What features do you want to see in PoseStudio? Share your thoughts!
208Thread Activity
Ion12 Hours ago
KatsuyakiWed, Jun 03
BelmonttyWed, Jun 03
Wolf007Wed, Jun 03
IonWed, Jun 03
bu_esWed, Jun 03
The PoseStudio open-source project has hit the ground running.
I would love to hear some ideas/wish list items from future users.
Let me know what features/functionality you would like to see get built.

https://github.com/PoseStudio/PoseStudio
https://posestudio.org/
I would love to hear some ideas/wish list items from future users.
Let me know what features/functionality you would like to see get built.

https://github.com/PoseStudio/PoseStudio
https://posestudio.org/
! REPORT
For animation, I would like to suggest a few features that would greatly improve the workflow for both animators and pose creators.
The ability to instantly switch between smooth interpolation and stepped mode. This makes it easier to review key poses, work on animation blocking, and evaluate poses without being distracted by automatically generated in-between frames.
Better interpolation awareness to reduce body part intersections during animation. For example, arms or hands should not automatically pass through the character's torso during transitions between poses whenever a more natural interpolation path is possible.
Support for continuous rotations beyond 360 degrees. When animating a spinning character (such as a skater, dancer, or spinning object), rotations should preserve continuity between keyframes. A sequence like 340, 350, 360, 370, 380 should remain a continuous spin rather than being automatically converted to values such as -10, which can break the intended motion.
These features would help create cleaner animations while keeping the workflow simple and artist-friendly.
The ability to instantly switch between smooth interpolation and stepped mode. This makes it easier to review key poses, work on animation blocking, and evaluate poses without being distracted by automatically generated in-between frames.
Better interpolation awareness to reduce body part intersections during animation. For example, arms or hands should not automatically pass through the character's torso during transitions between poses whenever a more natural interpolation path is possible.
Support for continuous rotations beyond 360 degrees. When animating a spinning character (such as a skater, dancer, or spinning object), rotations should preserve continuity between keyframes. A sequence like 340, 350, 360, 370, 380 should remain a continuous spin rather than being automatically converted to values such as -10, which can break the intended motion.
These features would help create cleaner animations while keeping the workflow simple and artist-friendly.
REPLY
! REPORT
JohnnyLuck777
Karma: 5,137
Tue, Jun 02When animating, I would like things that are pinned to actually stay pinned.
My list is very long, but I'll keep it to three here for now.
1. An amazing base character with separate male and female figures. Please don't repeat the mistakes Daz made with their Genesis 9 unisex mesh.
2. Native soft body physics. It would be great if characters could respond to gravity and pressure without having to "fake it" with third-party tools.
3. Faster load times when importing assets into the scene - especially characters. Again, please don't repeat the problems currently found in Daz Studio.
1. An amazing base character with separate male and female figures. Please don't repeat the mistakes Daz made with their Genesis 9 unisex mesh.
2. Native soft body physics. It would be great if characters could respond to gravity and pressure without having to "fake it" with third-party tools.
3. Faster load times when importing assets into the scene - especially characters. Again, please don't repeat the problems currently found in Daz Studio.
REPLY
! REPORT
Soft body physics.
Separate male and female base figures with built-in anatomy (genitals, navels, nipples).
Multi-resolution morph support (HD morphs).
Separate male and female base figures with built-in anatomy (genitals, navels, nipples).
Multi-resolution morph support (HD morphs).
REPLY
! REPORT
I think that asking for a new base character is asking for a LOT.
Many other programs and systems have their own, and despite a lot of screaming for 'one figure to rule them all', it's never happened. Everyone wants their figure to be 'the one'.
If you allow easy importing of the Daz figures you get a HUGE world of good figures with an endless variety of characters, props, accessories, architecture, clothes, wierd-sick-twisted-perverted-strange-bizarre and just plain screwed up stuff. You know...the kind of stuff that a lot of people use but won't admit it
It's going to be enough of a challenge just getting the program up and running. It should hit the ground ready to import and start making scenes and rendering. Animation can be included once you've got the basic stuff running smooth.
I've been involved in a lot of projects, and starting with BIG dreams is usually the aspect that kills the project. Concentrating on the core parts will build confidence in the devs AND the potential customers. A successful base will also likely attract more devs and supporters.
Many other programs and systems have their own, and despite a lot of screaming for 'one figure to rule them all', it's never happened. Everyone wants their figure to be 'the one'.
If you allow easy importing of the Daz figures you get a HUGE world of good figures with an endless variety of characters, props, accessories, architecture, clothes, wierd-sick-twisted-perverted-strange-bizarre and just plain screwed up stuff. You know...the kind of stuff that a lot of people use but won't admit it

It's going to be enough of a challenge just getting the program up and running. It should hit the ground ready to import and start making scenes and rendering. Animation can be included once you've got the basic stuff running smooth.
I've been involved in a lot of projects, and starting with BIG dreams is usually the aspect that kills the project. Concentrating on the core parts will build confidence in the devs AND the potential customers. A successful base will also likely attract more devs and supporters.
REPLY
! REPORT
Katsuyaki
Karma: 3,127
Tue, Jun 02Importing DAZ figures into this new program probably isn't an option. At the moment, you need plug-ins like Diffeomorphic or the various DAZ bridges to get the figures into other programs like Blender, and whoever created Diffeomorphic is not just going to hand over the code needed to make that work, and for damn sure, DAZ isn't going to release the code for their bridges. I can even see them getting litigious if that capability could somehow be implemented, probably claiming trademark or IP infringement. Without being able to directly support the DUF format, all you're going to import is the OBJ and the textures, with no rigging or morphing.
Katsuyaki
Karma: 3,127
Wed, Jun 03Wow -- really? I did not know that. I have to admit that's actually pretty amazing to me.
I'd just like to offer some advice, if you don't mind. Don't make the same mistake DAZ's founders made and take on an investor group as "partners", or at some point afterwards, you may find yourself getting booted out of your own company. Keep control of your own creation. It may not be as big and flashy and popular as it could be otherwise, but at least it will still be yours.
REPLY
! REPORT
Thanks guys, this feedback is so important.
The project is off to a great start, the screens are looking good!
Just me working on it at the moment, hopefully soon we get a few more people on the project
The project is off to a great start, the screens are looking good!
Just me working on it at the moment, hopefully soon we get a few more people on the project

REPLY
! REPORT
Hi Ion,
I've been following the discussions about the new application you're developing with great interest. As someone who has been using 3D illustration and content creation software for many years, it's exciting to see new creative tools emerging in this space.
I've been working with Poser and DAZ Studio since the early 2000s, primarily as part of my workflow as an illustrator. Over the years, I've been fortunate enough to have some of my artwork recognized by both communities; one piece was selected for Poser's official gallery, and anothers was included among the sample artwork distributed with a DAZ Studio installation.
I mention this only to provide some context regarding my background with this type of software. That's one of the reasons I'm especially interested in following the development of this new tool and the conversations you're having with the community.
Personally, I would be delighted to try it when the time comes and explore its creative possibilities. It's always inspiring to see how a new platform can open different ways to tell stories and create imagery. I look forward to experimenting with it in the future and letting my imagination run free. if you find it helpful, collaborate by creating promotional illustrations to showcase what the application can do.
I wish you and the team great success with the project, and I appreciate the effort you're making to involve the community throughout the development process.
I've been following the discussions about the new application you're developing with great interest. As someone who has been using 3D illustration and content creation software for many years, it's exciting to see new creative tools emerging in this space.
I've been working with Poser and DAZ Studio since the early 2000s, primarily as part of my workflow as an illustrator. Over the years, I've been fortunate enough to have some of my artwork recognized by both communities; one piece was selected for Poser's official gallery, and anothers was included among the sample artwork distributed with a DAZ Studio installation.
I mention this only to provide some context regarding my background with this type of software. That's one of the reasons I'm especially interested in following the development of this new tool and the conversations you're having with the community.
Personally, I would be delighted to try it when the time comes and explore its creative possibilities. It's always inspiring to see how a new platform can open different ways to tell stories and create imagery. I look forward to experimenting with it in the future and letting my imagination run free. if you find it helpful, collaborate by creating promotional illustrations to showcase what the application can do.
I wish you and the team great success with the project, and I appreciate the effort you're making to involve the community throughout the development process.
REPLY
! REPORT
Ion
Karma: 5,315
12 Hours agoWe are excited too.
Join the discord to be part of the conversation: https://discord.com/invite/MqVT7TbGY
Join the discord to be part of the conversation: https://discord.com/invite/MqVT7TbGY












