Palms Lowpoly Set 02 PBR with 5 LODs 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Specializing in architectural visualization, 3D modeling, FX, and creating 3D stock assets. Worked as a freelancer with several companies on diverse projects.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Zahaoha |
| Published: | Jun 12, 2026 |
| Download Size: | 192.4 MB |
| Game Ready: | Yes |
| Polygons: | 125 |
| Vertices: | 250 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 20 |
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Palms Lowpoly Set 02 PBR with 5 LODs 3D Model
Palms Lowpoly Set 02 PBR with 5 LODs
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MODEL:
- 10 distinct palms with heights ranging from 12.3 to 13.5 m
- Units: Centimeters
- Levels of Detail (LOD): 5 levels
- Ready for realtime engines
- Polygon Count:
LOD4 – 125 polygons per palm average
LOD2 – 600 polygons per palm average
LOD0 – 7,500 polygons per palm average
- Vertex Count:
LOD4 – 250 vertices per palm average
LOD2 – 1,100 vertices per palm average
LOD0 – 8,700 vertices per palm average
*********************************
TEXTURES:
– 4096 x 4096 PNG format for bark and branches
– 2048 x 2048 PNG format for peeling
****************************
FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- 3ds Max 2016 with Corona materials (Metal/Roughness)
- 3ds Max 2019 with Physical materials (Metal/Roughness)
- 3ds Max 2021 with Physical PBR materials (Metal/Roughness)
- FBX
Please note that the FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, please reassign the normal map in your preferred render engine and set the gamma value to 1.0. Also, verify that the gamma settings are properly configured for all PBR textures.
Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.
For Corona Renderer, it is recommended to use version 7 or higher, as it introduced the Corona Physical Material with full support for the PBR metalness/roughness workflow.
*********************************
MODEL:
- 10 distinct palms with heights ranging from 12.3 to 13.5 m
- Units: Centimeters
- Levels of Detail (LOD): 5 levels
- Ready for realtime engines
- Polygon Count:
LOD4 – 125 polygons per palm average
LOD2 – 600 polygons per palm average
LOD0 – 7,500 polygons per palm average
- Vertex Count:
LOD4 – 250 vertices per palm average
LOD2 – 1,100 vertices per palm average
LOD0 – 8,700 vertices per palm average
*********************************
TEXTURES:
– 4096 x 4096 PNG format for bark and branches
– 2048 x 2048 PNG format for peeling
****************************
FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- 3ds Max 2016 with Corona materials (Metal/Roughness)
- 3ds Max 2019 with Physical materials (Metal/Roughness)
- 3ds Max 2021 with Physical PBR materials (Metal/Roughness)
- FBX
Please note that the FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, please reassign the normal map in your preferred render engine and set the gamma value to 1.0. Also, verify that the gamma settings are properly configured for all PBR textures.
Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.
For Corona Renderer, it is recommended to use version 7 or higher, as it introduced the Corona Physical Material with full support for the PBR metalness/roughness workflow.



















