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Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «
znasimi

znasimi


Joined 08/2026 : Last seen yesterday
Freelancer, Vendor
Karma: 200
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ABOUT
3D Artist & Digital Designer specializing in high-quality 3D models, architectural visualization assets, interior design resources, materials, and textures. I create realistic, detailed, and production-ready digital products for architects, interior designers, 3D artists, and creative professionals. My focus is on elegant design, realistic materials, clean presentation, and practical assets that help artists save time and achieve professional results. Software & Technical Skills Autodesk 3ds Max My primary 3D modeling environment, used to create detailed and production-ready 3D models, furniture, architectural elements, interior assets, and complete scenes. I focus on accurate proportions, clean geometry, efficient topology, and professional asset preparation. Blender Used for advanced 3D modeling, asset creation, scene development, and flexible production workflows. I use Blender for creating detailed models, refining geometry, preparing assets for different platforms, and developing efficient 3D content with a strong focus on quality and usability. Corona Renderer Used for high-quality architectural visualization and photorealistic rendering. I work with realistic lighting, physically based materials, natural environments, and detailed interior scenes to achieve refined, editorial-quality results. V-Ray Used for professional architectural visualization, realistic lighting, material development, and high-quality rendering. I use V-Ray to create detailed and visually accurate environments with a strong focus on realism and presentation. Adobe Photoshop Used for professional post-production, image enhancement, color correction, compositing, texture preparation, and final presentation. I use Photoshop to refine renders and create polished, commercially ready visuals. Adobe Substance 3D Painter Used for creating and refining realistic PBR materials and detailed surface textures. I work with physically based workflows to create high-quality materials with realistic color, roughness, normal, and surface details. Adobe Substance 3D Designer Used for creating procedural and customizable materials and textures. This allows me to develop detailed, reusable material systems suitable for architectural visualization and professional 3D assets. Autodesk AutoCAD Used for architectural plans, dimensions, layouts, and technical references, helping ensure accurate proportions and construction details when developing 3D environments. Professional Workflow My workflow combines 3D modeling, material creation, texturing, lighting, rendering, and professional post-production to produce high-quality digital assets and architectural visualization content. I focus on realism, accurate proportions, clean geometry, high-quality materials, optimized assets, and professional presentation. My goal is to create digital products that are not only visually appealing but also practical, reliable, and ready for use in professional production workflows.

ON SOCIAL MEDIA
ArtStation

MARKETPLACE ITEMS : 10
7 Premium Realistic Wood PBR Materials &ndash 4k Seamless 3D Material or Shader
10 Premium Wood PBR Materials &ndash 4K Seamless 3D Material or Shader
6 Premium Marble PBR Materials &ndash 4K Seamless Textures &ndash 3d 3D Material or Shader
6 PBR Metal Textures 4K &ndash Seamless &amp Tileable Meta 3D Texture
6 PBR Metal Textures 4K &ndash Seamless &amp Tileable Meta 3D Material or Shader

BADGES
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1
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STATS
KARMA
200
MARKETPLACE ITEMS
10
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