|beta]deterministic zbrush to daz matchingfile for Xin dhdm plugin(updat)
91hello I finished the alpha testing and debuging of my zbrush to daz maper for the dhdm plugin Xin devloped
https://www.renderhub.com/forum/4680/blender-addon-to-generate-daz-hd-morphs-dhdm-files
I put a link to the .dat update dfor gensis 9 gensis 8male and 8 femal, up to lvl5hd, its the daz maximum by default, that mean 25 million poly for g9 and 17 for g8 m and f
the files are tested and corking with no mesh explosin, in fact like I said in the initail thread the algorithm I devlope can't make matching mistake if you satrat from a quad only mesh in daz studio, and folow the rigth steps, I will put tomorow a link to github with the plugin and the debugun script, its manual version not integrate on zbrush yet, but ut have 100% acuracy q, its mathematicaly imposible that it make a mistake, I cant be sure yet for tri, they tehoricaly dont make exeption but I didn't tested with meshes created outside of daz or with geograft will I dont have any one , only gensi anatomical,
so after I will upnload the scripts tomorow I ask you to test it and said me if there is any eror alert,
a beta testing session so I can validta my mathmatical conclusion ampiricly
there is the . dat dfor g9 g8mal and g8femal up to 5hd, I will put a permanent link mlater , this one is juste for one week, just unzip in the dhdm_gen directory inside zstartup/zplugin64 of your verssion of zbrush
https://www.transfernow.net/dl/20260810u28Csk12
https://www.renderhub.com/forum/4680/blender-addon-to-generate-daz-hd-morphs-dhdm-files
I put a link to the .dat update dfor gensis 9 gensis 8male and 8 femal, up to lvl5hd, its the daz maximum by default, that mean 25 million poly for g9 and 17 for g8 m and f
the files are tested and corking with no mesh explosin, in fact like I said in the initail thread the algorithm I devlope can't make matching mistake if you satrat from a quad only mesh in daz studio, and folow the rigth steps, I will put tomorow a link to github with the plugin and the debugun script, its manual version not integrate on zbrush yet, but ut have 100% acuracy q, its mathematicaly imposible that it make a mistake, I cant be sure yet for tri, they tehoricaly dont make exeption but I didn't tested with meshes created outside of daz or with geograft will I dont have any one , only gensi anatomical,
so after I will upnload the scripts tomorow I ask you to test it and said me if there is any eror alert,
a beta testing session so I can validta my mathmatical conclusion ampiricly
there is the . dat dfor g9 g8mal and g8femal up to 5hd, I will put a permanent link mlater , this one is juste for one week, just unzip in the dhdm_gen directory inside zstartup/zplugin64 of your verssion of zbrush
https://www.transfernow.net/dl/20260810u28Csk12
! REPORT
also I will adapt the sript for blender , I think the change is only the nale and the format of the file, and of course the source of export for the traget obj, you keep exporting DAZ verssion but instead of zbrush verssion for the other obj needed, you export from blender, thaat shoeld work, I don't have timle test so I cant promis it work, I didnt read the xin algorhitm of dhdm generation perhaps ther is special need for blender,
but if it just the name and format then my plugin will be universal export plugin for zbrush and blender dhdm matchingfile
but if it just the name and format then my plugin will be universal export plugin for zbrush and blender dhdm matchingfile
REPLY
! REPORT
hello this post had disepear from my interface I was not able to edit it, soorry I posted the generator to the original post about the djd plugin, I post it again here
https://gitlab.com/chokchok46/zb-dhdm-gen/-/tree/main/extra?ref_type=heads
also XIn answred me , I am making a V2 of the zbrush plugin will its okey for him, I am testing it on real work proces, the only real change compare to XIn verssion is I added a filter to detect the area were you realy made modification inside zbrush, you have ot work on zbrush layer , this change make the dhdm file been realy smal and having only artistique information in it without any numeric noise.
if evry thig work well I post it next week, the first test is working .
https://gitlab.com/chokchok46/zb-dhdm-gen/-/tree/main/extra?ref_type=heads
also XIn answred me , I am making a V2 of the zbrush plugin will its okey for him, I am testing it on real work proces, the only real change compare to XIn verssion is I added a filter to detect the area were you realy made modification inside zbrush, you have ot work on zbrush layer , this change make the dhdm file been realy smal and having only artistique information in it without any numeric noise.
if evry thig work well I post it next week, the first test is working .
REPLY
! REPORT





