Spear of Leonidas 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Personal Use Only License
This item comes with our Personal Use Only Licensing. This means you may not share this model or use it for any commercial purposes or in any way that involves an exchange of money, promotes a business entity, or otherwise results directly or indirectly in financial gain.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Artemida_CG |
| Published: | Jun 12, 2026 |
| Download Size: | 26.9 MB |
| Game Ready: | Yes |
| Polygons: | 1,598 |
| Vertices: | 801 |
| Print Ready: | Yes |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | – |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 17 |
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Spear of Leonidas 3D Model
Spear of Leonidas - Assassin's CreedOdyssey Fan Art
The model is a fan-art replica of the Broken Spear of Leonidas from the video game Assassins Creed Odyssey. The original design and trademark belong to Ubisoft Entertainment.
IMPORTANT EDITORIAL NOTICE:
This 3D model is a fan-art replica of the "Broken Spear of Leonidas" from the video game "Assassin's Creed Odyssey". All intellectual property rights for the original design, names, and trademarks belong to Ubisoft Entertainment. This asset is sold strictly under the Editorial License and cannot be used for any commercial purposes, games, or advertisements without explicit permission from the copyright holder.
PRODUCT DESCRIPTION:
High-quality 3D model of a Spartan ancient weapon, inspired by historical Greek Kopis swords and game-art aesthetics. Perfect for non-commercial rendering, educational purposes, fan animations, or personal projects.
Technical characteristics:
- Geometry: Low-Poly
- Polygons: / Vertices: [1598/801]
- Textures: Yes (PBR 4K)
- Unwrapped UVs: Yes, non-overlapping
- Formats included: .FBX
- Scale: Real-world scale (approx. 0.65 meters in length)
The archive includes:
-fbx/max/png -correct geometry (topology can be seen in screenshot)
-UV mapped (no overlapping)
-high resolution PBR textures 4k, png (texture are logically separated and named, textured in substance painter)
-low poly count, modeled using quads, ?onverted to triangles
-scene (no cameras/no lighting sources)
-no animated/no rigged -render/screen
All objects have ResetXform
All textures have their own names
Model centered to their rotation points, model is placed to 0,0,0 scene coordinates
Model has a Real-world scale
Textures must be connected manually
Polygons: 1598 Vertices: 801
The model is a fan-art replica of the Broken Spear of Leonidas from the video game Assassins Creed Odyssey. The original design and trademark belong to Ubisoft Entertainment.
IMPORTANT EDITORIAL NOTICE:
This 3D model is a fan-art replica of the "Broken Spear of Leonidas" from the video game "Assassin's Creed Odyssey". All intellectual property rights for the original design, names, and trademarks belong to Ubisoft Entertainment. This asset is sold strictly under the Editorial License and cannot be used for any commercial purposes, games, or advertisements without explicit permission from the copyright holder.
PRODUCT DESCRIPTION:
High-quality 3D model of a Spartan ancient weapon, inspired by historical Greek Kopis swords and game-art aesthetics. Perfect for non-commercial rendering, educational purposes, fan animations, or personal projects.
Technical characteristics:
- Geometry: Low-Poly
- Polygons: / Vertices: [1598/801]
- Textures: Yes (PBR 4K)
- Unwrapped UVs: Yes, non-overlapping
- Formats included: .FBX
- Scale: Real-world scale (approx. 0.65 meters in length)
The archive includes:
-fbx/max/png -correct geometry (topology can be seen in screenshot)
-UV mapped (no overlapping)
-high resolution PBR textures 4k, png (texture are logically separated and named, textured in substance painter)
-low poly count, modeled using quads, ?onverted to triangles
-scene (no cameras/no lighting sources)
-no animated/no rigged -render/screen
All objects have ResetXform
All textures have their own names
Model centered to their rotation points, model is placed to 0,0,0 scene coordinates
Model has a Real-world scale
Textures must be connected manually
Polygons: 1598 Vertices: 801


















