Daz Studio 2025 - Share Your Thoughts

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I'm sure there will be a lot to talk about, so feel free to share your thoughts about Daz Studio 2025 here.
! REPORT
For some reason, the AUX viewport pane turns like mud. Even in smooth shade. Viewport is fine. I didn't move to 5000 series, so not really seeing a reason to move. Especially since they left in all the ads, the inability to use "zero" anymore without the annoying pop-up, etc. So looks like I'm still with 4.21 pro
REPLY
! REPORT
Foxy 3D
Admin: 58,244
Tue, Apr 22I recommend checking to see if your NVIDIA driver is up to date, and that you're using the Studio version of the driver.
That always seems to cause issues with new Daz Studio releases.
That always seems to cause issues with new Daz Studio releases.
SnarlTheWerewolf
Karma: 2,548
Tue, Apr 22Yeah, I checked that. I'm on a version that is recommended and on Studio version (ignore the game ready ones). In general all the ads plus the horrible pop-ups for certain features they "fixed" because of Genesis 9, I stopped updating Daz.
Ragamuffin
Karma: 654
Tue, Apr 22I've seen multiple reports of the viewport being dog slow. I suppose it *is* an alpha, but it's also an alpha they're promoting on the main page?!?
Excessive
Karma: 7,883
Tue, Apr 22Yeah I am having the same experience, just terrible FPS in every render mode (even hidden line and bounding box).
Ragamuffin
Karma: 654
Wed, Apr 23Okay, so looking over their feature list, they've rebuilt the viewport from the ground up. So to be fair, that's one place I'd expect to find extensive bugs, but this is probably a band-aid that needed to be ripped off eventually, because that old viewport code wasn't exactly great at its job.
Excessive
Karma: 7,883
Wed, Apr 23I am willing to give the viewport FPS a chance (it improved after I left it alone for a while, so maybe it was doing some background shader compiling or something) but the entire removal of preview lighting and replacing it with nothing was super dumb and hostile. Really just no reason not to duplicate that feature that has been standard since the app was first released.
So far not great :< am I the only one that can't get into Iray Preview Mode, nor can I render, infinite loading. Shame
REPLY
! REPORT
Right now the only supported plugin is the GoZ Zbrush one from Daz according to a Daz forum mod.
All other third party plugin and scripts are lost.
This is essentially a hot fix to get the version of NVIDIA Iray that supports the 5090 GPUs,
into the hands of those users who have upgraded their hardware to the 5 series Cards
It also gives Mac OS users access to the Filament toon engine
If you are not among those with a new 5 series GPU from NVIDIA
or a Mac user
you literally have ZERO reason to install this Alphaware
All other third party plugin and scripts are lost.
This is essentially a hot fix to get the version of NVIDIA Iray that supports the 5090 GPUs,
into the hands of those users who have upgraded their hardware to the 5 series Cards
It also gives Mac OS users access to the Filament toon engine
If you are not among those with a new 5 series GPU from NVIDIA
or a Mac user
you literally have ZERO reason to install this Alphaware
REPLY
! REPORT
Ragamuffin
Karma: 654
Wed, Apr 23Nobody should ever run Alphas for anything critical. However, I do think that, especially given how long this re-architecture has been coming along, that lots of people might be interested in seeing things in an early state rather than hearing about them on forums.
Right off the bat:
- Viewport is way slower with the same content in every mode (even wireframe, even hidden line!)
- They changed the preview mode lighting *A LOT* and now smooth shaded mode is so over lit/low contrast it's not very useful at all
- Viewport and final render are locked to the same render mode so you have to manually switch back and forth a lot (this is dumb as hell)
- Viewport is way slower with the same content in every mode (even wireframe, even hidden line!)
- They changed the preview mode lighting *A LOT* and now smooth shaded mode is so over lit/low contrast it's not very useful at all
- Viewport and final render are locked to the same render mode so you have to manually switch back and forth a lot (this is dumb as hell)
REPLY
! REPORT
Excessive
Karma: 7,883
Tue, Apr 22oh, they straight up REMOVED preview lighting and now the builtin preview cameras (Perspective, Front View, Left View etc) use "HEADLIGHT ONLY when no lights in scene" ... which doesn't work with HDRI/image based lighting except in Iray mode. What a dumbass user hostile change, that is going to cause so many "wtf is going on" support tickets.
Excessive
Karma: 7,883
Tue, Apr 22the viewport FPS was really bad on first run but it's now more tolerable with no changes in driver, so maybe it's doing some silent driver/shader compiling on install that takes a while to complete. the "no preview lighting" thing sucks super bad though.
So I guess the long-awaited DS 5 is now DS 2025?
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! REPORT
Foxy 3D
Admin: 58,244
Tue, Apr 22From the comments in the forum thread over at Daz, it does sound like it.
SnarlTheWerewolf
Karma: 2,548
Tue, Apr 22I installed mine manually, what I was surprised by was the internal directory structure is labeled as Daz 6 

Yep, so far not impressed. Will give it another look when it hits beta lol
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! REPORT
Foxy 3D
Admin: 58,244
Tue, Apr 22I think I'll wait until it hits final release - and then give it another month. LOL 

deathd
Karma: 1,509
Tue, Apr 22yeah not a bad plan to be honest lol. That will probably be in 2030 at the rate it took for alpha to hit 

final Iray render times with identical content, identical render settings are about 1.8 times as long in DS2025 compared to 4.23 (this is CPU render so it's not driver optimization or anything like that.)
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! REPORT
So at risk of getting a little inside baseball about a software project I don't actually work on, some thoughts:
This update to DAZ has been in progress for years at this point (as Mac users in particular would know). The problems here are both external to the company and self-inflicted. On the external side, DAZ is a large codebase that has accumulated a ton of...stuff over time, which anybody in software can tell you is a dangerous state to be in. Additionally, it has a ton of existing external support that people expect to carry forward (backwards compatibility). The problem with that is that rewriting major systems breaks backward compatibility, but *not* rewriting major systems means your ability to add new features, take advantage of modern computing power (like Metal on the Apple Silicon Macs or the 5000 series GPUs), or even to fix bugs slows down to a crawl (devotion to backwards compatibility is one of the reasons why Windows is as bad as it is).
On top of that bind, any rewrite will introduce a ton of new bugs. Because humans write bugs. Because we're human. There's nothing for it. For as long as software has been a thing, people have basically written a bug every few lines of code and that number hasn't changed much (what has changed is how much a "line of code" can accomplish). So now on top of breaking compatibility, a rewrite means a whole new set of bugs that haven't been seen before.
This is why software people tend to argue you should never to full rewrites.
But even though this does not appear to be a full rewrite, it's substantial enough that you can expect Alphas to be borderline-unusable! That's what Alphas are for! Just getting all the systems to kind of limp along together is an accomplishment on its own, especially when you're cutting over from ancient 3d systems nobody has used for a decade to modern ones to facilitate benefiting from modern hardware. So by itself, the way to look at this Alpha is more like "look, the first complete rough draft of the novel is finally done! Now after many, many, many more editing passes, it will finally get to be the book I want to read!"
Now, let's talk about the self-inflicted problems.
Tafi. It's Tafi.
If you don't know, Tafi is the company that currently owns DAZ, and anybody working in software startups over the last decade will recognize Tafi for what it is: a trend-hopping company that doesn't particularly care what product they make, so long as it sells well enough to get investors a reasonable return. Tafi was founded as a "metaverse" company (remember The Metaverse?). Then they pivoted to "Web3" and, according to their site "NFT Activations" (protip: "activations" in this context is entirely a marketing term about getting people excited to spend their money...Nintendo's Switch2 "experience" is definitely something someone calls an "activation"). Okay, so they went from the Metaverse to NFTs. What came next? Generative AI.
These three trends have been swallowing companies for years now, and they've all come with a huge hype cycle and not very much to show for it, and there's not much reason to think that Generative AI isn't just the latest iteration of...if not a outright scam...then at least overinflated expectations for disappointing results.
I've seen lots of companies like this. I've even worked for one or two. It's a very common thing in the startup space (don't be fooled: Salt Lake City, where Tafi is from, might as well be part of Silicon Valley). This kind of company will absolutely keep squeezing the product from all ends trying to get a better return on investment. That means both trying to slap the latest trend into it (remember Daz's NFTs? And now they're all-in on image creation AI), but *also* it means cutting costs. Which mostly means cutting staff (the single biggest line item on any software company budget is the people who write the software).
This leaves me in a weird place regarding the alpha. On the one hand, it's kind of miraculous that the Daz devs have managed to get this far, given what their parent company sure looks like it's trying to do. On the other hand, it's hard to get my hopes up for a company that's been dragged down the enshittification (*) hole as far as Daz has since Tafi bought them. Guess we'll see!
*) for anybody not familiar with the term "enshittification" it was a term coined by Cory Doctorow and it has a Wikipedia article now
This update to DAZ has been in progress for years at this point (as Mac users in particular would know). The problems here are both external to the company and self-inflicted. On the external side, DAZ is a large codebase that has accumulated a ton of...stuff over time, which anybody in software can tell you is a dangerous state to be in. Additionally, it has a ton of existing external support that people expect to carry forward (backwards compatibility). The problem with that is that rewriting major systems breaks backward compatibility, but *not* rewriting major systems means your ability to add new features, take advantage of modern computing power (like Metal on the Apple Silicon Macs or the 5000 series GPUs), or even to fix bugs slows down to a crawl (devotion to backwards compatibility is one of the reasons why Windows is as bad as it is).
On top of that bind, any rewrite will introduce a ton of new bugs. Because humans write bugs. Because we're human. There's nothing for it. For as long as software has been a thing, people have basically written a bug every few lines of code and that number hasn't changed much (what has changed is how much a "line of code" can accomplish). So now on top of breaking compatibility, a rewrite means a whole new set of bugs that haven't been seen before.
This is why software people tend to argue you should never to full rewrites.
But even though this does not appear to be a full rewrite, it's substantial enough that you can expect Alphas to be borderline-unusable! That's what Alphas are for! Just getting all the systems to kind of limp along together is an accomplishment on its own, especially when you're cutting over from ancient 3d systems nobody has used for a decade to modern ones to facilitate benefiting from modern hardware. So by itself, the way to look at this Alpha is more like "look, the first complete rough draft of the novel is finally done! Now after many, many, many more editing passes, it will finally get to be the book I want to read!"
Now, let's talk about the self-inflicted problems.
Tafi. It's Tafi.
If you don't know, Tafi is the company that currently owns DAZ, and anybody working in software startups over the last decade will recognize Tafi for what it is: a trend-hopping company that doesn't particularly care what product they make, so long as it sells well enough to get investors a reasonable return. Tafi was founded as a "metaverse" company (remember The Metaverse?). Then they pivoted to "Web3" and, according to their site "NFT Activations" (protip: "activations" in this context is entirely a marketing term about getting people excited to spend their money...Nintendo's Switch2 "experience" is definitely something someone calls an "activation"). Okay, so they went from the Metaverse to NFTs. What came next? Generative AI.
These three trends have been swallowing companies for years now, and they've all come with a huge hype cycle and not very much to show for it, and there's not much reason to think that Generative AI isn't just the latest iteration of...if not a outright scam...then at least overinflated expectations for disappointing results.
I've seen lots of companies like this. I've even worked for one or two. It's a very common thing in the startup space (don't be fooled: Salt Lake City, where Tafi is from, might as well be part of Silicon Valley). This kind of company will absolutely keep squeezing the product from all ends trying to get a better return on investment. That means both trying to slap the latest trend into it (remember Daz's NFTs? And now they're all-in on image creation AI), but *also* it means cutting costs. Which mostly means cutting staff (the single biggest line item on any software company budget is the people who write the software).
This leaves me in a weird place regarding the alpha. On the one hand, it's kind of miraculous that the Daz devs have managed to get this far, given what their parent company sure looks like it's trying to do. On the other hand, it's hard to get my hopes up for a company that's been dragged down the enshittification (*) hole as far as Daz has since Tafi bought them. Guess we'll see!
*) for anybody not familiar with the term "enshittification" it was a term coined by Cory Doctorow and it has a Wikipedia article now
REPLY
! REPORT
Bobb
Karma: 802
Thu, Jul 17You've nailed it perfectly. Are you aware that the person who owns Tafi is also the same clown that ran Cricut and changed it to require an online connection to work? They alienated their userbase and most of us either downloaded a hack for it or switched to a competitor. He's doing the same to Studio. People will either abandon Premiere Studio and use something else (Blender), or just grab the hacked version.
I'm keeping all my older versions of Studio.
I'm keeping all my older versions of Studio.
Quote:DAZ is a large codebase that has accumulated a ton of...stuff over time, which anybody in software can tell you is a dangerous state to be in. Additionally, it has a ton of existing external support that people expect to carry forward (backwards compatibility). The problem with that is that rewriting major systems breaks backward compatibility, but *not* rewriting major systems means your ability to add new features, take advantage of modern computing power (like Metal on the Apple Silicon Macs or the 5000 series GPUs),
Hence NO native 64 bit lipsyncing features
just the old 32 bit version of mimic requiring you
to install the 32 bit version of Daz studio because they failed to get a license to recompile it to 64 bit.
Then they introduced 64 bit plugin called mimic Live which lipsynced a Daz figure from live audio spoken into your system Microphone.
They later pulled it from the store with some vague explanation about "technical issues" and scrubbed every mention of mimic live from the Daz forums which seem suspiciously like something done under some legal mandate.
But no worries, we have excellent third party lipsync option like the Iphone based FaceMojo but it wont work with Daz studio 2025
like every other third party plugin except the Zbrush bridge used by many PAs
And the same with the nonlinear animation system Animate 2.
Originally created by a, now defunct, company called Gofigure
it was yet another third party plugin compatible with the millenium figures up to Genesis 2.
Daz bought it and added it to Daz studio even though it only partially works with G3-8 and is useless with G9.
Hence NO native 64 bit lipsyncing features
just the old 32 bit version of mimic requiring you
to install the 32 bit version of Daz studio because they failed to get a license to recompile it to 64 bit.
Then they introduced 64 bit plugin called mimic Live which lipsynced a Daz figure from live audio spoken into your system Microphone.
They later pulled it from the store with some vague explanation about "technical issues" and scrubbed every mention of mimic live from the Daz forums which seem suspiciously like something done under some legal mandate.
But no worries, we have excellent third party lipsync option like the Iphone based FaceMojo but it wont work with Daz studio 2025
like every other third party plugin except the Zbrush bridge used by many PAs
And the same with the nonlinear animation system Animate 2.
Originally created by a, now defunct, company called Gofigure
it was yet another third party plugin compatible with the millenium figures up to Genesis 2.
Daz bought it and added it to Daz studio even though it only partially works with G3-8 and is useless with G9.
REPLY
! REPORT
Confirmed , ALL third party plugins and scripts will not work with DS2025
and the Daz developed plugins listed here are being retired.

and the Daz developed plugins listed here are being retired.

REPLY
! REPORT
Having a decent time with it just putting up a figure, background and using some lighting stuff (JW). All my customization such as favorites, any scripts and stuff is not available. It gets installed standalone, so you can easily use old versions right alongside.
Good performance I find, and some interesting selection highlights from what I could tell. I had a decent time with it. Pointed it to my DAZ library on the different locations and so far it's working alright.
Cannot for the life of me find out how to create favorites yet. I think this is just the first version they're putting out.
It's been stable for me so far with the Studio drivers 576.02 (with hotfix I think). Btw, any users of that driver better NEVER use the system sleep. Always do a shutdown. They might have fixed it with the hotfix driver, but better safe than sorry.
Keeping an eye on this. Not a fan of the inefficient UI in many places, but I'm used to it. Not putting this version to any proper use but it's nice to see some form of progress.
Good performance I find, and some interesting selection highlights from what I could tell. I had a decent time with it. Pointed it to my DAZ library on the different locations and so far it's working alright.
Cannot for the life of me find out how to create favorites yet. I think this is just the first version they're putting out.
It's been stable for me so far with the Studio drivers 576.02 (with hotfix I think). Btw, any users of that driver better NEVER use the system sleep. Always do a shutdown. They might have fixed it with the hotfix driver, but better safe than sorry.
Keeping an eye on this. Not a fan of the inefficient UI in many places, but I'm used to it. Not putting this version to any proper use but it's nice to see some form of progress.
REPLY
! REPORT
Yng Yangm
Karma: 7,232
Fri, Apr 25I didn’t realize it was stand alone, so no real reason to not test it out. That said not going too as am very happy with 4.22. Yet all those with 50XX cards should as the sooner the bugs or issues fixed the sooner they get a finished version. The naming also makes sense to me as it is what is used by most others, Adobe, Autodesk ect.
Masterstroke
Karma: 3,862
Sat, May 03I'm o.k. with paying for a software. I am not o.k paying a monthly fee for a software.
Masterstroke
Karma: 3,862
Sat, May 03Do you know, how to install that diffeomorphic plug in?
If yes, can you PM me, please?
Please explain toddler safe.
I had several atempts and it failed every time, because of missing files.
If yes, can you PM me, please?
Please explain toddler safe.
I had several atempts and it failed every time, because of missing files.
Excessive
Karma: 7,883
Sat, May 03the last time I happened to look at it, everything was blown up by a major revision update to Blender and it was going to be a while before DIffeomorphic would be updated. Probably the best source for setup/tutorial info for this category of stuff I know of is Anime Nyan's NSFW discord:
https://discord.com/invite/ut6mkyrt6h
https://discord.com/invite/ut6mkyrt6h
TZO3k1
Karma: 796
Wed, Jul 23Bullshit indeed, only 3rd party PAs from here on, that, and renderhub is now my new DAZ shopfront, fuck those assholes and their fuckin' rentware what a fuckin' betrayal!
DS 2k25 is going to be rentware while DS will go the way of Carrara, it looks like!
DS 2k25 is going to be rentware while DS will go the way of Carrara, it looks like!
I don't ever plan to be a volunteer tester for Daz. But I will grab some popcorn and watch from the sidelines with interest.
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! REPORT
Never buy a plugin from them again imo. Also kind of blows my mind that they are still gatekeeping curve based hair import behind their hand picked couple of chosen artists, it's been something like 14 years now lol
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! REPORT
Been reading it and checked out daz 2025 alpha briefly, but I don't like it
My main worry is that they might paywall batch rendering feature which is essential, as batch render plugin I usually use (one that's 10 years old) was not working anymore there.
My hope is that someone will just come up with 3rd party batch rendering solution when DAZ 2025 comes out, since buying DAZ premier only to use that doesn't sound great.
My main worry is that they might paywall batch rendering feature which is essential, as batch render plugin I usually use (one that's 10 years old) was not working anymore there.
My hope is that someone will just come up with 3rd party batch rendering solution when DAZ 2025 comes out, since buying DAZ premier only to use that doesn't sound great.
REPLY
! REPORT
Yes, as far as I know now batch rendering (ManFriday's Render Queue plugin) is not going to be updated unless you are a paid subscriber for Premier. There was at least one other batch render plugin published by a person named DragonStorm but they passed away and that plugin is no longer maintained.
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! REPORT
cheesesandwich
Karma: 104
Wed, Apr 30Here's hoping someone new will come up with batch render pugin/script then
Who in their right mind launches an Alpha publicly?
End users become unpaid / untrained testers.
:0/
End users become unpaid / untrained testers.
:0/
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! REPORT
Quote: Who in their right mind launches an Alpha publicly?
A company who has allowed an eternally controlled ,third party render engine to be the single point of failure of their entire business model.
without NIVIDIA Iray and the requisite NIVIDIA GPUs Daz has nothing to offer to the still render majority
that makes up their user base.
So when the Daz studio users upgraded to the latest generation of NIVIDIA GPUs and discovered that the outdated version of Iray in DS 4.X does not function with the 5 series cards, Daz had to rush out a bare bones hot fix version of the next version of Daz studio
to molify the rabble.
And collect user reported data for bug fixing
Nothing wrong with this approach as the Alpha is free after all.
What should be of most concern, to the Daz faithful, is the yet to be revealed , number of vital third party plugins that
may never be updated for DS 2025 as long as you can still use them in DS 4.X
or will be up updated for DS 2025 but locked behind the paywalled subscription version of Daz studio.
A company who has allowed an eternally controlled ,third party render engine to be the single point of failure of their entire business model.
without NIVIDIA Iray and the requisite NIVIDIA GPUs Daz has nothing to offer to the still render majority
that makes up their user base.
So when the Daz studio users upgraded to the latest generation of NIVIDIA GPUs and discovered that the outdated version of Iray in DS 4.X does not function with the 5 series cards, Daz had to rush out a bare bones hot fix version of the next version of Daz studio
to molify the rabble.
And collect user reported data for bug fixing
Nothing wrong with this approach as the Alpha is free after all.
What should be of most concern, to the Daz faithful, is the yet to be revealed , number of vital third party plugins that
may never be updated for DS 2025 as long as you can still use them in DS 4.X
or will be up updated for DS 2025 but locked behind the paywalled subscription version of Daz studio.
REPLY
! REPORT
Masterstroke
Karma: 3,862
Fri, May 02Yup, that's really bad.
Even worse, for me, I don't see alternatives.
No better figure around, than Genesis 8 for that price, morph packages included.
The only alternative is to create EVERYTHING from the scratch, which many (me included) are not able to do.
Blender bridges and blender itself is still a User Friendly nightmare.
Having a ready character that is in all modesty, the peak of realism, what can be achieved with Genesis 8 turned out to be an a success, and a trap at the same time, for it will take me years to migrate her to any other software solution.
My point is, I am not a loyalist to DAZ, but I feel out of choices.
Even worse, for me, I don't see alternatives.
No better figure around, than Genesis 8 for that price, morph packages included.
The only alternative is to create EVERYTHING from the scratch, which many (me included) are not able to do.
Blender bridges and blender itself is still a User Friendly nightmare.
Having a ready character that is in all modesty, the peak of realism, what can be achieved with Genesis 8 turned out to be an a success, and a trap at the same time, for it will take me years to migrate her to any other software solution.
My point is, I am not a loyalist to DAZ, but I feel out of choices.
Plug ins are a major concern.
No doubt if they are ever 'ported' to DS2025 they would have to be purchased again.
Having your end user customer base as testers at an Alpha level is crazy.
You might get some useful feedback amongst all the white noise, but it would take some finding.
By the time you get to something workable, you will have lost the interest of your user base.
No doubt if they are ever 'ported' to DS2025 they would have to be purchased again.
Having your end user customer base as testers at an Alpha level is crazy.
You might get some useful feedback amongst all the white noise, but it would take some finding.
By the time you get to something workable, you will have lost the interest of your user base.
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! REPORT
Quote:Yup, that's really bad.
Even worse, for me, I don't see alternatives.
There is an "alternative"
Stay with DS 4.2X with ALL of your third party plugins and never get a GPU higher than the 4 series.
I know hardcore gamers who are staying with their RTX 4090s
running games at 60 FPS while streaming them live on twitch and many UE5 REALTIME animated film makers as well as people running local, offline installs of open source AI generators on 4090s.
Yet DAZ studio users only making single STILL IMAGES are being compelled to buy the latest top end GPUs to deal with uber bloated 8K textures when most people viewing the online galleries are not even using 4K monitors much less 8K devices
It could be YEARS before DS 2025 gets complete feature parity with a version of DS 4.X with all of the popular third party plugins...... if ever ,and even then you will be paying a monthly sub for access
Even worse, for me, I don't see alternatives.
There is an "alternative"
Stay with DS 4.2X with ALL of your third party plugins and never get a GPU higher than the 4 series.

I know hardcore gamers who are staying with their RTX 4090s
running games at 60 FPS while streaming them live on twitch and many UE5 REALTIME animated film makers as well as people running local, offline installs of open source AI generators on 4090s.
Yet DAZ studio users only making single STILL IMAGES are being compelled to buy the latest top end GPUs to deal with uber bloated 8K textures when most people viewing the online galleries are not even using 4K monitors much less 8K devices
It could be YEARS before DS 2025 gets complete feature parity with a version of DS 4.X with all of the popular third party plugins...... if ever ,and even then you will be paying a monthly sub for access
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! REPORT
I've decided to stick with Daz 4.xxxx. It does everything I need it to and I don't have to worry about subscribing to a Premier membership for D-force Companion which is my primary script I rely on. Figure I'll just throw anything I want, which sadly, is less and less these days, into the wishlist and buy a month of Premier during their big Fall sale. Hate doing that cause I know it's probably not that beneficial to the vendors financially.
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! REPORT
After the announcement, I added the Blender, Unity, and Unreal bridges to a purchase. I'm still on 4.x with no plans to upgrade. Blender is looking better and better the more I look into it. If it is truly cross-platform then I get to avoid the double suck of Daz 5 x Windows 11 upgrades. Diffeomorphic looks amazing (thanks to @deathD for mentioning it) and if feels like an opportunity to curate stuff from my Daz toy box of products over to a new working environment.. DAZ 2025 just gave me a kick to get the ball rolling.
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! REPORT
I won't be upgrading anytime soon. Not only is 3Delight being thrown out, but also aniMate. While aniMate is fairly atrocious, I depend on it to transfer poses over to Marvelous for simming. There are certain plugins that I have been using for 10+ years and I guess those won't work either. So no, it's a big NO for me.
I haven't upgraded in what..... several years anyway? So I'll probably grab the last iteration before "2025" and install it alongside other older copies that I already have running. And when what I do currently is no longer viable for me (could be a year from now or 10 years, who knows) I'll just have to move on to other things. I've already been messing around with CAD software, actually had my brother print up my first machine part prototype for work (yes I have a day job turning a wrench for a living). And I already have about $200 invested in Blender addons. This might give me enough drive to really press on with hard surface modeling. I've been musing with the thought of staying in Marvelous for clothing design. I have a drawing table next to the desk I am typing these words out right now, it's stacked with all kinds of paper and physical media. I used to draw a lot and am a pretty good colorist (yes colorists exist). I've made some clay sculptures in the days and I can slide back into that. I have.... so much to do art-wise. To leave my characters behind would break me, but I've been broken before and I have come back before. Technically there's nothing stopping me from learning anything outside of DAZ Studio. In fact in some ways it would be easier for me to illustrate my characters, than to have to rely on the incredibly unintuitive and convoluted 3D way of character creation. Remember I'm not an artist looking to make a buck. That's not what artists are, that's not what they do. If you're here to make money, you're a creator of content to be consumed. Pure artistry has never, ever been a business.
Sure, call me a dinosaur. But I literally can't list here, all of the art forms I have taken part in. This code "re-write" was inevitable, I called it years ago and I called it right here in these forums. I told y'all that when an update "broke" Iray rendering, it was because of the spaghetti code. In the end it's just another piece of software. So I'll use Studio 4-whatever until it can no longer run and let me tell ya, I got it running in Linux in a WINE bottle many years ago. Feel free to ask the luddites in the DAZ Studio Subreddit how they felt about that post.....
I haven't upgraded in what..... several years anyway? So I'll probably grab the last iteration before "2025" and install it alongside other older copies that I already have running. And when what I do currently is no longer viable for me (could be a year from now or 10 years, who knows) I'll just have to move on to other things. I've already been messing around with CAD software, actually had my brother print up my first machine part prototype for work (yes I have a day job turning a wrench for a living). And I already have about $200 invested in Blender addons. This might give me enough drive to really press on with hard surface modeling. I've been musing with the thought of staying in Marvelous for clothing design. I have a drawing table next to the desk I am typing these words out right now, it's stacked with all kinds of paper and physical media. I used to draw a lot and am a pretty good colorist (yes colorists exist). I've made some clay sculptures in the days and I can slide back into that. I have.... so much to do art-wise. To leave my characters behind would break me, but I've been broken before and I have come back before. Technically there's nothing stopping me from learning anything outside of DAZ Studio. In fact in some ways it would be easier for me to illustrate my characters, than to have to rely on the incredibly unintuitive and convoluted 3D way of character creation. Remember I'm not an artist looking to make a buck. That's not what artists are, that's not what they do. If you're here to make money, you're a creator of content to be consumed. Pure artistry has never, ever been a business.
Sure, call me a dinosaur. But I literally can't list here, all of the art forms I have taken part in. This code "re-write" was inevitable, I called it years ago and I called it right here in these forums. I told y'all that when an update "broke" Iray rendering, it was because of the spaghetti code. In the end it's just another piece of software. So I'll use Studio 4-whatever until it can no longer run and let me tell ya, I got it running in Linux in a WINE bottle many years ago. Feel free to ask the luddites in the DAZ Studio Subreddit how they felt about that post.....
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Excessive
Karma: 7,883
Sat, May 03tbh at this time there is just nothing positive at all in 2025 and all sorts of negative (no plugins, discontinued features etc)
the new features list is really dubious value stuff, the only thing appealing to me is the hair tools improvements (even this is very marginal):
https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen
the new features list is really dubious value stuff, the only thing appealing to me is the hair tools improvements (even this is very marginal):
https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen
deathd
Karma: 1,509
Sat, May 03Hard surface modelling is not that bad, if you are planning on rendering in blender. Hard surface modelling, if you plan on exporting to DS is more of a pain in the ass lol. DS is shit at handling geometry. I cannot count the amount of times I make something that looks beautiful in blender, import to DS, and many hours into setting up rigging and materials in DS, see DS mangled the mesh, and have to go back to blender and try and fix it and start over the tedious rigging process in DS lol.
guy91600
Karma: 12,988
Sun, May 04Indeed, sometimes DS mishandles circular hollowed parts during import. I got into the habit of importing the object without rigging it first, to check that the import is going well and also the textures.
Pushee-Ri
Karma: 36,729
Sun, May 04@deathd and @guy91600:
Yes, I know the problem with the distorted objects too. Sometimes it helps to set the Subdivision Algorithm to " Bilinear " instead of " Catmark " for the Mesh Resolution (if you have set it to " High "). And sometimes (for Props) it's helpful to do all without SubD and just come up with a nicely smoothed HighPoly to DAZ
Yes, I know the problem with the distorted objects too. Sometimes it helps to set the Subdivision Algorithm to " Bilinear " instead of " Catmark " for the Mesh Resolution (if you have set it to " High "). And sometimes (for Props) it's helpful to do all without SubD and just come up with a nicely smoothed HighPoly to DAZ

Yeah I try to check meshes before I start. Some of the problems are hard to catch, especially making whole environments. Sometimes problems are easy to overlook till that texture is slapped on. Worst time was in one of my houses, got to literally the last door, rig it to open, open it, and notice the wall mesh is somehow going across what should be a door hole lol.
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If the plugins I paid for aren't going to work anymore then I'll pass. I called them out on their anti-consumer behavior when premier launched and was quickly silenced. Their new naming convention makes me think they want to start doing yearly releases and charge for them or make it so you can only get the latest release as a premier member. Bunch of scumbags.
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Excessive
Karma: 7,883
Tue, May 06yeah the thing with buying up the really useful plugins and then locking them behind the monthly paywall is super shitty
guy91600
Karma: 12,988
Tue, May 06Sometimes I feel like DAZ and Renderosity have mastered the art of shooting themselves in the foot. By pretending to increase their revenue, they're driving their customers away!
Daz has to extract more revenue from their existing user base.
Despite being "FREE" I doubt that Daz is experiencing any real growth in its number of users considering the hardware requirements for Iray are not cheap.
Also many current users, with lessor hardware, are using online AI generators for their still image creation
or they are just stopping buying store content and making do with their massive hoards they have acquired over the years.
The 3D visual art market is changing and all 3D Character companies are having to adjust their strategies.
Daz seems to still operate as though we are still in the year 2012 and there are not many options for decent looking pre-made 3D characters models.
Their "Bridge plugins" for exporting Genesis out the major 3DCCs and game engines are being completely ignored.
I use Autodesk Maya,Blender and still keep an older version of Maxon C4D R26.
No one in those communities is using Daz characters & content.
Daz's announced plan to become a major supplier of figures & content for the 3D/CG industry ,15 years ago when Genesis 1 was released, has been an absolute failure as they never really grew beyond their core, hobbyist base demographic.
Despite being "FREE" I doubt that Daz is experiencing any real growth in its number of users considering the hardware requirements for Iray are not cheap.
Also many current users, with lessor hardware, are using online AI generators for their still image creation
or they are just stopping buying store content and making do with their massive hoards they have acquired over the years.
The 3D visual art market is changing and all 3D Character companies are having to adjust their strategies.
Daz seems to still operate as though we are still in the year 2012 and there are not many options for decent looking pre-made 3D characters models.
Their "Bridge plugins" for exporting Genesis out the major 3DCCs and game engines are being completely ignored.
I use Autodesk Maya,Blender and still keep an older version of Maxon C4D R26.
No one in those communities is using Daz characters & content.
Daz's announced plan to become a major supplier of figures & content for the 3D/CG industry ,15 years ago when Genesis 1 was released, has been an absolute failure as they never really grew beyond their core, hobbyist base demographic.
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Masterstroke
Karma: 3,862
Tue, May 06Quote:
"Also many current users, with lessor hardware, are using online AI generators for their still image creation"
Fake artists
Quote:
"or they are just stopping buying store content and making do with their massive hoards they have acquired over the years"
yup, I even had delete content, for it didn't match my quality ideas anymore.
Quote:
"I use Autodesk Maya,Blender and still keep an older version of Maxon C4D R26."
My last C4D version is 10.5
not enough money to upgrade and since they dropped the module model I've turned my back on Maxon.
DAZ used to work for me.
Now it's just amazing, how they exactly are making those decisions oppostite to my needs.
With "they" I mean the company AND the content creators.
I am no longer able to get my ideas with DAZ studio done.
3d software is freakishly expensive and Blender remains an eternal enigma to me.
If I continue to do something, I had to go with DAZ.
Right now, I purchase content and kitbash stuff.
"Also many current users, with lessor hardware, are using online AI generators for their still image creation"
Fake artists

Quote:
"or they are just stopping buying store content and making do with their massive hoards they have acquired over the years"
yup, I even had delete content, for it didn't match my quality ideas anymore.
Quote:
"I use Autodesk Maya,Blender and still keep an older version of Maxon C4D R26."
My last C4D version is 10.5
not enough money to upgrade and since they dropped the module model I've turned my back on Maxon.
DAZ used to work for me.
Now it's just amazing, how they exactly are making those decisions oppostite to my needs.
With "they" I mean the company AND the content creators.
I am no longer able to get my ideas with DAZ studio done.
3d software is freakishly expensive and Blender remains an eternal enigma to me.
If I continue to do something, I had to go with DAZ.
Right now, I purchase content and kitbash stuff.
DoroThee237
Karma: 13,427
Tue, May 06@Masterstroke
"I am no longer able to get my ideas with DAZ studio done"
It's a shame you can't find the scenery elements to bring your images to life with DAZ.
If you have any needs, I think content creators, like myself, are sometimes looking for new ideas.
Describe your needs to us in the 3D Items Wanted forum https://www.renderhub.com/forum/3d-items-wanted
This doesn't commit you to buying if the resulting product doesn't meet your expectations, but for us, it's a source of inspiration.
"I am no longer able to get my ideas with DAZ studio done"
It's a shame you can't find the scenery elements to bring your images to life with DAZ.
If you have any needs, I think content creators, like myself, are sometimes looking for new ideas.
Describe your needs to us in the 3D Items Wanted forum https://www.renderhub.com/forum/3d-items-wanted
This doesn't commit you to buying if the resulting product doesn't meet your expectations, but for us, it's a source of inspiration.
Masterstroke
Karma: 3,862
Tue, May 06Please don't worry. I am well aware, that I'm not representing the mainstream user's profile.
If I go through the DAZ forum section, the average user seems to be pretty much on board with content creators.
I noticed, that a lot of my "Product Suggestions" have been unanswered or have only one or two responds.
However, thank you for the link and for responding.
If I go through the DAZ forum section, the average user seems to be pretty much on board with content creators.
I noticed, that a lot of my "Product Suggestions" have been unanswered or have only one or two responds.
However, thank you for the link and for responding.

Masterstroke
Karma: 3,862
Wed, May 07@DoroThee237
Sorry in advance, for sounding annoyed:
This is NOT about You

I still cannot find the perfect matching dforce hair. (SBH or Polygone)
It does exist, but it is for G9 only, which to me is a fail.
I need hair like this for G8F:
https://www.daz3d.com/dforce-xyz-wen-hair-for-genesis-9
https://www.daz3d.com/dforce-ak-curly-long-hair-for-genesis-9
Rally high quality hair, not pre 2019 style.
And no, I do not want to parent it. I don't want to have those hickups with work arounds.
I need European interior and exterior architecture.
Mediterrainian, German or french is most wanted.
I don't want another American architectual stuff.
I want neoclassical architecture, not super modern straight line architecture.
I need realistic female body shapes, not stylized big boobed six pack girls with strangled waists.
Yes I know, content creators offer, what's demanded, but how do they know, if they are no alternatives in the first place.
I admit, that I am lacking a filter. I am lacking tolerance.
I also get crazy, as soon as I hear sh!tty music on the radio, for I cannot ignore it.
So I am getting crazy about bad artwork (Poser gallery at Rendo, hint-hint)
And don't think for a second, I won't get crazy over my own goofs.
Yup, ranting again.
The software and content stuation has reached a dead end for me.
Windows 11 Copilot, AI, DAZ decisions, Content mainstream are those topics, that threatens my future as a hobbyist digital artist.
Getting my PC toolset ready for the trash bin.
Sorry in advance, for sounding annoyed:
This is NOT about You


I still cannot find the perfect matching dforce hair. (SBH or Polygone)
It does exist, but it is for G9 only, which to me is a fail.
I need hair like this for G8F:
https://www.daz3d.com/dforce-xyz-wen-hair-for-genesis-9
https://www.daz3d.com/dforce-ak-curly-long-hair-for-genesis-9
Rally high quality hair, not pre 2019 style.
And no, I do not want to parent it. I don't want to have those hickups with work arounds.
I need European interior and exterior architecture.
Mediterrainian, German or french is most wanted.
I don't want another American architectual stuff.
I want neoclassical architecture, not super modern straight line architecture.
I need realistic female body shapes, not stylized big boobed six pack girls with strangled waists.
Yes I know, content creators offer, what's demanded, but how do they know, if they are no alternatives in the first place.
I admit, that I am lacking a filter. I am lacking tolerance.
I also get crazy, as soon as I hear sh!tty music on the radio, for I cannot ignore it.
So I am getting crazy about bad artwork (Poser gallery at Rendo, hint-hint)
And don't think for a second, I won't get crazy over my own goofs.
Yup, ranting again.
The software and content stuation has reached a dead end for me.
Windows 11 Copilot, AI, DAZ decisions, Content mainstream are those topics, that threatens my future as a hobbyist digital artist.
Getting my PC toolset ready for the trash bin.
DoroThee237
Karma: 13,427
Wed, May 07Yes, I understand your request, which in my opinion is legitimate: you are trying to create scenes like in "real life" and therefore with clothes, hairs, environments and characters that we see every day in the street.
I only got it because I didn't know I couldn't use this 5090 with the 4.x but I just un-installed for now.
It runs fine but rather just work fluidly with my older card and and more stable Daz Studio.
Also, unless they are going to fix the "Animator" in this program...they really need to stop adding that half-baked garbage .
It runs fine but rather just work fluidly with my older card and and more stable Daz Studio.
Also, unless they are going to fix the "Animator" in this program...they really need to stop adding that half-baked garbage .
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Masterstroke
Karma: 3,862
Wed, Jul 16You can use the Alpha and the General Release side by side.
Working on your scene in the General Release, save it and render it in the Alpha with full use of your 5090 GPU.
Working on your scene in the General Release, save it and render it in the Alpha with full use of your 5090 GPU.
I don't have a single reason to switch over right now. Tried it a little bit and uninstalled it. I would rather just work with something I know is stable enough for what I do.
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VPNito
Karma: 2,042
Wed, Jul 16"I would rather just work with something I know is stable enough for what I do."
THIS 100%
THIS 100%
I surprisingly kinda like DS 2025. The motion lag in IRAY mode is annoying, but being only at Alpha stage it doesn't seem to bad.
The list of plugins retiering is at least for me not a problem. 3delight retiered? Sorry, I never liked that "Poserish" render engine.
I'm glad, its gone
Ciao Babe
The list of plugins retiering is at least for me not a problem. 3delight retiered? Sorry, I never liked that "Poserish" render engine.
I'm glad, its gone
Ciao Babe
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Luxe Muse
Karma: 5,150
Sat, Jul 19I've been using the beta as well. The Iray issues will forever plague Daz. It's just that the render engine is old, even though I love it. However, I did notice that dForce worked faster. Perhaps it was my perception. Have you noticed that too?
Quote:Also, unless they are going to fix the "Animator" in this program...they really need to stop adding that half-baked garbage .
Not likely ,at this point I doubt even the canned motion clip kit bashing system "AniMate 2" will ever be updated for DS 2025
as the plugin's creator has not even truly updated it for full compatibility beyond genesis 2
Without a proper foot contact IK system Daz studio will forever be nothing but a kiddie toy for character animation
Not likely ,at this point I doubt even the canned motion clip kit bashing system "AniMate 2" will ever be updated for DS 2025
as the plugin's creator has not even truly updated it for full compatibility beyond genesis 2
Without a proper foot contact IK system Daz studio will forever be nothing but a kiddie toy for character animation
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JohnnyLuck777
Karma: 4,231
6 Hours agoI gotta say... You sure know how to make YouTube video thumbnails that stand out. 

So... If I'm reading this correctly, the key takeaway is: Unless Daz changes ownership, they can for now be reliably presumed to be fast-tracking their development toward enshittified subscription serfdom. Meaning, users like me hoping to expand into animation are probably best served learning something like Blender and migrating their assets there where possible.
Genesis 9 should have been the tell, I suppose. I can't really think of a problem with Genesis 8 that 9 solves, and indeed trying to use 9 assets with 8 - especially hair - is a colossal pain in the nuts. Must shareholders ruin everything?
Genesis 9 should have been the tell, I suppose. I can't really think of a problem with Genesis 8 that 9 solves, and indeed trying to use 9 assets with 8 - especially hair - is a colossal pain in the nuts. Must shareholders ruin everything?
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JohnnyLuck777
Karma: 4,231
6 Hours ago"enshittified"... LOL... I've always said "crapified", but your version sounds so much better (or worse)... 
And sad to say, but I think that's the key takeaway.

And sad to say, but I think that's the key takeaway.
Quote: Meaning, users like me hoping to expand into animation are probably best served learning something like Blender and migrating their assets there where possible.
Yes and with the free Diffeomorphic addon
you wont have to abandon your existing Daz content to migrate to Blender.
Also Daz studio was never an application to properly learn character animation as it is based on patching together canned motion clips with their outdated "Animate2" system that itself will possibly never be updated for Daz studio 2025 and beyond.
Yes and with the free Diffeomorphic addon
you wont have to abandon your existing Daz content to migrate to Blender.
Also Daz studio was never an application to properly learn character animation as it is based on patching together canned motion clips with their outdated "Animate2" system that itself will possibly never be updated for Daz studio 2025 and beyond.
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So what are they going to call it if it doesn't release in 2025?
Was the VRAM memory leak ever fixed? That is pretty much the only reason I would ever consider upgrading from 4.22, or the miracle that I get my hands on a series 50 card.
Was the VRAM memory leak ever fixed? That is pretty much the only reason I would ever consider upgrading from 4.22, or the miracle that I get my hands on a series 50 card.
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guy91600
Karma: 12,988
Thu, Oct 02What name? I suggest Godot 
in reference to the play.
https://en.wikipedia.org/wiki/Waiting_for_Godot

in reference to the play.
https://en.wikipedia.org/wiki/Waiting_for_Godot
JohnnyLuck777
Karma: 4,231
Thu, Oct 02"So what are they going to call it if it doesn't release in 2025?"
LOL. I was just thinking about that the other day. Maybe Daz Studio 2025.1
LOL. I was just thinking about that the other day. Maybe Daz Studio 2025.1
Quote:So what are they going to call it if it doesn't release in 2025?
Technically this is Version 6 of Daz studio, I guess they blew right past version 5 during development.
the only reason to use this is if you have a newer 50.x series NVIDIA GPU which is not supported by the old IRay in DS 4.x
Technically this is Version 6 of Daz studio, I guess they blew right past version 5 during development.
the only reason to use this is if you have a newer 50.x series NVIDIA GPU which is not supported by the old IRay in DS 4.x
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I stopped upgradign DS at 4.16 it runs well on my rtx card, works well with G8F/M and has the right balance of using older content with the tech. My existing library is big enough that I reall dont need to buy anything new, like ever.
Never bought into Gen9 there are so many other options out there now that daz in general is an afterthought, so happy to be off that upgrade train.
Never bought into Gen9 there are so many other options out there now that daz in general is an afterthought, so happy to be off that upgrade train.
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Quote:I stopped upgrading DS at 4.16 it runs well on my rtx card, works well with G8F/M and has the right balance of using older content with the tech.
On Windows I stopped at DS version 4.12086 as it has the most stable animation features for testing animation products.
I did install version 4.21 ,over on my
old intel Imac, just to test and verify Mac compatibility of my commercial store animation products/freebies for Genesis 8-9
I have long since moved on to Blender
and Cascadeur for my personal content creation and commercial animation work
using custom non Daz rigs
On Windows I stopped at DS version 4.12086 as it has the most stable animation features for testing animation products.
I did install version 4.21 ,over on my
old intel Imac, just to test and verify Mac compatibility of my commercial store animation products/freebies for Genesis 8-9
I have long since moved on to Blender
and Cascadeur for my personal content creation and commercial animation work
using custom non Daz rigs
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Does anyone know if theres any progress on this? Is anyone using still using the alpha, or did you just tryi it out?
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Bobb
Karma: 802
Sat, Oct 04This is Daz remember, it could be years before there's anything usable and it may not even happen.
Daz, especially under Tafi, has been big on promises and small on delivery.
I'm keeping every version of Studio I ever downloaded (which is pretty much all of them) and I have all my content backed up on two drives.
Daz, especially under Tafi, has been big on promises and small on delivery.
I'm keeping every version of Studio I ever downloaded (which is pretty much all of them) and I have all my content backed up on two drives.
Here is the official forum thread, its very long
https://www.daz3d.com/forums/discussion/728111/daz-studio-2025-alpha-version-6-25-2025-27507-updated-october-2-2025#latest
https://www.daz3d.com/forums/discussion/728111/daz-studio-2025-alpha-version-6-25-2025-27507-updated-october-2-2025#latest
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unpopular opinion.... get Poser. Also, Hello World, my first post on Renderhub.
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Masterstroke
Karma: 3,862
Fri, Oct 17Does Poser now automatically project morphs to conformed clothes and props?
Does Poser have anything equal to geografts and geoshells?
Is there any options for rendered realism past a Poser 5 look?
Does Poser have anything equal to geografts and geoshells?
Is there any options for rendered realism past a Poser 5 look?
Darkseal
Karma: 2,382
Fri, Oct 17no, you have to copy/paste like a caveman
no, you have to use a smudge tool in photoshop or gimp like a loser
yes, superfly.... but the better option is buying Octane, a separate and pricey option giving that iray look (true PBR).
no, you have to use a smudge tool in photoshop or gimp like a loser
yes, superfly.... but the better option is buying Octane, a separate and pricey option giving that iray look (true PBR).
Bobb
Karma: 802
Sat, Oct 18I bought two releases of Poser over the years and after spending too long fighting with them both, deleted them and never looked back.
Poser has,
-legendary instability,
-a horrible and unintuitive GUI,
-little content.
Poser has become not a piece of software but a religion.
Poser has,
-legendary instability,
-a horrible and unintuitive GUI,
-little content.
Poser has become not a piece of software but a religion.
Masterstroke
Karma: 3,862
Sat, Oct 18copy/Paste, still?!
Oh my....
Repainting the render? Hm ...
I love Octane render. Since Iray, I just don't want the hand conversion of materials anymore.
DAZ should have chosen Octane to be integrated into studio, instead of Iray.
Back in those days, Octane has not been that much more expensive, than a stand alone Iray render engine.
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In fact, I never had serious crashes with Poser. However, I did run in several serious bugs.
After the UI make over with Poser 8? it got better. Poser UI is just a waste of space.
I don't mind the "little content", for it is outdated, low quality content.
Yup, Poser users are mostly cultists, just like flat earthers.
Oh my....
Repainting the render? Hm ...
I love Octane render. Since Iray, I just don't want the hand conversion of materials anymore.
DAZ should have chosen Octane to be integrated into studio, instead of Iray.
Back in those days, Octane has not been that much more expensive, than a stand alone Iray render engine.
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In fact, I never had serious crashes with Poser. However, I did run in several serious bugs.
After the UI make over with Poser 8? it got better. Poser UI is just a waste of space.
I don't mind the "little content", for it is outdated, low quality content.
Yup, Poser users are mostly cultists, just like flat earthers.
Darkseal
Karma: 2,382
Sat, Oct 18I have all of the Poser versions except the last one from 'Osity.... and I choose to use Poser 11. It's the MOST stable of them all. I can rig and re-rig and even move the main parent bone and not have it crash. That being said, yes, all other versions cannot do that more than 50% of the time. It's a small use case but to a person making custom figures it means a lot. There are other quirks and what not but I just can't get used to the daz gui. 

Masterstroke
Karma: 3,862
Sat, Oct 18It took me a long time to get used to the DAZ UI.
Pretty much all the good stuff is hidden behind right click roll downs.
Pretty much all the good stuff is hidden behind right click roll downs.
Bobb
Karma: 802
Sat, Oct 18Funny that. I found Studio to be easy-peasy and much like other graphics programs. Even without any real documentation I was making scenes, dressing my girls and generally 'playing dolls' in no time. The big difference was that I could play for days without any crashes or lockups. The fact that I could use all my Poser stuff like Vicky Four and her toys was great!
Masterstroke
Karma: 3,862
Sat, Oct 18@Bobb
did you start with DAZ Studio or did you switch from Poser?
Sometimes I think it is harder to learn, coming from another software.
E.g. I started with Cinema4D and Blender doesn't make sense to me at all.
As I said, for me switching from Poser to DAZ Studio was difficult.
did you start with DAZ Studio or did you switch from Poser?
Sometimes I think it is harder to learn, coming from another software.
E.g. I started with Cinema4D and Blender doesn't make sense to me at all.
As I said, for me switching from Poser to DAZ Studio was difficult.
Darkseal
Karma: 2,382
Sat, Oct 18it's kinda the same for me right now going from Maya to Blender... I don't know why it's so hard to me to learn new programs after being in one for so long. Oh well, someday maybe... In the mean time the Poser content that I make is 95% daz friendly. It's rare for me to make something that is not daz compatible these days.
Bobb
Karma: 802
Sat, Oct 18I started with one of the first releases of Poser that I found on the back of a computer magazine (I think it was 'Boot') on a CD. I was already an experienced graphic artist playing with Adobe stuff and thought that this was a great addition to a graphics suite. I think it was Vicky 2 or Possette then. I made some simple animations for our training section that where well received but it was a bear getting there because of my previous stated problems. I played at home too but didn't take it seriously. When Vicky Four came out things changed because she was good enough to look decent and I started buying clothes and toys and sets and....stuff (wink, wink). But oh my cow, the crashes and general weirdness where hard to deal with. When Studio came along I grabbed it and almost never looked back at Poser. I did buy one more release a few years later but it hadn't improved and after screaming at Rendo and getting banned I demanded my money back and they ignored me so I said "Fuck You! Rendo!" and have never looked back.
terrancew_hod
Karma: 170
18 Hours ago"DAZ should have chosen Octane to be integrated into studio, instead of Iray.
Back in those days, Octane has not been that much more expensive, than a stand alone Iray render engine."
I heard Octane's licensing was heavy handed for any integration, PLUS people had to go to buy the renderer from Octane's site. Nvidia gave iray and integration for free or next to nothing. So that was the choice. But the licensing wasn't as bad as Reality where Paulo wanted to charge THE VENDORS a fee for each product they sold on top of vendors buying the plugin without a discount. Just in case you wanted to know why that plugin flew so quickly out the store.
@Darkseal: "In the mean time the Poser content that I make is 95% daz friendly. It's rare for me to make something that is not daz compatible these days."
I will say years ago I was disappointed that the M4 Chaps I bought didn't work in DS. They load fine in zero pose but as soon as the legs are moved in a pose, the mesh explodes. I couldn't a refund I basically told "buyer beware because it's for Poser", so I cut down where and who I bought items from so I didn't have a library of unusable items. I was able to salvage some items by autofitting to the original genesis and adding shaders but some items aren't 100%. But that was a great time for some male items; vendors haven't made some of those items for a male figure since then.
Back in those days, Octane has not been that much more expensive, than a stand alone Iray render engine."
I heard Octane's licensing was heavy handed for any integration, PLUS people had to go to buy the renderer from Octane's site. Nvidia gave iray and integration for free or next to nothing. So that was the choice. But the licensing wasn't as bad as Reality where Paulo wanted to charge THE VENDORS a fee for each product they sold on top of vendors buying the plugin without a discount. Just in case you wanted to know why that plugin flew so quickly out the store.
@Darkseal: "In the mean time the Poser content that I make is 95% daz friendly. It's rare for me to make something that is not daz compatible these days."
I will say years ago I was disappointed that the M4 Chaps I bought didn't work in DS. They load fine in zero pose but as soon as the legs are moved in a pose, the mesh explodes. I couldn't a refund I basically told "buyer beware because it's for Poser", so I cut down where and who I bought items from so I didn't have a library of unusable items. I was able to salvage some items by autofitting to the original genesis and adding shaders but some items aren't 100%. But that was a great time for some male items; vendors haven't made some of those items for a male figure since then.
Darkseal
Karma: 2,382
14 Hours agoThe saddest part is that no one, until now, has told me that the chaps didn't work in Daz. I don't get much feedback terrancew_hod
. I don't use daz myself, as you can see from this thread, but I might be able to fix that for you.. but first I had to know there was an issue that needed to be dealt with. If I had to think what the issue is off the top of my head is that maybe the figure wasn't set to unimesh inside poser before I saved to the library, the other is that using a zero pose after it gets conformed might fix it... beyond that I'd have to do a deep dive. I will see about doing that soon to make them daz friendly. I'll have to crack open daz to see the issue myself

Darkseal
Karma: 2,382
14 Hours agoI just loaded up m4 and conformed the chaps and started moving them..... everything looks fine on my side. Im using daz 4.21, not that i would think it matters. Sorry, I don't see any issues posing here.
terrancew_hod
Karma: 170
12 Hours agoI doubt the report got to you, that's why I didn't blame you. Back then the "This is for poser" vibes were strong and any further complaints probably would have gotten my account banned. And my issues happened years ago so I'm sure there's been many fixes on daz's and poser's side. I'll probably revisit the chaps when I have a chance, I've converted some old content to work on my figures. I've recently did a render with some David 3 underwear I had in my library. 

Darkseal
Karma: 2,382
10 Hours agoI don't know if you saw it posted below 3 hours ago, but the chaps don't have any issues in daz that I can see. I don't know what might have happened but I tested them out for you, moved M4 around. You might have selected the pants to move instead of the character maybe? Unsure but give them another try, don't think you'll have any problems
terrancew_hod
Karma: 170
8 Hours agoLike I said, at the time when I tried the pants years ago and moved the legs, the whole inner thigh area would deform. It's great that it works now, but it was unusable years ago and the store basically told me to suck it up and thanks for the money. When I get a chance I'll try it again. I don't use M4 regularly now as I'm using Genesis and I have a new PC so I'll have to link in my old M4 runtime and see if I can autofit it to genesis, then move it to G9.
terrancew_hod
Karma: 170
8 Hours agoI did go back to the other store to redownload the file because it looks like I removed it from my runtime and I see the file was updated today, so I'll go and test it when i get a chance.
Darkseal
Karma: 2,382
7 Hours agoThat's really odd, because I've never updated the product. The zip should have the date 10/24/2014, as the readme file should say 10/22/2014. I did just reduce a few prices at Otica, but don't think that was one of them, so no update should have happened on that. I hope it works for you though. Really sad to hear your experience with it though... I don't think any store has ever hesitated to refund items... In my past experience they have always sent me the information, screenshots, and made me fix it or pull it from the site.
terrancew_hod
Karma: 170
7 Hours agoYeah i guess it's odd, because when i downloaded it has today as the internal files date. Regardless, I'll revisit the product. I'm working on some promos for another project right now.
Quote:
"after screaming at Rendo and getting banned I demanded my money back and they ignored me so I said "Fuck You! Rendo!" and have never looked back."
Oh, that's sounds familiar to me.
"after screaming at Rendo and getting banned I demanded my money back and they ignored me so I said "Fuck You! Rendo!" and have never looked back."
Oh, that's sounds familiar to me.

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! REPORT
JohnnyLuck777
Karma: 4,231
6 Hours agoThat sounds familiar to me too! LOL... I didn't see who you quoted, but they should add that story here:
https://www.renderhub.com/forum/10392/what-is-wrong-with-renderosity
https://www.renderhub.com/forum/10392/what-is-wrong-with-renderosity
JohnnyLuck777
Karma: 4,231
6 Hours ago"Random topless dude wearing chaps"... That seems appropriate for the RenderHub forum. 

Darkseal
Karma: 2,382
5 Hours agoheheheh, this is my first thread participation... looks like I'm fitting in already 

Dra-a-a-a-a-ging the thread back on topic.."C'mon boy!...huFf puff......whew, that was hard!"
Considering how much money and time people have invested in Studio content, I can't see many folks knuckling under to Daz's attempt to paywall everythi.....
Oh ya.....I said all this already didn't I.
Gee, I hope I'm not losing it.
Considering how much money and time people have invested in Studio content, I can't see many folks knuckling under to Daz's attempt to paywall everythi.....
Oh ya.....I said all this already didn't I.
Gee, I hope I'm not losing it.
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JohnnyLuck777
Karma: 4,231
6 Hours agoLOL. You might need a bigger winch to drag this train back on the tracks. 

Yeah, so like... what is different between Daz 4.21 (what i have installed) and the new 2025 anyway? Like, what should I install the new version??
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Integrity and Reliability has basically vanished across all platforms regarding 3d content use and sales. You should worry about keeping AI out of your main gallery instead of poking around asking about daz studio. It's not like you do much for them anyways. They made you. Not the other way around. Make renderhub better and get your heads out of your asses. Youre still the only site selling children and rape products. Daz doesn't need your help.
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