO, Metallic Smoothness, Mask Map, Normal Map, and Emissive Maps
- Emissive textures for headlights, brake lights, signal lights, tail lights, and interior lighting
- Compatible with all major vehicle controller systems
- Built-in Render Pipeline - URP support
**Suitable For:**
- Bus Simulator Games
- Minibus Simulator Projects
- Driving Games
- Transportation Systems
- Open World Games
- VR Experiences
- Training Simulations
- Architectural and Visualization Projects
- Texture dimensions: 4K
- Polygon count: 58,369
- UV mapping: Yes
- LOD information: No LOD
CLS Minibus Passenger is a high-quality, game-ready minibus vehicle model created for simulation, transportation, driving, and open-world projects.
The model features clean topology, optimized geometry, and a fully detailed interior, making it suitable for both close-up inspection and real-time gameplay. With its balance of visual quality and performance, it can be used in mobile, desktop, VR, and large-scale simulation projects.
The package includes open-able vehicle doors, including a sliding passenger door, and supports advanced damage systems thanks to detachable door components. All materials are built using a Physically Based Rendering (PBR) workflow and include high-resolution 4K textures for realistic visual results.
The vehicle is supplied in real-world scale (1 Unit = 1 Meter) and is compatible with all major vehicle controller and physics systems. Developers can easily integrate the model into existing projects or customize it to fit their own gameplay requirements.
**Key Features:**
- Detailed vehicle model with clean topology
- Fully detailed interior
- Real-world scale (1u = 1m)
- 5 Open-able doors including 1 sliding door
- Detachable doors for damage systems
- Optimized geometry for real-time applications
- 4K PBR textures
- Albedo, AO, Metallic Smoothness, Mask Map, Normal Map, and Emissive Maps
- Emissive textures for headlights, brake lights, signal lights, tail lights, and interior lighting
- Compatible with all major vehicle controller systems
- Built-in Render Pipeline - URP support
**Suitable For:**
- Bus Simulator Games
- Minibus Simulator Projects
- Driving Games
- Transportation Systems
- Open World Games
- VR Experiences
- Training Simulations
- Architectural and Visualization Projects
- Texture dimensions: 4K
- Polygon count: 58,369
- UV mapping: Yes
- LOD information: No LOD



















