Medieval Fantasy Ranged Weapons Pack 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | andryuha1981 |
| Published: | Nov 12, 2026 |
| Download Size: | 3.2 GB |
| Game Ready: | Yes |
| Polygons: | 52,178 |
| Vertices: | 43,800 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Likes: | 0 |
| Views: | 1 |
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Medieval Fantasy Ranged Weapons Pack 3D Model
Game-ready pack of 14 medieval and fantasy ranged weapons that really shoot: 5 bows, 6 crossbows, a blowpipe, a throwing knife and a shuriken, 40 color skins.
Goblin, orc, skeleton, elven and Medusa bows with arrows and quivers; skeleton, orc and bladed crossbows with bolts; a goblin blowpipe with darts; a thief throwing knife and a ninja shuriken.
Every weapon has its own small skeleton and animations: the bowstring is pulled back and the limbs bend, the crossbow string snaps forward and is cocked again, the nocked arrow or bolt disappears at the release frame and a real projectile flies out, falls along a ballistic arc and sticks into whatever it hits. Attach a weapon to any character's hand, play its clip and it shoots - no extra setup.
Made for fantasy, dark fantasy, RPG, action, souls-like, survival and strategy games: player and enemy archers, crossbowmen, hunters, assassins, ninjas, goblins, orcs and undead.
A showcase scene with all weapons, all skins, projectiles and targets is included: every weapon shoots on its own.
Also supplied: one combined base mesh (FBX, Maya .mb and Blender .blend) with all weapons, their skeletons and clips, a separate FBX for every weapon, projectile and quiver, textures of all skins for any engine.
Weapons: 14 (5 bows, 6 crossbows, 1 blowpipe, 1 throwing knife, 1 shuriken)
Projectiles: 14 (arrows, bolts, dart, knife, shuriken) | Quivers: 2
Skins: 40 (1 to 5 per weapon), PBR textures 2048x2048, 4096x4096: BaseColor, Normal, Metallic, Roughness, AO
Rigged: Yes (own weapon skeleton: root, limbs, string, arrow) | Animated: Yes, 64 clips | Game-ready: Yes | LODs: No
Animations: bows - Idle, Draw, Hold, Fire, Shoot; crossbows - Idle, Fire, Reload, Idle Empty, Shoot; blowpipe - Idle, Fire, Shoot; throwing weapons - Idle, Throw, Shoot
Polygons (all weapons, projectiles and quivers)
faces 52,178
verts 43,800
tris 85,125
per weapon: from 362 to 25,783 tris
Supplied files
Base mesh: Base mesh.fbx / .mb / .blend (all weapons with skeletons and clips, named and labeled, all skins as materials), FBX per weapon, projectile and quiver
Textures Main: original maps of all skins for any engine
Engine-ready textures: BaseColor, Normal (DirectX and OpenGL), Metallic, Roughness, AO, Metallic-Smoothness and Mask Map
Ready-to-use project with the showcase scene (details in the technical information below)
Previews: showcase screenshots and the weapon collage (JPEG, PNG and layered PSD)
Goblin, orc, skeleton, elven and Medusa bows with arrows and quivers; skeleton, orc and bladed crossbows with bolts; a goblin blowpipe with darts; a thief throwing knife and a ninja shuriken.
Every weapon has its own small skeleton and animations: the bowstring is pulled back and the limbs bend, the crossbow string snaps forward and is cocked again, the nocked arrow or bolt disappears at the release frame and a real projectile flies out, falls along a ballistic arc and sticks into whatever it hits. Attach a weapon to any character's hand, play its clip and it shoots - no extra setup.
Made for fantasy, dark fantasy, RPG, action, souls-like, survival and strategy games: player and enemy archers, crossbowmen, hunters, assassins, ninjas, goblins, orcs and undead.
A showcase scene with all weapons, all skins, projectiles and targets is included: every weapon shoots on its own.
Also supplied: one combined base mesh (FBX, Maya .mb and Blender .blend) with all weapons, their skeletons and clips, a separate FBX for every weapon, projectile and quiver, textures of all skins for any engine.
Weapons: 14 (5 bows, 6 crossbows, 1 blowpipe, 1 throwing knife, 1 shuriken)
Projectiles: 14 (arrows, bolts, dart, knife, shuriken) | Quivers: 2
Skins: 40 (1 to 5 per weapon), PBR textures 2048x2048, 4096x4096: BaseColor, Normal, Metallic, Roughness, AO
Rigged: Yes (own weapon skeleton: root, limbs, string, arrow) | Animated: Yes, 64 clips | Game-ready: Yes | LODs: No
Animations: bows - Idle, Draw, Hold, Fire, Shoot; crossbows - Idle, Fire, Reload, Idle Empty, Shoot; blowpipe - Idle, Fire, Shoot; throwing weapons - Idle, Throw, Shoot
Polygons (all weapons, projectiles and quivers)
faces 52,178
verts 43,800
tris 85,125
per weapon: from 362 to 25,783 tris
Supplied files
Base mesh: Base mesh.fbx / .mb / .blend (all weapons with skeletons and clips, named and labeled, all skins as materials), FBX per weapon, projectile and quiver
Textures Main: original maps of all skins for any engine
Engine-ready textures: BaseColor, Normal (DirectX and OpenGL), Metallic, Roughness, AO, Metallic-Smoothness and Mask Map
Ready-to-use project with the showcase scene (details in the technical information below)
Previews: showcase screenshots and the weapon collage (JPEG, PNG and layered PSD)

























