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3Dv Modular Trap Dungeon

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3Dv Modular Trap Dungeon Daz Content
3Dv Modular Trap Dungeon Daz Content
3Dv Modular Trap Dungeon Daz Content
3Dv Modular Trap Dungeon Daz Content
3Dv Modular Trap Dungeon Daz Content
3Dv Modular Trap Dungeon Daz Content
3Dv Modular Trap Dungeon Daz Content
3Dv Modular Trap Dungeon Daz Content
3Dv Modular Trap Dungeon Daz Content
3Dv Modular Trap Dungeon Daz Content
3Dv Modular Trap Dungeon Daz Content
3Dv Modular Trap Dungeon Daz Content
$29.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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3DaVinci
3DaVinciUnited States flag
Karma: 277|Joined: 2024|

Hobbies that fascinated my nerdy self growing up were things like drawing, scultping, plastic models and model trains. I loved creating things from my imagination. I loved creating 3D sort of worlds that came with model kits and train layouts.
Back in the mid 1990s when Toy Story first came out, I was hooked and wanted to learn about 3D modeling on the Macintosh.
Sadly, since I worked for newspapers, which never like to spend money, I could only read about how 3D modeling was coming to Desktop Publishing.
Then with an Adobe Illustrator upgrade, they sent a shirt and a copy of the first Adobe Dimensions. My editor took the shirt but I was ready to install Dimensions.
While it wasn't true 3D modeling with just basic lathing and extruding with some beveling, it was close enough at the time.
Years later at another newspaper, I found an installed piece of software called Strata 3D.
It opened the door to finally being able to create 3D models on a basic level. This newspaper was very forward thinking and let me use 3D as much as I wanted, especially with the starting up of the online newsite.
Fast forward into the mid 2000's, when I was tasked at another paper to bring up the level of quality in the 3D work we were doing, and given that this paper was willing to spend some money but not much, I settled for Lightwave over Maya.
I've been using Lightwave ever since as my go to for modeling.
I've also been using Blender more and more for sculpting, and look forward to branching out into Z-Brush at some point.
For my texturing, I've embraced the joy of Substance Painter.
In the last few years I made the choice of moving to Daz over Poser and have enjoyed the verstatility of creating custom characters with many of the assets available.
Its been a long time since that first time I made a plastic model and then my first '3D' art but its been an amazing journey.
As I get ready to start selling on the marketplace here and post my work to the galleries. I've lurked around renderhub for some time and enjoy the community I see.
All the best!
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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3Dv Modular Trap Dungeon

Danger may lurk around every corner in this modular dungeon system!

In creating this environment, it wasn't enough to create a fantasy dungeon setting for characters. I wanted to take it further and add interactive elements like spear, fire and water traps. Really put your characters' stories to the test with obstacles like a pile of collpased rocks.

More than that, this was created to reduce the amount of repitive final images. There are plenty of model choices and texture choices so that you can create longer scenes where things like textures won't be repeated or at least as easily seen.

Going even further, many of the stand alone props have up to three shape morphs included. For instance there are five large rocks you can pick from. Each of those rocks have three morphs where you can change the look, size and shape of the rock. Morphing props are shown in the tip image.

This is really effective for wall torches. Not only are there a variety of textures for the torch and flames but with three flame morphs, you can change the look of the torch so that you wouldn't see the same looking torch down the hallways.

Being modular, each segment can be shown or made invisible in the scene parameters if you find elements that block the camera view. You get the perfect scene, the pose looks good, the characters are almost all in the frame when you scroll out only to see a chunk of the wall now blocking the view. Simple enough, select that wall and hide it for the time being.

Use a variety of prebuilt trap segments and end walls with even more interactive elements like doors that can open or close, portcullis gates that can raise or lower, wall levers with handles that move up and down and more!

Materials for the shaders come in 1K, 2K, 4K and 8K versions.

There's also a pdf guide included in this bundle.

Thank you for looking and I hope you find this a useful resource in telling your sword and scorcery fantasy adventure. A Second phase is already being considered for this dungeon.

Poses are also included for Genesis 3, 8 and 9 figures with mirrors of each pose as a bonus to this bundle!
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