I will never understand this
839Thread Activity
Singular3DWed, Aug 26
B-monster666Mon, Aug 24
ArtbyMelFri, Aug 21
PinspotterThu, Aug 20
PinspotterThu, Aug 20
dellamottaSat, Aug 15
Today's free app
https://www.renderhub.com/raph4/dazpackager
Makes your content files ready for DAZ Install Manager.
So great, so far.
Quote:
"Ever bought a Daz Studio product outside the official store and had to manually dig through folders instead of just using Install Manager? DazPackager fixes that."
This is the part, I do not understand.
What is supposed to be so difficult, installing DAZ content into DAZ files without DIM?
Unzipping is even more simple, than DIM. Click on your zip file, it opens with your zip app, select your target dirctory, done.
No DIM, no other app needed.
Basic stuff.
https://www.renderhub.com/raph4/dazpackager
Makes your content files ready for DAZ Install Manager.
So great, so far.
Quote:
"Ever bought a Daz Studio product outside the official store and had to manually dig through folders instead of just using Install Manager? DazPackager fixes that."
This is the part, I do not understand.
What is supposed to be so difficult, installing DAZ content into DAZ files without DIM?
Unzipping is even more simple, than DIM. Click on your zip file, it opens with your zip app, select your target dirctory, done.
No DIM, no other app needed.
Basic stuff.
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Well, it is not hard, but some people may want super convenience ^^
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Masterstroke
Karma: 5,998
Wed, Aug 05I hear you, but I think, an install manager is not more convenient than a zipper app.


Masterstroke
Karma: 5,998
Wed, Aug 05DIM just feels like an electric spoon, for those, who struggle with using a spoon. 

I've come to prefer manual installation, since it lets me easily choose whether to install the project in my main library... or in one of my test libraries.
However, it's worth noting that installing via DIM offers a huge advantage over manual installation:
Products you don't like can be quickly removed via DIM (which is a bit more of a hassle with manually installed products).
However, it's worth noting that installing via DIM offers a huge advantage over manual installation:
Products you don't like can be quickly removed via DIM (which is a bit more of a hassle with manually installed products).
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Masterstroke
Karma: 5,998
Wed, Aug 05Well, I have to agree on un-installation, though.
There are just very rare cases, uninstalling content for me.
There are just very rare cases, uninstalling content for me.
B-monster666
Karma: 783
Mon, Aug 24I keep all my 3rd party store assets in a dedicated library separate from Daz's "smart content". To me, keeps things simple if I need to do a complete Daz reinstall (which doesn't happen often, but has happened more than it should).
I unzip, select all, and move to my Daz folder. Takes maybe 10 seconds.
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Pinspotter
Karma: 6,562
Thu, Aug 20Even better, I use 7-Zip. Open the zip file, drag the appropriate folder straight into the appropriate folder in my file manager. Even a monkey can do it.
Afterwards I properly sort the assets in a folder structure I came up with 15-20 years ago. Who needs a dynamic library, as long as each vendor has its own standard, I have no duped files, and I knw exactly where everything is, because I regularly modify textures and other files. If a file is broken, I can fix it, no need to bother the vendor. I'll fix it and be done with it.
Afterwards I properly sort the assets in a folder structure I came up with 15-20 years ago. Who needs a dynamic library, as long as each vendor has its own standard, I have no duped files, and I knw exactly where everything is, because I regularly modify textures and other files. If a file is broken, I can fix it, no need to bother the vendor. I'll fix it and be done with it.
ArtbyMel
Karma: 19,017
Fri, Aug 21Sounds very similar to what I have. the main reason I unzip and then move is because sometimes the file order is not right. I have a running list, broken down into folders according to things like Clothing, Females, Weapons, etc., for everything I buy. I know exacly what I have, and finding it is so easy.
I’m a manual guy myself. My library is highly customized to fit themes I work in. Plus it can cut down on bloat folders that you don’t need. Though scripts kinda need to follow the author’s installation.
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I make all my products DIM and Smart Content compatible. Installing isn't the hard part, it's uninstalling. You'd have to know exactly what files were included and where to look to get rid of everything. With DIM, you hit uninstall and it's gone. I haven't used that particular program but if it also corrects folder structure then that's another benefit because there are still many product authors that do not package correctly.
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Try explaining to someone why nested content directories are bad, and then how to remove them and install that content correctly.
That is what DIM removes, it makes installing easier for everyone, so making your content DIM compatable makes life easier for those who aren't quite as bright as you.
That is what DIM removes, it makes installing easier for everyone, so making your content DIM compatable makes life easier for those who aren't quite as bright as you.
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Use any automated install & it fires the content anywhere at the whim of a vendor, most of whom can't be trusted to do anything the same way twice. :0/
At the very least I would check & edit the file hierarchy to match my library layout.
At the very least I would check & edit the file hierarchy to match my library layout.
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I install almost all my 3rd-party content using Content Wizard so I can add Smart Content metadata
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I had a really hard time understanding how to install zip files until Foxy3D showed me a way to do it.
And I can't thank Foxy enough for that.
But when I got this new computer, I decided I wanted to put everything together instead of having a special folder for 3rd Party Content.
While trying to figure this out, I was looking through all my saved files (on an external hard drive) and came upon one with simple, direct
instructions.
C> users> public> public documents> My Daz 3D Library
And I've been using that ever since. That's all I needed all along.
And I can't thank Foxy enough for that.
But when I got this new computer, I decided I wanted to put everything together instead of having a special folder for 3rd Party Content.
While trying to figure this out, I was looking through all my saved files (on an external hard drive) and came upon one with simple, direct
instructions.
C> users> public> public documents> My Daz 3D Library
And I've been using that ever since. That's all I needed all along.
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The problem is not installing... Installing is pathetically easy -- you just open the zip file and drop the files in your library. The problem is uninstalling... If it's some easy stuff like a morph or some poses -- all in one folder --, it's easy, but, for other things like characters, environments, clothing, etc., it's a mess... For characters and character-related things, three folders at least -- data, People, Runtime::Textures --, for environments, it's even more confusing because you never know if the PA will spread things into scenes, environments, architecture, props, etc... So, if you want to uninstall something, good luck rummaging inside your folders to find what you have to delete...
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DoroThee237
Karma: 19,094
Sat, Aug 15Sellers very often include a text file listing the paths of the files contained in the archive. Some websites require this.
Another solution is to examine the contents of the archive to identify which files need to be deleted.
Another solution is to examine the contents of the archive to identify which files need to be deleted.
dellamotta
Karma: 496
Sat, Aug 15I wasn't saying it's impossible... I was just saying it's a convenience, especially if you install a lot of stuff and require agility and organization. Of course, if you just want to test some stuff, just drop it there and delete it later (or not... I've made the "sin" of just dropping some stuff in my library due to laziness in packaging the asset...)
But, to each their own... One basically has to choose between having extra work at the "entrance" (installing) or at the "exit" (uninstalling). It's like the difference between people who always do the dishes ASAP after they finish eating and those who only do it when they have to cook something else. (Of course, when can be one way when it comes to asset packaging and another when it comes to dishes -- I package my assets, but I'm lazy when it comes to dishes.)
But, to each their own... One basically has to choose between having extra work at the "entrance" (installing) or at the "exit" (uninstalling). It's like the difference between people who always do the dishes ASAP after they finish eating and those who only do it when they have to cook something else. (Of course, when can be one way when it comes to asset packaging and another when it comes to dishes -- I package my assets, but I'm lazy when it comes to dishes.)
Using a dynamic library is great for sorting your photos, but really bad for installing packages of this nature. If the library is corrupted, you're pretty much borked. If you need to find a certain file that has issues, you're going to waste a lot of time searching for it. And you're going to have a ton of duplicate files scattered everywhere. The DIM is a band-aid over the problem of having a specific file/folder structure to get all the content to work properly in Studio. Studio was designed in the same way as Poser was.
Also, back in the days I used a program to "auto-install" old "official" DAZ installers, all it did was insert the path you pre-set, and auto-clicked the check boxes and buttons.
DAZ/Poser users seem to be the only group in the 3D community who can't be bothered with installing any assets manually. And I have made that argument for decades now. Check out 3D professionals who use other software, they sort their assets manually. Why? Because they need to access files without taking hours of their time. So in that sense, the typical Studio/Poser user is mainly a consumer of content. And when or if they need to step out of that consumer base, they find a tangled mess of assets that most just don't want to deal with. The way Studio/Poser processes their assets really sucks, but it provides a "one-click" walkaway solution of sorts. If it works.
Also, back in the days I used a program to "auto-install" old "official" DAZ installers, all it did was insert the path you pre-set, and auto-clicked the check boxes and buttons.
DAZ/Poser users seem to be the only group in the 3D community who can't be bothered with installing any assets manually. And I have made that argument for decades now. Check out 3D professionals who use other software, they sort their assets manually. Why? Because they need to access files without taking hours of their time. So in that sense, the typical Studio/Poser user is mainly a consumer of content. And when or if they need to step out of that consumer base, they find a tangled mess of assets that most just don't want to deal with. The way Studio/Poser processes their assets really sucks, but it provides a "one-click" walkaway solution of sorts. If it works.
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I like to make everything manually, as I sometimes modify files in order to avoid conflicts between G8 morphs that don't work on G8.1 characters.
I have a huge library of manual log files to know, what I have done.
I have a huge library of manual log files to know, what I have done.

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