3D Art Articles & Editorials - Page 3
Dive into comprehensive articles on the CG industry. We cover digital art trends, 3D printing guides, and thought-provoking topics for 3D creators.All Posts|Articles|News|Interviews|Learning Hub|Pro Tips|Top Lists|Site Updates|Polls|Unboxed|Authors
Subscribe

Miniature Worlds, Monumental Impact: The Rise of 3D Digital Dioramas
Digital dioramas (meticulously crafted, standalone 3D scenes) are emerging as a compelling medium for storytelling.Jun 03, 2025

Revealing the Alien Blueprints of Roberto Digiglio’s Terragaster Lithovore
In his latest work, Terragaster Lithovore, Roberto Digiglio unveils a compelling alien lifeform designed with a rare fusion of scientific realism and artistic depth.Jun 02, 2025

Understanding The Difference Between AI Tools and Generative AI
In today’s rapidly evolving technological landscape, terms like AI tools and generative AI are frequently used interchangeably, leading to widespread confusion.Jun 01, 2025

Choosing the Right 3D Technique in Game Design Through Form and Function
Form and function play pivotal roles in game design. Choosing the correct 3D design technique can make or break a game’s design.May 31, 2025

How Animation and Feedback Shape the Player Experience
Animation principles such as squash and stretch, paired with real-time feedback systems like camera shakes, particle effects, and hit-stop, have become critical tools for developers aiming to deepen immersion.May 29, 2025

The Handless Girl and Her Mechanical Grace in Gears by Leonardo Betancur Díaz
In his latest work, The Handless Girl, Leonardo Betancur Díaz presents a striking 3D portrait of a girl with biomechanical prosthetics, showcasing his remarkable talent for blending technical precision with organic detail.May 27, 2025

Collision Detection and Why Invisible Walls Need Careful Handling
Collisions as physical events are a natural part of the vast majority of video games. Modern game engines go to great lengths to approximate them convincingly.May 25, 2025

Rene Mitchell-Lambert on Design Intent and Why Maya Works Out of the Box
RenderHub sat with Rene Mitchell-Lambert, a Hard Surface concept designer, and talked about his work, the Star Citizen video game, how it differs from other projects, the peculiarities of hard surface modeling, and the threat from AI.May 24, 2025

Learning 3D Today: Are Tutorials Helping or Hindering Creativity?
The development of structured learning in 3D art has been deeply influenced by technological advancements.May 23, 2025

Marcus Whinney Reveals a Powerful New Alien 3D Character
Marcus Whinney’s latest 3D piece, An Alien Emerges - 'Alien Bust', showcases his exceptional talent for creating complex, otherworldly characters that merge science fiction with emotional depth.May 22, 2025
Latest In Learning
1
How To Create a Disintegration Effect in Blender
2
Blender Viewport Render Animation Tutorial
3
How To Batch Rename Items In Blender
4
How To Create Realistic Snow in Blender
5
Avoid Losing Materials By Using Blender's Fake User
6
How To Use Reroute Node In Blender




