LEGO Bricks 01 PBR 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Specializing in architectural visualization, 3D modeling, FX, and creating 3D stock assets. Worked as a freelancer with several companies on diverse projects.
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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Zahaoha |
| Published: | May 18, 2026 |
| Download Size: | 71.3 MB |
| Game Ready: | Yes |
| Polygons: | 202,094 |
| Vertices: | 285,568 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | – |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 21 |
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LEGO Bricks 01 PBR 3D Model
Lego Bricks 01 PBR
!!! Danger! Stepping on Lego barefoot may cause extreme pain !!!
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MODELS:
- 2 PBR multi-materials for both Specular/Glossiness and Metal/Roughness workflows. The sphere with the metal/roughness material is located next to the model in the scene.
- In the 3ds Max V-Ray version, VrayEdgesTex is used in the bump channel to create chamfered edges
- Not intended for subdivision modifiers
- Suitable for architectural visualization, game and real-time engines
- Units: millimeters
Polygons : 202,094
Vertex : 285,568
*********************************
TEXTURES:
– 512 x 512 PNG (.png) with solid colors for diffuse, spec-gloss or metalic-rough channels
– This product containing textures for both the Specular/Glossiness and Metal/Roughness workflows
*********************************
PRESENTATION IMAGES:
All preview images are rendered with the V-Ray renderer.
*********************************
FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- 3ds Max 2016 with Corona materials (Metal/Roughness)
- 3ds Max 2019 with Physical materials (Metal/Roughness)
- 3ds Max 2021 with Physical PBR materials (Metal/Roughness)
- FBX
Please note that FBX format has limited support for maps. To achieve correct rendering results verify that gamma settings are properly configured for all PBR textures.
Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.
For Corona Renderer, it is recommended to use version 7 or higher, as it introduced the Corona Physical Material with full support for the PBR metalness/roughness workflow.
!!! Danger! Stepping on Lego barefoot may cause extreme pain !!!
*********************************
MODELS:
- 2 PBR multi-materials for both Specular/Glossiness and Metal/Roughness workflows. The sphere with the metal/roughness material is located next to the model in the scene.
- In the 3ds Max V-Ray version, VrayEdgesTex is used in the bump channel to create chamfered edges
- Not intended for subdivision modifiers
- Suitable for architectural visualization, game and real-time engines
- Units: millimeters
Polygons : 202,094
Vertex : 285,568
*********************************
TEXTURES:
– 512 x 512 PNG (.png) with solid colors for diffuse, spec-gloss or metalic-rough channels
– This product containing textures for both the Specular/Glossiness and Metal/Roughness workflows
*********************************
PRESENTATION IMAGES:
All preview images are rendered with the V-Ray renderer.
*********************************
FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- 3ds Max 2016 with Corona materials (Metal/Roughness)
- 3ds Max 2019 with Physical materials (Metal/Roughness)
- 3ds Max 2021 with Physical PBR materials (Metal/Roughness)
- FBX
Please note that FBX format has limited support for maps. To achieve correct rendering results verify that gamma settings are properly configured for all PBR textures.
Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.
For Corona Renderer, it is recommended to use version 7 or higher, as it introduced the Corona Physical Material with full support for the PBR metalness/roughness workflow.


















