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Palms Swaying in the Wind Set 02 PBR with 5 LODs 3D Model

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Palms Swaying in the Wind Set 02 PBR with 5 LODs 3D Model
Palms Swaying in the Wind Set 02 PBR with 5 LODs 3D Model
Palms Swaying in the Wind Set 02 PBR with 5 LODs 3D Model
Palms Swaying in the Wind Set 02 PBR with 5 LODs 3D Model
Palms Swaying in the Wind Set 02 PBR with 5 LODs 3D Model
Palms Swaying in the Wind Set 02 PBR with 5 LODs 3D Model
Palms Swaying in the Wind Set 02 PBR with 5 LODs 3D Model
Palms Swaying in the Wind Set 02 PBR with 5 LODs 3D Model
Palms Swaying in the Wind Set 02 PBR with 5 LODs 3D Model
Palms Swaying in the Wind Set 02 PBR with 5 LODs 3D Model
$59.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Zahaoha
Zahaoha
Karma: 762|Joined: 2026|

Specializing in architectural visualization, 3D modeling, FX, and creating 3D stock assets. Worked as a freelancer with several companies on diverse projects.
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Palms Swaying in the Wind Set 02 PBR with 5 LODs 3D Model

Palms Swaying in the Wind Set 02 PBR with 5 LODs

Paradise isn’t still — it moves

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MODELS:

- 10 distinct palms with heights ranging from 21 to 23.2
- Units: Centimeters
- Levels of Detail (LOD): 5 levels
- Ready for close-up renders

- Polygon Count:
LOD4 – 16,500 polygons per tree average
LOD2 – 29,000 polygons per tree average
LOD0 – 175,000 polygons per tree average

- Vertex Count:
LOD4 – 30,000 vertices per tree average
LOD2 – 45,000 vertices per tree average
LOD0 – 215,000 vertices per tree average


- Units: Centimeters
- Levels of Detail (LOD): 5 levels
- Ready for close-up renders

- Polygon Count:
LOD4 – 16,500 polygons per tree average
LOD2 – 29,000 polygons per tree average
LOD0 – 155,000 polygons per tree average

- Vertex Count:
LOD4 – 30,000 vertices per tree average
LOD2 – 45,000 vertices per tree average
LOD0 – 200,000 vertices per tree average

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TEXTURES:

– 4096 x 4096 PNG format for bark and branches
– 2048 x 2048 PNG format for leaves and peeling

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FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- 3ds Max 2016 with Corona materials (Metal/Roughness)
- 3ds Max 2019 with Physical materials (Metal/Roughness)
- 3ds Max 2021 with Physical PBR materials (Metal/Roughness)
- FBX

Please note that the FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, please reassign the normal map in your preferred render engine and set the gamma value to 1.0. Also, verify that the gamma settings are properly configured for all PBR textures.

Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.

For Corona Renderer, it is recommended to use version 7 or higher, as it introduced the Corona Physical Material with full support for the PBR metalness/roughness workflow.
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