Daz Genesis 10 Figure - Share Your Thoughts
420Thread Activity
Luxe MuseTue, Feb 03
AnabranTue, Feb 03
guy91600Tue, Feb 03
Luxe MuseTue, Feb 03
BejaymacTue, Feb 03
Foxy 3DMon, Feb 02
It's been a while since Genesis 9 was released, and many users have been wondering what might come next.
If Daz 3D releases a Genesis 10 figure for Daz Studio, what would YOU like to see?
Share your thoughts!
If Daz 3D releases a Genesis 10 figure for Daz Studio, what would YOU like to see?
Share your thoughts!
! REPORT
Separate male and female figures to begin with. With their own separate JCMs. A navel...and nipples. Back in the day, DAZ used to release reduced resolution versions of some of their figures alongside the main figure. A reduced resolution version of Genesis 10 alongside the main figure will be a great addition.
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Excessive
Karma: 11,788
Sun, Feb 01yeah the decision to go to the midpoint morph between M and F and the simple rubber hose topology was really bad for content creators. It adds a ton of painstaking extra work that I have no interest whatsoever in doing, no thanks
At a minimum, I think one separate Genesis 10 Female and one separate Genesis 10 Male are required.
A texture that doesn't require an exorbitantly priced graphics card to render in a reasonable amount of time.
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Au minimum un Genesis 10 Female et un Genesis 10 Male distinct je pense que c'est le minimum.
Une texture qui ne demande pas une carte graphique à un prix exorbitant pour avoir un rendu en un temps acceptable
A texture that doesn't require an exorbitantly priced graphics card to render in a reasonable amount of time.
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Au minimum un Genesis 10 Female et un Genesis 10 Male distinct je pense que c'est le minimum.
Une texture qui ne demande pas une carte graphique à un prix exorbitant pour avoir un rendu en un temps acceptable
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Excessive
Karma: 11,788
Sun, Feb 01the 4k and sometimes 8k textures were just ridiculous to make the default, yeah.
Gen 10 should be more flexible and not stiff-feeling. Genesis 8 is my favorite because of this, albeit Daz Studio feels very dated with posing regardless.
(which is funny coming from me who has used Garry's Mod/Source Engine for years lol)
(which is funny coming from me who has used Garry's Mod/Source Engine for years lol)
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An overhaul for 9 like some kind of 9 Part 2 or 9.1 as a closure for the generation before having to buy everything again in 10, plus most PA's left and 10 will have even less things than 9, which has way less true content than 8.1.
That said, geografts that change the chest zone, improved FACS and maybe improved JCM'S too.
That said, geografts that change the chest zone, improved FACS and maybe improved JCM'S too.
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Another thing I just thought of: a separate material zone for the lips! A small thing that goes a long way!
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evarest
Karma: 166
Sun, Feb 01https://www.daz3d.com/lip-service-for-genesis-9
In the meanwhile you have this product, its a geograft for the lips.
In the meanwhile you have this product, its a geograft for the lips.
Maybe it's because I am old(er) and my idea of time has changed, but G9 still feels brand new to me.
Too early to think of G10.
On the other hand, I'd wish for a G10 to fix pretty much everything, but according to my life experience, it won't.
-No magic weight mapping bones will make JCMs obsolete.
-No magic mesh layout will make JCMs obsolete.
-No soft dynamics mimicing body tissues on G10 figures.
-No additional bones on spines will give more flexability.
-No FACT expression sets for all characters fit perfect.
-No HD morphing for everyone on G10 characters.
All that I already hoped for G9.
G10 will have changes for the sake of doing something different, but without any real improvements.
Too early to think of G10.
On the other hand, I'd wish for a G10 to fix pretty much everything, but according to my life experience, it won't.
-No magic weight mapping bones will make JCMs obsolete.
-No magic mesh layout will make JCMs obsolete.
-No soft dynamics mimicing body tissues on G10 figures.
-No additional bones on spines will give more flexability.
-No FACT expression sets for all characters fit perfect.
-No HD morphing for everyone on G10 characters.
All that I already hoped for G9.
G10 will have changes for the sake of doing something different, but without any real improvements.
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Bejaymac
Karma: 114
Tue, Feb 03It might happen, but you would need character creaters to change their workflows, most still think they are making content for V4/Genesis, and just haven't adapted to the massive changes in how the figures now work.
Let's take the FACS system, the bones need to be in an optimised position in the new morphed shape, if they aren't you get "uncanny valley" expressions, haven't found anyone that fine tunes the bones, they just hit "adjust rigging to shape" and think that's them done, all that get's them are bones that are now in a generalised position, which is about as much use as a chocolate teapot.
Let's take the FACS system, the bones need to be in an optimised position in the new morphed shape, if they aren't you get "uncanny valley" expressions, haven't found anyone that fine tunes the bones, they just hit "adjust rigging to shape" and think that's them done, all that get's them are bones that are now in a generalised position, which is about as much use as a chocolate teapot.
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Masterstroke
Karma: 4,465
Sun, Feb 01Looks like no automatic JCMs available, as it is common in DAZ Studio and even in Poser for more than 10 years.
This is a huge deal breaker for me.
This is a huge deal breaker for me.
Arodia
Karma: 8,124
Sun, Feb 01By automatic JCMs, do you mean the JMCs that get activated when you dial in a new shape and are dependent on that shape only?
Masterstroke
Karma: 4,465
Sun, Feb 01Yes, you just bend the forearm and the biceps bulges, or some messy joint shapes are corrected.
Depends on what has been set up.
Depends on what has been set up.
Arodia
Karma: 8,124
Sun, Feb 01That is indeed much needed feature for any figure. Especially for a unisex figure.
I find it interesting that Daz will not even allow a speculative discussion on a potential Genesis 10 figure on their forums.
https://www.daz3d.com/forums/discussion/754716/genesis-10
Just my opinion , but given its typical use case, I believe that Daz figure technology has long ago hit a technological plateau, with G9 being
a bit of a step backwards IMHO.
Here, in 2026, the overwhelming majority of the Daz studio user base uses the Daz Genesis models to create.
Still image renders using the NVIDIA Iray render engine.
For that limited end goal, I'm having a hard time imagining what else people think they would need in a Daz Genesis figure operating inside Daz studio rendering with Iray.
Obviously as a retired hobbyist animated filmmaker, my suggestion would be to Add a proper human Ik animation control rig So that people can use their Daz studio to make 3D animated films.
However to make that a worthwhile endeavor one would have to completely overhaul the animation system of daz studio itself for which there is little to zero actual demand from the user base, as those of them who were actually serious about animating have long since moved on to Blender, cascadeur or…. AI
https://www.daz3d.com/forums/discussion/754716/genesis-10
Just my opinion , but given its typical use case, I believe that Daz figure technology has long ago hit a technological plateau, with G9 being
a bit of a step backwards IMHO.
Here, in 2026, the overwhelming majority of the Daz studio user base uses the Daz Genesis models to create.
Still image renders using the NVIDIA Iray render engine.
For that limited end goal, I'm having a hard time imagining what else people think they would need in a Daz Genesis figure operating inside Daz studio rendering with Iray.
Obviously as a retired hobbyist animated filmmaker, my suggestion would be to Add a proper human Ik animation control rig So that people can use their Daz studio to make 3D animated films.
However to make that a worthwhile endeavor one would have to completely overhaul the animation system of daz studio itself for which there is little to zero actual demand from the user base, as those of them who were actually serious about animating have long since moved on to Blender, cascadeur or…. AI
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Thay lost me at G9, G10 wont matter. im off the train. I just stick around out of habit, at this point
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Bobb
Karma: 1,106
Sun, Feb 01Wasn't there a poll here a few months ago asking about figure use?
I'm sure that the overwhelming majority indicated Gee-Ate as their figure of choice.
I'm sure that the overwhelming majority indicated Gee-Ate as their figure of choice.
Foxy 3D
Admin: 58,426
Mon, Feb 02@Bobb - Yes, there sure was!
https://www.renderhub.com/blog/which-genesis-version-is-best
FYI - If anyone is ever interested in the results of previous polls, there's a section for that in the blog.
https://www.renderhub.com/blog/polls
https://www.renderhub.com/blog/which-genesis-version-is-best
FYI - If anyone is ever interested in the results of previous polls, there's a section for that in the blog.
https://www.renderhub.com/blog/polls
Trying to push a new figure while their business model is burning down around their ears is like rearranging the deck chairs on the Titanic. Of course, it's also exactly what DAZ would do -- they've never missed an opportunity to do exactly the wrong thing when it matters the most.
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I'm willing to give it a chance, but at this point, how interested or ready is Daz from ditching G9 in favor of a new and shiny G10? Also, weren't they slowly entering the wide world of AI? Is G10 going be AI?
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Ideally, I would like an abstract gX. Not a figure per se but a set of clones and bridges to unify all of the Genesis figures such that all characters, all clothes, all poses, all expressions, and (ideally) all geo graphs were forward and backwards compatible. "Universal compatibility" between 3, 8, 8.1, and 9 at minimum. And I'm not talking about a patchwork of click and wait scripts, I want a clean workflow where I can just add the figure, pose, and expression based on artistic not technical requirements. That's what I'd like to see.
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They need to open up HD morphs for everyone, not just for a selected few. If they do that, there will be a DAZ boom for more than a few years to come. There would be no need for those unpleasant tier-locked subscriptions or generation incompatibility. There is no need for yet another generation. I know there is controversy around Genesis 9, and depending on which side you are on, you might see the reflection of that. But to me, it is just clay, completely non-ideological and artificially limited, but simply that, a clump of clay.
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guy91600
Karma: 16,277
Tue, Feb 03The problem is that not everyone knows how to work with a lump of clay. It's a craft; not just anyone can be a potter!
Luxe Muse
Karma: 6,968
Tue, Feb 03Thank you, Guy. You are right about that.
However, the main point I was trying to make is that the figure itself, as well as the multi-rez technology, which is not DAZ proprietary technology (Catmull-Clark subdivision), otherwise you would not be able to subdivide geometry with the exact same face count in Blender, should not be locked for import. Injecting higher resolution mesh is used all across the industry (LOD), etc. The only thing proprietary is their ecosystem and how it stores the data, and how internally choses to inject the morphs, etc.
It does not need a new design or vertex count (meaning Genesis 8/9 it wouldn't matter). If they get rid of that, and obviously their predatory policy of locking down artists for exclusivity, not only will their market boom, but all other markets, including RenderHub, will as well. Plenty of people would sell across markets, and their vendors would also come here to sell their products. It would be a win-win for everyone.
However, the main point I was trying to make is that the figure itself, as well as the multi-rez technology, which is not DAZ proprietary technology (Catmull-Clark subdivision), otherwise you would not be able to subdivide geometry with the exact same face count in Blender, should not be locked for import. Injecting higher resolution mesh is used all across the industry (LOD), etc. The only thing proprietary is their ecosystem and how it stores the data, and how internally choses to inject the morphs, etc.
It does not need a new design or vertex count (meaning Genesis 8/9 it wouldn't matter). If they get rid of that, and obviously their predatory policy of locking down artists for exclusivity, not only will their market boom, but all other markets, including RenderHub, will as well. Plenty of people would sell across markets, and their vendors would also come here to sell their products. It would be a win-win for everyone.
Quote:They need to open up HD morphs for everyone, not just for a selected few. If they do that, there will be a DAZ boom for more than a few years to come.
The proprietary HD Morph technology, that Daz restricts to their published artists, is a way of maintaining artificial scarcity in the Daz content market.
Releasing the HD morph tool to everyone would create a flood of third party HD Morphs sold elsewhere, to compete directly with the Daz store and devalue the HD morph technology because of excess abundance.
Daz is desperately clinging to the few "innovations "that they feel have left regarding their figure technology.
And this is understandable as the original long term (publicly stated) plan for the Genesis figure platform was to be a "universal high quality character resource for the entire 3D/CG industry "and in that regard, they have failed miserably.
And not so much because their solutions were bad.
It's because they did not understand the power of entrenched habits and the ecosystem pipeline comfort bubbles of the various external markets they were trying to penetrate.
Tafi, the parent company of Daz, has tried almost everything to get their figure technology into other markets.
Video game content as Unity install package files: failed.
The Metaverse: Well, we all know how that has turned out.
NFTs: well we all know how that turned out.
A lame, bare bones, onsite AI image generator ,trained on Daz content,to try to compete with
midjourney etc. to keep the faithful on the Plantation: failed (Shutdown last year.)
"Bridge/export" plugins for the major 3DCC's Such as Maya,Cinema4D and Blender.
Overwhelmingly ignored by those user bases.
So IMHO, pushing out another new figure base with a few poo-ware ornamental changes and calling it "Genesis 10"
is not going to improve Daz's fading relevance in the slightest.
The proprietary HD Morph technology, that Daz restricts to their published artists, is a way of maintaining artificial scarcity in the Daz content market.
Releasing the HD morph tool to everyone would create a flood of third party HD Morphs sold elsewhere, to compete directly with the Daz store and devalue the HD morph technology because of excess abundance.
Daz is desperately clinging to the few "innovations "that they feel have left regarding their figure technology.
And this is understandable as the original long term (publicly stated) plan for the Genesis figure platform was to be a "universal high quality character resource for the entire 3D/CG industry "and in that regard, they have failed miserably.
And not so much because their solutions were bad.
It's because they did not understand the power of entrenched habits and the ecosystem pipeline comfort bubbles of the various external markets they were trying to penetrate.
Tafi, the parent company of Daz, has tried almost everything to get their figure technology into other markets.
Video game content as Unity install package files: failed.
The Metaverse: Well, we all know how that has turned out.
NFTs: well we all know how that turned out.
A lame, bare bones, onsite AI image generator ,trained on Daz content,to try to compete with
midjourney etc. to keep the faithful on the Plantation: failed (Shutdown last year.)
"Bridge/export" plugins for the major 3DCC's Such as Maya,Cinema4D and Blender.
Overwhelmingly ignored by those user bases.
So IMHO, pushing out another new figure base with a few poo-ware ornamental changes and calling it "Genesis 10"
is not going to improve Daz's fading relevance in the slightest.
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