Sakura Low Poly PBR 01-08 Set 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Specializing in architectural visualization, 3D modeling, FX, and creating 3D stock assets. Worked as a freelancer with several companies on diverse projects.
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Zahaoha |
| Published: | Apr 15, 2026 |
| Download Size: | 604.8 MB |
| Game Ready: | Yes |
| Polygons: | 74,000 |
| Vertices: | 131,000 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 43 |
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Sakura Low Poly PBR 01-08 Set 3D Model
Sakura Low Poly 01-08 Set
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MODELS:
- 8 distinct trees with heights ranging from 4.6 to 9.8 m
- Units: Centimeters
- Levels of Detail (LOD): 2 levels
- Opacity maps used
- Ideal for mid-range renders — contains no multimillion-polygon meshes
- Polygon Count:
LOD1 – 50,000 polygons per tree average
LOD0 – 74,000 polygons per tree average
- Vertex Count:
LOD1 – 100,000 vertices per tree average
LOD0 – 131,000 vertices per tree average
*********************************
TEXTURES:
– 4096 x 4096 PNG format for bark
– 2048 x 2048 PNG format for branches with opacity map
****************************
PRESENTATION IMAGES:
All preview images rendered using Chaos Vantage
****************************
FILE FORMATS:
FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- 3ds Max 2016 with Corona materials (Metal/Roughness)
- 3ds Max 2019 with Physical materials (Metal/Roughness)
- 3ds Max 2021 with Physical PBR materials (Metal/Roughness)
- FBX
Please note that FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, reassign the normal map in your preferred render engine and set the gamma value to 1.0.
Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.
For Corona Renderer, it is recommended to use version 7 or higher, as it introduced the Corona Physical Material with full support for the PBR metalness/roughness workflow.
*********************************
MODELS:
- 8 distinct trees with heights ranging from 4.6 to 9.8 m
- Units: Centimeters
- Levels of Detail (LOD): 2 levels
- Opacity maps used
- Ideal for mid-range renders — contains no multimillion-polygon meshes
- Polygon Count:
LOD1 – 50,000 polygons per tree average
LOD0 – 74,000 polygons per tree average
- Vertex Count:
LOD1 – 100,000 vertices per tree average
LOD0 – 131,000 vertices per tree average
*********************************
TEXTURES:
– 4096 x 4096 PNG format for bark
– 2048 x 2048 PNG format for branches with opacity map
****************************
PRESENTATION IMAGES:
All preview images rendered using Chaos Vantage
****************************
FILE FORMATS:
FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- 3ds Max 2016 with Corona materials (Metal/Roughness)
- 3ds Max 2019 with Physical materials (Metal/Roughness)
- 3ds Max 2021 with Physical PBR materials (Metal/Roughness)
- FBX
Please note that FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, reassign the normal map in your preferred render engine and set the gamma value to 1.0.
Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.
For Corona Renderer, it is recommended to use version 7 or higher, as it introduced the Corona Physical Material with full support for the PBR metalness/roughness workflow.


















