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Apricot 02 with 5 LODs PBR 3D Model

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Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
Apricot 02 with 5 LODs PBR 3D Model
$19.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Zahaoha
Zahaoha
Karma: 762|Joined: 2026|

Specializing in architectural visualization, 3D modeling, FX, and creating 3D stock assets. Worked as a freelancer with several companies on diverse projects.
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Apricot 02 with 5 LODs PBR 3D Model

Apricot 02 with 5 LODs PBR

Don’t underestimate its size. One apricot packs more sunshine, sweetness, and character than fruits five times its size.

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MODELS:

- Clean geometry 100% quad
- Levels of Detail (LOD): 5 levels – optimized for different polygon budgets
- Units used: cm
- Suitable for architectural visualization, game and real-time engines

- Polygon Count:
LOD4 – 672 polygons
LOD0 – 172,034 polygons

- Vertex Count:
LOD4 – 674 vertices
LOD0 – 172,034 vertices

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TEXTURES:

– 4096 x 4096 PNG (.png)
– This product consists of a ZIP archive containing textures for both the Specular/Glossiness and Metal/Roughness workflows. Also included the original 8192x8192 PNG textures for extremly close up rendering.
- Included dispace texture EXR. Not used in the product but may be useful in some cases

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PRESENTATION IMAGES:

All preview images are rendered with V-Ray renderer.

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FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- 3ds Max 2016 with Corona materials (Metal/Roughness)
- 3ds Max 2019 with Physical materials (Metal/Roughness)
- 3ds Max 2021 with Physical PBR materials (Metal/Roughness)
- FBX

Please note that the FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, please reassign the normal map in your preferred render engine and set the gamma value to 1.0. Also, verify that the gamma settings are properly configured for all PBR textures.

Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.

For Corona Renderer, it is recommended to use version 7 or higher, as it introduced the Corona Physical Material with full support for the PBR metalness/roughness workflow.

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ADDITIONAL INFO:

The V-Ray and Corona scene files use a falloff map in the diffuse channel. Please refer to the preview image for the falloff settings. Alternatively, you can use the Sheen parameter if your renderer supports this feature. The Physical files only have a basecolor map without falloff.
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