Thomas for Genesis 9 male - "Model removed without notice" (CLOSED)
562Thread Activity
PinspotterSat, Feb 10, 2024
guy91600Wed, Jan 31, 2024
korpinsulatWed, Jan 31, 2024
korpinsulatWed, Jan 31, 2024
PinspotterTue, Jan 30, 2024
korpinsulatMon, Jan 15, 2024
Recently, I had the displeasure of noticing that my model "Thomas For Genesis 9" was removed from my store here on Renderhub without prior notice. I didn't receive an email, I didn't get a notification; they simply removed it. I only realized it had been removed when I checked my seller dashboard and saw the message "DECLINED" with the reason that the model didn't follow the "Standard DAZ" folder structure.
My model is entirely functional, even though it doesn't adhere to the standard Daz structure. I chose to create my own structure to ease and avoid potential conflicts. In my understanding, I was free to decide the structure of my product, but anyway...
My structure:
PeopleJSFantasy3DMasculineThomas
Structure imposed by Renderhub:
PeopleGenesis 9CharactersJSFantasy3DMasculineThomas
What really disappointed me in all of this is that only now, after 3 months of the product being available, did they bother to check. Another thing that caught my attention is that this sudden removal of my product happened a day after I made this comment on this post:
https://www.renderhub.com/forum/5632/i-would-buy-such-a-set-for-1000
Seemingly, my candid comment regarding "3D porters" bothered someone from the moderation team since they curiously opted to moderate my product after that comment.
As a seller, I believe I have the right to openly share my views.
To clarify, my Thomas model isn't a conversion from any Matrix game. It was sculpted using reference images of actor Keanu Reeves, and all morphs, hair, glasses, and clothes were manually crafted by me.
Ultimately, the purpose of this post is to express my frustration because I found Renderhub's moderation approach to be unprofessional. This isn't the kind of response I expected from a platform I partner with.
It doesn't seem fair that it took them 3 months to bother moderating the product, and when they did, they abruptly removed it without even bothering to notify the author.
I do plan to update the folder structure, but currently, I'm working on other models. As the current model is functional, I don't have a set timeframe for the alteration. They can keep it "cancelled." Anyone interested in the model can reach out to me via PM or search for it in other well-known stores.
After all, it's not wise to put all your eggs in one basket.
My model is entirely functional, even though it doesn't adhere to the standard Daz structure. I chose to create my own structure to ease and avoid potential conflicts. In my understanding, I was free to decide the structure of my product, but anyway...
My structure:
PeopleJSFantasy3DMasculineThomas
Structure imposed by Renderhub:
PeopleGenesis 9CharactersJSFantasy3DMasculineThomas
What really disappointed me in all of this is that only now, after 3 months of the product being available, did they bother to check. Another thing that caught my attention is that this sudden removal of my product happened a day after I made this comment on this post:
https://www.renderhub.com/forum/5632/i-would-buy-such-a-set-for-1000
Seemingly, my candid comment regarding "3D porters" bothered someone from the moderation team since they curiously opted to moderate my product after that comment.
As a seller, I believe I have the right to openly share my views.
To clarify, my Thomas model isn't a conversion from any Matrix game. It was sculpted using reference images of actor Keanu Reeves, and all morphs, hair, glasses, and clothes were manually crafted by me.
Ultimately, the purpose of this post is to express my frustration because I found Renderhub's moderation approach to be unprofessional. This isn't the kind of response I expected from a platform I partner with.
It doesn't seem fair that it took them 3 months to bother moderating the product, and when they did, they abruptly removed it without even bothering to notify the author.
I do plan to update the folder structure, but currently, I'm working on other models. As the current model is functional, I don't have a set timeframe for the alteration. They can keep it "cancelled." Anyone interested in the model can reach out to me via PM or search for it in other well-known stores.
After all, it's not wise to put all your eggs in one basket.
! REPORT
it's possible that a customer complained about the structure. I find non standard annoying, but IDC that much really. I end up just restructuring the folders myself removing "vanity folders" and such, re-zipping it for my own personal archive when I come across any I don't like before draggin it to one of my "runtimes"
! REPORT
JS Fantasy 3D
Karma: 419
Fri, Dec 01, 2023It's a possibility, but it's not a correction that's so simple to make, given how Genesis 9 loads materials. I need to set up the scripts to load. Anyway, it might seem like I'm making a fuss about nothing, but I really didn't appreciate them removing the model without notifying me. It was an unprofessional approach.
I was taken by surprise. I had some sales on Renderosity Black Friday and came to my store here to also put it on sale, but I was surprised to find the model removed. I was truly upset. I checked my emails to see if I had received any notification, but there was nothing... :/
I was taken by surprise. I had some sales on Renderosity Black Friday and came to my store here to also put it on sale, but I was surprised to find the model removed. I was truly upset. I checked my emails to see if I had received any notification, but there was nothing... :/
deathd
Karma: 1,549
Fri, Dec 01, 2023ah, I havent even bothered with G9 yet, I didn't know material loading is any different from G8
dexterward
Karma: 4,125
Fri, Dec 01, 2023You will find many users are very new to the 3D world and Daz Studio in particular. While many of us can easily change locations of asset files without issue, those newer to all of this will not. I think 3D asset stores need to walk a fine line between having products that just "work" out of the box, and allowing the artist freedom to make changes to non-standard locations etc. I think you should have been notified by Renderhub before the character was removed to allow you time to "fix" those issues without losing revenue. I would encourage you to open a dialog with Renderhub, it's possible you might be able to get some wiggle room.
There have been some customer complaints lately about vendors using a confusing or irritating product folder structure, so the reviewers checked some submissions from newer vendors.
It wasn't just your product affected by this review. There were quite a few products sent back to vendors for an update.
I just checked your product, myself. It definitely has a folder structure that customers complain about.
You put your vendor folder directly under the People folder. Not under Genesis 9, not under Characters, just under People.
Imagine the mess that would create if all vendors did that.
It should be: People > Genesis 9 > Characters > VendorName > ProductName > WhateverYouWant
As far as notifications go... The reviewers don't send personal messages if a product is declined for some reason.
The product appearing as "Declined - Resubmit" at the top of your product manager is your notification.
It sounds like you already found it, but for others who may be reading this - the proper folder structure for Daz products can be found in the Learning Center here:
https://www.renderhub.com/learning/proper-folder-structure-for-daz-content-best-practices
It wasn't just your product affected by this review. There were quite a few products sent back to vendors for an update.
I just checked your product, myself. It definitely has a folder structure that customers complain about.
You put your vendor folder directly under the People folder. Not under Genesis 9, not under Characters, just under People.
Imagine the mess that would create if all vendors did that.
It should be: People > Genesis 9 > Characters > VendorName > ProductName > WhateverYouWant
As far as notifications go... The reviewers don't send personal messages if a product is declined for some reason.
The product appearing as "Declined - Resubmit" at the top of your product manager is your notification.
It sounds like you already found it, but for others who may be reading this - the proper folder structure for Daz products can be found in the Learning Center here:
https://www.renderhub.com/learning/proper-folder-structure-for-daz-content-best-practices
! REPORT
JS Fantasy 3D
Karma: 419
Fri, Dec 01, 2023I understand better now, but I feel that this change was implemented abruptly, wouldn't you agree? It seems that, due to user complaints about the folder structure, the platform decided to require all sellers to follow the new standard.
The issue is: without prior notice, the platform began removing older products that didn't comply with the new standard. Imagine if I were an old seller with 100 or 200 products in the store, all built under the old rules. Would they all be removed without even notifying me via email? This could lead to days passing without me realizing that my products were taken down simply because they didn't adhere to a rule that didn't exist when they were created.
This kind of decision could cause significant issues on the platform. Additionally, it would be helpful to have a tutorial focused on the folder structure of Genesis 9, just like what was provided for Genesis 8. Moreover, the 'Data' folder also has a specific structure when sellers have morphs for clothes and similar items.
My main request is to consider the possibility of notifying sellers via email in case of product issues. Typically, companies tend to reach out to their partners via email in such situations.
The issue is: without prior notice, the platform began removing older products that didn't comply with the new standard. Imagine if I were an old seller with 100 or 200 products in the store, all built under the old rules. Would they all be removed without even notifying me via email? This could lead to days passing without me realizing that my products were taken down simply because they didn't adhere to a rule that didn't exist when they were created.
This kind of decision could cause significant issues on the platform. Additionally, it would be helpful to have a tutorial focused on the folder structure of Genesis 9, just like what was provided for Genesis 8. Moreover, the 'Data' folder also has a specific structure when sellers have morphs for clothes and similar items.
My main request is to consider the possibility of notifying sellers via email in case of product issues. Typically, companies tend to reach out to their partners via email in such situations.
Foxy 3D
Admin: 58,304
Fri, Dec 01, 2023What change? What new standard? Proper folder structure has always been important.
Something I *have* seen change is that Daz, themselves, now use this exact folder structure for Daz Originals.
Take a look for yourself, and you'll see:
People > Genesis 9 > Characters > Daz Originals > CharacterName > CharacterStuff
People > Genesis 9 > Clothing > Daz Originals > ProductName > ProductStuff
People > Genesis 9 > Hair > Daz Originals > ProductName > ProductStuff
And so on...
This could very well be why customers are more sensitive to it now - because that's the way they expect it to be.
A specific tutorial for Genesis 9 might be helpful.
However, it's very easy to just look at what Daz is doing with their Daz Originals - and do that.
Even if you haven't purchased anything, you can look at the base products that come with Daz.
Regarding personal emails from the reviewers...
Only something like 1 in 200 products is ever declined for any reason. That means for 99.5% of products, this is a non-issue.
For the other 0.5% - most vendors see the "Declined - Resubmit" notice in their product manager, correct the problem, and re-submit.
Very rarely is there any dialogue required at all.
I understand this may not be convenient for everyone, so I apologize that it caused you trouble.
Something I *have* seen change is that Daz, themselves, now use this exact folder structure for Daz Originals.
Take a look for yourself, and you'll see:
People > Genesis 9 > Characters > Daz Originals > CharacterName > CharacterStuff
People > Genesis 9 > Clothing > Daz Originals > ProductName > ProductStuff
People > Genesis 9 > Hair > Daz Originals > ProductName > ProductStuff
And so on...
This could very well be why customers are more sensitive to it now - because that's the way they expect it to be.
A specific tutorial for Genesis 9 might be helpful.
However, it's very easy to just look at what Daz is doing with their Daz Originals - and do that.
Even if you haven't purchased anything, you can look at the base products that come with Daz.
Regarding personal emails from the reviewers...
Only something like 1 in 200 products is ever declined for any reason. That means for 99.5% of products, this is a non-issue.
For the other 0.5% - most vendors see the "Declined - Resubmit" notice in their product manager, correct the problem, and re-submit.
Very rarely is there any dialogue required at all.
I understand this may not be convenient for everyone, so I apologize that it caused you trouble.
JS Fantasy 3D
Karma: 419
Fri, Dec 01, 2023A specific tutorial for Genesis 9 would be beneficial, as this generation requires additional steps, such as the mandatory configuration of 'PostLoad Settings' to avoid issues with eye texture. When saving actor presets in Genesis 9, it's necessary to define the material path for the eyes, previously configured by the vendor. If the user moves the file to the 'standard Daz' folder, the model won't load the eyes correctly due to the lack of responsiveness from the Post Load, unlike what happens with standard textures saved with the actor.
I would appreciate more intuitive notifications. So far, I wasn't aware of the need to check the vendor panel to confirm if any product has been removed. It would be ideal to have a notification system similar to messaging, like the dialogue bubble with +1, to alert about issues such as product removal or related problems.
Regardless, I appreciate the guidance and apologize for any misunderstanding regarding the matter.
I would appreciate more intuitive notifications. So far, I wasn't aware of the need to check the vendor panel to confirm if any product has been removed. It would be ideal to have a notification system similar to messaging, like the dialogue bubble with +1, to alert about issues such as product removal or related problems.
Regardless, I appreciate the guidance and apologize for any misunderstanding regarding the matter.
Foxy 3D
Admin: 58,304
Sat, Dec 02, 2023It sounds like you're not talking about a tutorial for proper folder structure.
Do you mean a *full character creation* tutorial for Genesis 9 - like this one for Genesis 8?
https://www.renderhub.com/learning/how-to-create-a-custom-genesis-8-character-in-daz-studio
Regarding more notifications... Please submit a feature request here:
https://www.renderhub.com/forum/site-help-and-feedback
If we get some more feedback on this from other users, I'll open a feature request with the coders and link to your thread.
Do you mean a *full character creation* tutorial for Genesis 9 - like this one for Genesis 8?
https://www.renderhub.com/learning/how-to-create-a-custom-genesis-8-character-in-daz-studio
Regarding more notifications... Please submit a feature request here:
https://www.renderhub.com/forum/site-help-and-feedback
If we get some more feedback on this from other users, I'll open a feature request with the coders and link to your thread.
JS Fantasy 3D
Karma: 419
Sun, Dec 03, 2023That's it, I ended up opting to use Genesis 9 as the main platform, thinking it would be beneficial in the long run. I confess I believe I made a somewhat misguided choice... But anyway, it's a platform I think would be beneficial if there were more tutorials available. Anyway, Thanks.
Even if I myself like to rebel against the DAZ regulations, you should still stick to some rules for some things. Otherwise you're not rebelling against DAZ limits, but against the customers.
There is something called "UX" in the field of software creation / web design. "UX" means "user experience" - and part of the "UX" theory is about the conditioned knowledge of the user. Example: if you want to save a file, you will always find the option on the outside left of the main menu (with good software). If it were different for every piece of software, we users would soon go nuts.
The same applies to DAZ: if something purchased and installed cannot be found in the intended location, this irritates and unsettles the user.
And that brings us to what I think is an even bigger problem: in most cases, third-party products are viewed with a little more suspicion than DAZ originals. This means that every botched product can not only lead to individual complications like yours, but also to a negative reinforcement of the user that all third-party products are crap ...
So - it's better to rebel against the DAZ limits (and there are a lot of them) than against the "UX" of the customer
There is something called "UX" in the field of software creation / web design. "UX" means "user experience" - and part of the "UX" theory is about the conditioned knowledge of the user. Example: if you want to save a file, you will always find the option on the outside left of the main menu (with good software). If it were different for every piece of software, we users would soon go nuts.
The same applies to DAZ: if something purchased and installed cannot be found in the intended location, this irritates and unsettles the user.
And that brings us to what I think is an even bigger problem: in most cases, third-party products are viewed with a little more suspicion than DAZ originals. This means that every botched product can not only lead to individual complications like yours, but also to a negative reinforcement of the user that all third-party products are crap ...
So - it's better to rebel against the DAZ limits (and there are a lot of them) than against the "UX" of the customer

! REPORT
JS Fantasy 3D
Karma: 419
Sun, Dec 03, 2023I understand and guarantee that my product was created with the aim of providing the best possible experience for users. I followed the best-known practices, especially those associated with 'UNOFFICIAL DAZ' products.
PeopleJSFantasy3DMasculineThomas
PeopleJSFantasy3DMasculineThomasAccessories
PeopleJSFantasy3DMasculineThomasExpressions
PeopleJSFantasy3DMasculineThomasEyebrows
PeopleJSFantasy3DMasculineThomasHair
PeopleJSFantasy3DMasculineThomasMaterials
I decided to build my own structure with that in mind. Inside the 'JSFantasy' folder is the entire structure I planned for my products.
These folders contain various presets for users to apply, remove morphs, change item colors, apply hair, load the actor, and perform other similar actions.
Additionally, I took the initiative to create unique renderings for each preset, making them similar to what you see in Daz products, where hovering over an item displays a more attractive preview of the preset.
However, I was disappointed with the way the removal was abruptly conducted.
When I submitted my product to Renderhub, it was 'pre-approved,' so I did not receive any moderation feedback. I don't know if this is the standard procedure for everyone here or if there was an exception with me.
However, I assure you that my main goal was to have a 100% approved product, especially as this was my first product on the platform. Anyway, I will certainly consider the standard folder structure in future projects. Thank you for the advice.
PeopleJSFantasy3DMasculineThomas
PeopleJSFantasy3DMasculineThomasAccessories
PeopleJSFantasy3DMasculineThomasExpressions
PeopleJSFantasy3DMasculineThomasEyebrows
PeopleJSFantasy3DMasculineThomasHair
PeopleJSFantasy3DMasculineThomasMaterials
I decided to build my own structure with that in mind. Inside the 'JSFantasy' folder is the entire structure I planned for my products.
These folders contain various presets for users to apply, remove morphs, change item colors, apply hair, load the actor, and perform other similar actions.
Additionally, I took the initiative to create unique renderings for each preset, making them similar to what you see in Daz products, where hovering over an item displays a more attractive preview of the preset.
However, I was disappointed with the way the removal was abruptly conducted.
When I submitted my product to Renderhub, it was 'pre-approved,' so I did not receive any moderation feedback. I don't know if this is the standard procedure for everyone here or if there was an exception with me.
However, I assure you that my main goal was to have a 100% approved product, especially as this was my first product on the platform. Anyway, I will certainly consider the standard folder structure in future projects. Thank you for the advice.
Pushee-Ri
Karma: 38,941
Sun, Dec 03, 2023Hey - I hope I haven't stepped on your toes. It was really just a comment on when it's better to follow the rules...
By the way: DAZ products are sometimes problematic too: I have a DAZ Original pants for GF8, among others, which was not even installed under "Clothing", but somewhere else entirely. Quite annoying and unsettling.
Anyway - good luck and fingers crossed for your problem!
By the way: DAZ products are sometimes problematic too: I have a DAZ Original pants for GF8, among others, which was not even installed under "Clothing", but somewhere else entirely. Quite annoying and unsettling.
Anyway - good luck and fingers crossed for your problem!
JS Fantasy 3D
Karma: 419
Sun, Dec 03, 2023Don't worry, I didn't perceive your previous comment negatively. On the contrary, I mentioned my custom folder structure to give context to my initial idea.
However, I might have unintentionally expressed myself in the opposite wayI'm not very skilled at elaborating text. Nonetheless, I genuinely appreciate your willingness to comment and advise me!
However, I might have unintentionally expressed myself in the opposite wayI'm not very skilled at elaborating text. Nonetheless, I genuinely appreciate your willingness to comment and advise me!

this goes back to Posers. and yes i have downloaded items where the vendor created a new DIR because they added or forgot to put an 's' in the textures DIR, and that goes to what Foxy 3D said - no one wants that kind of mess!.........
! REPORT
JS Fantasy 3D
Karma: 419
Tue, Dec 26, 2023I understand that this change was motivated by user complaints, which I comprehend. However, I wasn't notified about this requirement. My product was automatically approved, and the sudden removal after 3 months of being in the store without prior notice was frustrating and bizarre.
RenderHub implies in its tutorial that products undergo analysis before launch, but as I mentioned, my product was automatically approved.
You mentioned Poser/Renderosity; my product was also submitted to Renderosity, where it was held for 1 week, during which the testers tested it, requested some changes, and even gave me suggestions for presets to make the product more practical. I made the requested changes, and the product was released...
RenderHub implies in its tutorial that products undergo analysis before launch, but as I mentioned, my product was automatically approved.
You mentioned Poser/Renderosity; my product was also submitted to Renderosity, where it was held for 1 week, during which the testers tested it, requested some changes, and even gave me suggestions for presets to make the product more practical. I made the requested changes, and the product was released...
This post not only served as a vent but also opened my eyes to several issues. For instance, it's acceptable to clone Lara Croft's model, convert the hair, clothes, and accessories, and sell them in the store as if they were yours, as long as the folder structure is correct in the DAZ standard. The product will be marketed without any issues.
However, if you chose to sculpt an original model based on an actor, decided to create the clothing and accessories from scratch, paid for the software license, and acquired resources from merchants but unfortunately opted to create a folder structure outside the DAZ standard, the product won't be considered worthy enough to be sold on the platform and will be removed without prior notice. I won't easily forget this; you can rest assured that I've learned my lesson. O.O

However, if you chose to sculpt an original model based on an actor, decided to create the clothing and accessories from scratch, paid for the software license, and acquired resources from merchants but unfortunately opted to create a folder structure outside the DAZ standard, the product won't be considered worthy enough to be sold on the platform and will be removed without prior notice. I won't easily forget this; you can rest assured that I've learned my lesson. O.O

! REPORT
Pinspotter
Karma: 5,655
Thu, Jan 11, 2024Yep, just like Renderosity. Back in the days a vendor "made" a RoboCop figure and it was sold on the site for at least a year. It finally took the IP owner of the RoboCop franchise a C&D notice for it to be taken down. Every buyer of the figure was ordered to destroy each copy of the figure in their possession. I'm ok with that, but the figure was in the store for at least a year.
There's a Morrigan/Lillith clothing set for V4 that has been in the Rendo marketplace for at least a decade. The rumor was that the clothing was ripped and then somehow conformed to fit on V4. Anyway the likeness is uncanny.
There's a Morrigan/Lillith clothing set for V4 that has been in the Rendo marketplace for at least a decade. The rumor was that the clothing was ripped and then somehow conformed to fit on V4. Anyway the likeness is uncanny.
IF I'm reading all this right, you are under the impression that this was a "change" because your product was unchecked for 3 months?
The folder structure being mentioned by others has literally been in place (and required by most marketplaces) literally since the dawn of Daz Studio.
There has been no "change" to how you should setup your commercial products during "packaging" and in fact, the only way there would be a change really is if Daz themselves changed everything in the software.
Hope that makes sense
Loki
The folder structure being mentioned by others has literally been in place (and required by most marketplaces) literally since the dawn of Daz Studio.
There has been no "change" to how you should setup your commercial products during "packaging" and in fact, the only way there would be a change really is if Daz themselves changed everything in the software.
Hope that makes sense
Loki
! REPORT
JS Fantasy 3D
Karma: 419
Fri, Jan 05, 20243DLoki, there was a misunderstanding, I don't have that impression.
To sum up, during Black Friday, I accessed my account to promote my product. It was then that, only in the sales dashboard, I saw the message "removed" with the explanation about the folder structure.
I decided to check my email for any notifications from the platform. Surprisingly, I hadn't received any notice about the issue with my product. In summary, if I hadn't checked the sales dashboard, I wouldn't have known that my product was no longer available for sale.
The starting point of my post was about how I found out that my product was removed without prior notice. If you analyze the beginning of the discussion, you'll see the part where Foxy3D guides me on the importance of the folder structure and the reason why they are now requiring this organization, justifying the absence of notifications.
To sum up, during Black Friday, I accessed my account to promote my product. It was then that, only in the sales dashboard, I saw the message "removed" with the explanation about the folder structure.
I decided to check my email for any notifications from the platform. Surprisingly, I hadn't received any notice about the issue with my product. In summary, if I hadn't checked the sales dashboard, I wouldn't have known that my product was no longer available for sale.
The starting point of my post was about how I found out that my product was removed without prior notice. If you analyze the beginning of the discussion, you'll see the part where Foxy3D guides me on the importance of the folder structure and the reason why they are now requiring this organization, justifying the absence of notifications.
Studio users are the only 3D artists that I have ever seen complain about a folder structure. Even Poser users are more tolerant of that than Studio users. I once had a complaint about one of my assets because a single color didn't load properly for one user. I double-checked it and it worked on my end. DAZ created a monster by making 3D more accessible to the artist. It's like how Renderosity is with hard surface models. UV mapping is a requirement. That's a bit absurd when you're dealing with something like a nose ring, for instance.
! REPORT
DoroThee237
Karma: 14,161
Fri, Jan 12, 2024Poser has become over the years a software for professionals, they have a higher level of computer skills than the users of Daz which is free and which is used by a much wider audience. There are all levels of Daz users from beginners who want the download to automatically install in the right folder to more knowledgeable users like sellers who know how to rectify a non-compliant package.
Pinspotter
Karma: 5,655
Sun, Jan 14, 2024Both pieces of software have been used by professionals for many years, I have no idea where you got that Poser is somehow "more for professionals". Poser actually came first. Both perform the same basic functions. The interfaces may be different along with the render engines. I can assure you that users of many computer skill levels use Poser. Studio has a wider audience simply because Studio is "free" as opposed to Poser.
And I mean honestly, this is 2024, every computer user should know the basics of file and folder structure. There's no excuse not to know now. If seniors can find where their photos are stored on their phone, an issue like this should be second nature. My assets for sale come with a readme laying out where every file should go. We're not using phone aps here, basic file/folder structure knowledge should be a given on the desktop. This is 2024, not 1984.
And I mean honestly, this is 2024, every computer user should know the basics of file and folder structure. There's no excuse not to know now. If seniors can find where their photos are stored on their phone, an issue like this should be second nature. My assets for sale come with a readme laying out where every file should go. We're not using phone aps here, basic file/folder structure knowledge should be a given on the desktop. This is 2024, not 1984.
korpinsulat
Account Closed
Mon, Jan 15, 2024"If seniors can find where their photos are stored on their phone" means the exact opposite you think it does, and also points to the deteriorating knowledge of folder structure in general. Mobile devices handily strip you of the ability to view the folder structure at all, railroading you into a few easier choices, thereby making it easier. Those same seniors are a whole different beast on their desktops. Keyboard commands are another dying art, those who started out on DOS and earlier actually have an easier time with some programs because they need the mouse very little.
korpinsulat
Account Closed
Mon, Jan 15, 2024I missed a sentence in there. So the younger generations, Millennials on down, are exposed less and less to their own PC's folder structure because some of them never take a class in how to use it, and their parents never bother to teach them because it's "common sense" to them. Gen X is probably the peak of computer savvy because their lifetime arches over everything computer that's happened from the 70s and 80s onward.
Pinspotter
Karma: 5,655
Tue, Jan 30, 2024I can browse the entire folder structure of my mobile devices right now. But nice strawman there. I used the photo example as just that; an example. Because finding photos on a mobile device is dirt simple, even for an Apple device (cringe). Have you even heard of iTunes?
Anyway, as I said before, if someone's going to take the time to learn software like Studio, Blender, Zbrush and Marvelous Designer, that person had better know something as BASIC as folder and file structure. Just because "only Linux users and IT professionals" use the CLI, doesn't mean that basic file and folder structure knowledge is lost. If you're writing a paper on something like Excel, and you don't know where that paper is SAVED, that's on you and there is no excuse not to know where it is saved. Because the dialogue box points you to where it is saved!
Blender is chock full of keyboard commands. Jesus, you're making my brain hurt.
Come on, bruh.....
Anyway, as I said before, if someone's going to take the time to learn software like Studio, Blender, Zbrush and Marvelous Designer, that person had better know something as BASIC as folder and file structure. Just because "only Linux users and IT professionals" use the CLI, doesn't mean that basic file and folder structure knowledge is lost. If you're writing a paper on something like Excel, and you don't know where that paper is SAVED, that's on you and there is no excuse not to know where it is saved. Because the dialogue box points you to where it is saved!
Blender is chock full of keyboard commands. Jesus, you're making my brain hurt.
Come on, bruh.....
korpinsulat
Account Closed
Wed, Jan 31, 2024"finding photos on a mobile device is dirt simple, even for an Apple device" On the phone itself, yes, because you have a fixed shortcut that you use to take you directly there. Where is that photo album in your phone's folder structure? No idea, and you're not meant to have an idea. If you plug the phone into the computer, the only part of the file folders you have access to are shared documents as read-only, itunes is the only way you can migrate files in. You can't see your apps' files or cache, or any part of the operating system at all. It's dumbed down by design to make it easy by restricting your access, railroading you, and that's what people are increasingly used to.
And because of that, it is paramount that the file structure and functionality for every app and extension meet very demanding standards that make anything in this shop look lawless. Demanding the nicest bit of consistency and ease of use for Daz assets is a small ask. You don't even have to add meta for smart content. Just make it easy to install without untangling a knot, that's it.
The fact that subsequent generations are becoming less PC savvy is backed up by empirical evidence. I don't know where you are on your timeline of life, but I'm a lot closer to the end of mine than the beginning. I know what I know about my computer and its files because of decades of experience, the younger folks don't have that. It's up to us to make it as easy as possible.
And because of that, it is paramount that the file structure and functionality for every app and extension meet very demanding standards that make anything in this shop look lawless. Demanding the nicest bit of consistency and ease of use for Daz assets is a small ask. You don't even have to add meta for smart content. Just make it easy to install without untangling a knot, that's it.
The fact that subsequent generations are becoming less PC savvy is backed up by empirical evidence. I don't know where you are on your timeline of life, but I'm a lot closer to the end of mine than the beginning. I know what I know about my computer and its files because of decades of experience, the younger folks don't have that. It's up to us to make it as easy as possible.
korpinsulat
Account Closed
Wed, Jan 31, 2024The more elitist and "god, what a moron" -spouting the older users get with this hobby, the more likely it is that it will die with us because no one will find joy in it.
guy91600
Karma: 14,168
Wed, Jan 31, 2024I have the impression that the conversation is moving away from the original subject which I remind you was "why was my item deactivated from my store"
Everyone's point of view on whether or not they know the structure of their hard drive is very interesting.
When I worked in IT support I was confronted with this subject from users who asked me to find a document because they did not know where it had been saved. In an extreme case when I asked the name under which it had been saved the answer will surprise you "I don't know"....
To be more precise, I was in fact confronted with their bad faith since when I explained it to them, the most frequent responses were "I'm not a computer scientist", "it's too complicated", "that doesn't interest me" .
I ended up understanding that their reasoning was actually why do it when you can have someone else do it!
Another explanation may be intellectual laziness.
Everyone's point of view on whether or not they know the structure of their hard drive is very interesting.
When I worked in IT support I was confronted with this subject from users who asked me to find a document because they did not know where it had been saved. In an extreme case when I asked the name under which it had been saved the answer will surprise you "I don't know"....
To be more precise, I was in fact confronted with their bad faith since when I explained it to them, the most frequent responses were "I'm not a computer scientist", "it's too complicated", "that doesn't interest me" .
I ended up understanding that their reasoning was actually why do it when you can have someone else do it!
Another explanation may be intellectual laziness.
Pinspotter
Karma: 5,655
Sat, Feb 10, 2024My "products" are already easy to install. Quite frankly, if anyone using DAZ Studio has trouble installing a product of mine, they may be better off just grabbing a mobile app and letting it do all the work "artwise". We're talking about 3D software used by professionals here. If millions of people manage to figure out how to work with game assets in games like Skyrim and Garry's Mod, knowledge of basic file and folder structure for a program like DAZ Studio is a small ask. I am not being "elitist".
This all reminds me of a freebie that DAZ itself made years back. It was a prop, and it was called "The Easy Button". It was partially a joke about "hitting a single button to get a professional-looking render out of the box", but it's an actual prop made for Studio. A few "users" asked why the button didn't work. I guess the prop proved a point.
As for how the iPhone handles photos, I know exactly how it works and here is not the place for me to explain how it works. However I can tell you that I got under the hood using my Linux system. But even a kindergartener can pull up a photo on an iPhone.
I'm beating the dead horse here, though. I'm a touch tired of having to handhold people. 25 years as a technician tends to make someone feel really, really tired of willful ignorance and laziness. So as far as I am concerned, if someone can't be bothered to read a readme file and spend the 10 seconds to learn how to install a DAZ asset that I have packaged, it's not my problem. I don't care if I lose customers, I don't have many to begin with. I'm using Studio to make art, not money.
This all reminds me of a freebie that DAZ itself made years back. It was a prop, and it was called "The Easy Button". It was partially a joke about "hitting a single button to get a professional-looking render out of the box", but it's an actual prop made for Studio. A few "users" asked why the button didn't work. I guess the prop proved a point.
As for how the iPhone handles photos, I know exactly how it works and here is not the place for me to explain how it works. However I can tell you that I got under the hood using my Linux system. But even a kindergartener can pull up a photo on an iPhone.
I'm beating the dead horse here, though. I'm a touch tired of having to handhold people. 25 years as a technician tends to make someone feel really, really tired of willful ignorance and laziness. So as far as I am concerned, if someone can't be bothered to read a readme file and spend the 10 seconds to learn how to install a DAZ asset that I have packaged, it's not my problem. I don't care if I lose customers, I don't have many to begin with. I'm using Studio to make art, not money.




