Fruit Collection PBR 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Zahaoha |
| Published: | May 26, 2026 |
| Download Size: | 591.6 MB |
| Game Ready: | Yes |
| Polygons: | 700 |
| Vertices: | 700 |
| Print Ready: | – |
| 3D Scan: | Yes |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 5 |
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Fruit Collection PBR 3D Model
Fruit Collection PBR
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MODELS:
- Clean geometry 100% quad
- Units used: cm
- Suitable for architectural visualization, game and real-time engines
- Polygon Count: 448-928
- Vertex Count: 450-930
*********************************
TEXTURES:
– 4096 x 4096 PNG (.png)
– This product consists of a ZIP archive containing textures for both the Specular/Glossiness and Metal/Roughness workflows.
*********************************
PRESENTATION IMAGES:
All preview images are rendered with V-Ray renderer.
*********************************
FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- 3ds Max 2016 with Corona materials (Metal/Roughness)
- 3ds Max 2019 with Physical materials (Metal/Roughness)
- 3ds Max 2021 with Physical PBR materials (Metal/Roughness)
- FBX
Please note that the FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, please reassign the normal map in your preferred render engine and set the gamma value to 1.0. Also, verify that the gamma settings are properly configured for all PBR textures.
Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.
For Corona Renderer, it is recommended to use version 7 or higher, as it introduced the Corona Physical Material with full support for the PBR metalness/roughness workflow.
*********************************
MODELS:
- Clean geometry 100% quad
- Units used: cm
- Suitable for architectural visualization, game and real-time engines
- Polygon Count: 448-928
- Vertex Count: 450-930
*********************************
TEXTURES:
– 4096 x 4096 PNG (.png)
– This product consists of a ZIP archive containing textures for both the Specular/Glossiness and Metal/Roughness workflows.
*********************************
PRESENTATION IMAGES:
All preview images are rendered with V-Ray renderer.
*********************************
FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- 3ds Max 2016 with Corona materials (Metal/Roughness)
- 3ds Max 2019 with Physical materials (Metal/Roughness)
- 3ds Max 2021 with Physical PBR materials (Metal/Roughness)
- FBX
Please note that the FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, please reassign the normal map in your preferred render engine and set the gamma value to 1.0. Also, verify that the gamma settings are properly configured for all PBR textures.
Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.
For Corona Renderer, it is recommended to use version 7 or higher, as it introduced the Corona Physical Material with full support for the PBR metalness/roughness workflow.



















