Rant of Rage, extreme Rage about DAZ (CLOSED)

Thread Activity
TZO3k1Thu, Jun 20, 2024
MasterstrokeThu, Jun 20, 2024
MasterstrokeThu, Jun 20, 2024
AnabranFri, May 24, 2024
TZO3k1Fri, May 24, 2024
PinspotterMon, May 20, 2024
After 2 years of G9 out, I can only say, that I hate this figure. It is bad, just bad. Since hair used to be a problem , with the release of G9 , that problem has even become worse, because everybody is supporting only G9 now.
Automatic G9 to G8 converter often don't (intentionally?) work.
G9's JCMs are just garbage, the mesh design is garbage and if you pose that pile of tosh, you get a figure, that doesn't look better, than 90's Poser Posette characters.
Oh DAZ, I am so close to be done with you.
Automatic G9 to G8 converter often don't (intentionally?) work.
G9's JCMs are just garbage, the mesh design is garbage and if you pose that pile of tosh, you get a figure, that doesn't look better, than 90's Poser Posette characters.
Oh DAZ, I am so close to be done with you.
! REPORT
The G9 is complicated, DAZ hastened to release it to update its platform and especially the bones to match the MetaHuman UE5, the G9 is not well thought out.
Textures in 8K which serve no purpose, apart from destroying the V-ram budget, the worst is that they did not solve a CRITICAL problem for me:
The difference in height between a man and a woman...
According to global data, men are taller than women. We already had the problem on G3, G8 and now on G9...
I'm not going to address the subject of legs for the female side, with muscles that are much too prominent in places (G9 does a lot of cycling it looks like lol)
For the conversion of clothing from G9 to G8, pay attention to the famous "triangle" that comes out of hell at the pelvis, I didn't see that one coming either...
Textures in 8K which serve no purpose, apart from destroying the V-ram budget, the worst is that they did not solve a CRITICAL problem for me:
The difference in height between a man and a woman...
According to global data, men are taller than women. We already had the problem on G3, G8 and now on G9...
I'm not going to address the subject of legs for the female side, with muscles that are much too prominent in places (G9 does a lot of cycling it looks like lol)
For the conversion of clothing from G9 to G8, pay attention to the famous "triangle" that comes out of hell at the pelvis, I didn't see that one coming either...
! REPORT
Quote:
"The G9 is complicated, DAZ hastened to release it to update its platform and especially the bones to match the MetaHuman UE5, the G9 is not well thought out."
That is exactly, what I expected.
DAZ was panicking over meta-human.
"The G9 is complicated, DAZ hastened to release it to update its platform and especially the bones to match the MetaHuman UE5, the G9 is not well thought out."
That is exactly, what I expected.
DAZ was panicking over meta-human.
! REPORT
V8Infinite
Karma: 13,780
Sun, May 19, 2024Daz And Genesis is a starting point for many other software programs, the platform needed to be updated, especially in terms of MetaHuman projection.
Afterwards MetaHuman is not mature either but is progressing very quickly.
Afterwards MetaHuman is not mature either but is progressing very quickly.
"Oh DAZ, I'm so close to being done with you."
Don't despair - and just stick with the tried and tested. If you are not forced to use G9 .... why should you use it?
I saw a really killer image here in the gallery the other day - using GF3! And G3 is still supported in the places where I frequently upload projects at the moment - not to mention G8 / G8.1.
My suggestion: take a deep breath, perhaps have a nice cup of tea, watch the circus surrounding G9 and DAZ AI from a distance ... and continue to do cool things with G8
Don't despair - and just stick with the tried and tested. If you are not forced to use G9 .... why should you use it?
I saw a really killer image here in the gallery the other day - using GF3! And G3 is still supported in the places where I frequently upload projects at the moment - not to mention G8 / G8.1.
My suggestion: take a deep breath, perhaps have a nice cup of tea, watch the circus surrounding G9 and DAZ AI from a distance ... and continue to do cool things with G8

! REPORT
Masterstroke
Karma: 3,708
Sun, May 19, 2024Thank you.
What sucks, is that there won't be more resources to improve G8. Instead all the assets will be about G9.
Yup, thank you. On the positive side, it saves me a lot of money, YAY!
What sucks, is that there won't be more resources to improve G8. Instead all the assets will be about G9.
Yup, thank you. On the positive side, it saves me a lot of money, YAY!
Pushee-Ri
Karma: 35,894
Sun, May 19, 2024Maybe ... maybe not. For my part, I will definitely continue to produce for GF8 (only) ... but I hardly do anything that you might need for your great pictures 

Foxy 3D
Admin: 58,097
Sun, May 19, 2024@Masterstroke -
"...there won't be more resources to improve G8. Instead all the assets will be about G9..."
I know for sure that some of the Daz vendors here understand customers still want Genesis 8 content.
RenderHub has a section linked in the main menu just for Genesis 8.
It looks like there have been over 100 G8 products released just in the past week.
https://www.renderhub.com/3d-figures-and-assets/genesis-8
RenderHub also continues to promote Genesis 8 content in emails and social posts.
Due to popular demand, we won't be stopping that anytime soon.
And if you're looking for another place to "rant", there's a ton of discussion in the following thread.
https://www.renderhub.com/forum/2115/daz-genesis-9-figure-share-your-thoughts
"...there won't be more resources to improve G8. Instead all the assets will be about G9..."
I know for sure that some of the Daz vendors here understand customers still want Genesis 8 content.
RenderHub has a section linked in the main menu just for Genesis 8.
It looks like there have been over 100 G8 products released just in the past week.
https://www.renderhub.com/3d-figures-and-assets/genesis-8
RenderHub also continues to promote Genesis 8 content in emails and social posts.
Due to popular demand, we won't be stopping that anytime soon.
And if you're looking for another place to "rant", there's a ton of discussion in the following thread.

https://www.renderhub.com/forum/2115/daz-genesis-9-figure-share-your-thoughts
Masterstroke
Karma: 3,708
Thu, Jun 20, 2024good point, thank you.
Here is what I need:
Hair, that looks high quality like this with dforce, BUT for Genesis8female:
https://www.daz3d.com/dforce-ak-curly-long-hair-for-genesis-9
Here is what I need:
Hair, that looks high quality like this with dforce, BUT for Genesis8female:
https://www.daz3d.com/dforce-ak-curly-long-hair-for-genesis-9
"The G9 is complicated, DAZ hastened to release it to update its platform and especially the bones to match the MetaHuman UE5, the G9 is not well thought out."
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If true , the problem with such a strategy is that the UE5
community,(just like the Maya ,C4D, Blender, Unity, Godot
communities), do not care about G9 just as they did not care about G1,2,3,8.
Even Reallusion has their own set of native figures that 98 percent of Iclone users prefer to use to stay within their respective ecosystem comfort bubbles.
And Don't even try to sell them on how much "better" the Daz genesis figure's joints deform or "HD morphs" blah blah..
because all of that bloat magic gets left behind when you export Genesis from Daz studio into a real CG program for animation & rendering for films & games.
Making genesis no better (in fact inferior) to a proper Character rig purpose built for your native application with all of the body and facial rig controls for your animation system as well as native shaders for your render engine.


The mere fact the Poser still exists, as commercial software
with it's comically hideous native figures, is a scathing testament to the utter failure of Daz to get genesis figures
adopted outside of the Core Daz user base.
So Daz is better off abandoning any hopes about trying to compete with other Character ecosystems and should be focusing on pleasing the remaining Daz studio users who have not migrated over to generative AI for their still image creation needs.
-----------------------------------------------------------------------------------------------------------------------------------------------
If true , the problem with such a strategy is that the UE5
community,(just like the Maya ,C4D, Blender, Unity, Godot
communities), do not care about G9 just as they did not care about G1,2,3,8.
Even Reallusion has their own set of native figures that 98 percent of Iclone users prefer to use to stay within their respective ecosystem comfort bubbles.
And Don't even try to sell them on how much "better" the Daz genesis figure's joints deform or "HD morphs" blah blah..
because all of that bloat magic gets left behind when you export Genesis from Daz studio into a real CG program for animation & rendering for films & games.
Making genesis no better (in fact inferior) to a proper Character rig purpose built for your native application with all of the body and facial rig controls for your animation system as well as native shaders for your render engine.


The mere fact the Poser still exists, as commercial software
with it's comically hideous native figures, is a scathing testament to the utter failure of Daz to get genesis figures
adopted outside of the Core Daz user base.
So Daz is better off abandoning any hopes about trying to compete with other Character ecosystems and should be focusing on pleasing the remaining Daz studio users who have not migrated over to generative AI for their still image creation needs.
! REPORT
V8Infinite
Karma: 13,780
Sun, May 19, 2024Yes I am aware, importing Genesis into Unreal Engine is a nightmare, the last time I tinkered with it was at the end of 4, the projection of the bones is problematic, the texture of the eyes disappears (why only the eyes and not the rest, mystery)
The Geoshells don't work, not to mention the real-time Iray to Unreal conversion which is very tricky if you want a decent result...
Pro studios have their own Workflow with their suppliers, correct.
"with it's comically hideous native figures" HA HA I'm bent lol
Ask, I've never been in this software, yes the thing seems old to me...
The Geoshells don't work, not to mention the real-time Iray to Unreal conversion which is very tricky if you want a decent result...
Pro studios have their own Workflow with their suppliers, correct.
"with it's comically hideous native figures" HA HA I'm bent lol
Ask, I've never been in this software, yes the thing seems old to me...
I tried a few of the base figures for G9, and wasn't very impressed with it. Certainly not enough to go through the hassle again of converting a billion things from g8 to g9 and start the shape gene pool back from scratch and have to spend thousands buying shapes and shape systems like grow up once again. I stuck with G8, and haven't seen anything really that has given me a reason to regret it.
! REPORT
"What sucks, is that there won't be more resources to improve G8. Instead all the assets will be about G9."
While I'm the last person to want to jump up and defend G9, please keep in mind that Genesis 8 released in 2017, so that's 7 years of it being out and supported, I'm not sure what more improvements you think need to be released for G8 that have not already come out by now, but I'd suspect as of now, G8 is "as good as it's going to get"
As for assets for G8, sad to say that money talks on that. I'm extremely sad to say that I'm pretty sure the robust G8 train has left the station, sales of G8 products are dropping more and more so while I still see people in various forums pleading for more new G8 products, the actual sales of those products are not lining up with the "demand" for said products
without giving straight up numbers for all of my stores, I've watched my monthly sales SLAM more then 50% down, to the point where producing JUST G8 content will NOT allow me to pay bills and feed myself and my kids, prior to a few months ago that was not a issue at all.
I have said I will continue to support G8 moving forward, but that's not looking like a smart move on my part, I've cut my G8 production down by half at the moment (2 per month instead of 4) but if these sales numbers keep dropping (which they currently are) that might drop down to 1 G8 per month or even none at all, and I REALLY don't want to stop making G8 models, but I deff can't do it for free.
As for G9, I hated it, loathed it, refused to even update Daz till about 2 months ago JUST to make sure I did not even have the base files installed on my PC lol
However, as this is my sole source of income now, I was 'forced' to move to the current base model (or go find a "real job" ) so I broke down, updated Daz, installed all the things and slowly over the past 2 months have started working with G9.
I've not seen a lot of the issues ppl scream about in the forums, and honestly outside of those of us who were around during the first unimesh/unisex Genesis model I don't see why the hate for G9 is even out there.
All base models have sucked in various ways, and with each base model there are add on products that fix the issues, 9 really is no diff in that regard.
Anyway to keep this shorter then my normal rants can get lol, here's a few things I've found that have made my "life" easier adapting to G9...
G8 - G9 head/body conversions
ManFriday over at Daz has by far the BEST converter I've tried out so far, there CAN be issues with the eyes when converting from 8 to 9 but honestly, easy fix / save / problem solved...
IF your eyes come out too small upon converting simply do this... (This assumes you've already saved out your converted head morph)
1: click on either eyeball and adjust the scale dial till it fills out the socket
2: click on the HEAD of G9 and in the search bar type: EyelidOpenUpperRight (or left) Adjust that dial just enough so you can open and close the eye without any poke through, I've found anything between 14-30% fixes my issues
3: click on G9, type "Blink" in the search tab and slide your dial from max to min (Iray preview is best for this) no poke through great! still pokethrough? adjust that eyelid dial again.
Now let's save this out, right click on your head morph dial and select ERC Bake (add / subtract) and wait, right click again and select ERC FREEZE, scroll down that list and UNCHECK the body, and or ANYTHING AFTER the eyelid dials you altered) click accept and wait a few moments.
Dial out the head morph back down to zero and resave it via: FILE/SAVE AS/ SUPPORT ASSET / MORPH ASSET and then simply drill down and select your head morph. the next time you load that morph onto a base G9 the eyes will auto adjust to the head.
OLDER HAIR ON G9
First off SKIP these hair / clothing converters, no offense to the vendors who make them, but this method FOR ME, has worked more times then any of the converters I've tried...
1: load up your G9, apply your materials, shapes etc,
2: click OFF of the character in the scene tab so the model is NOT selected and then load in your G3, G8 hair.
3: click on the hair in the scene tab
4: right click on the SCENE tab, then EDIT / SCENE IDENTIFICATION
5: change the "Preferred base" to G9 and click accept.
6: right click on the hair and assign PARENT to G9 with the autofit script set to "Org G8 / Hair / short or long" and so far for me 90% of the hair will then work just fine!
G8 TEXTURES ON G9 MODELS:
This one is my all time favorite! because up until Websoul showed me MrBurn's product here, the only possible method was some odd bodysuit / geoshell type thing which was NOT going to work for commercial products, so... all you need to do is grab yourself a copy of mB Skin Transfer Helper from MrBurns and that will convert your G8 skins right to G9 and it's the coolest thing I've seen!
Full disclosure, I do NOT own this product yet, it's sitting in my wishlist till I get paid, BUT Websoul showed me everything it does and explained it step by step and it is hands down amazing! it does have one single issue that was a deal breaker for me AT FIRST, and that's the fact that it does NOT convert or create the genital textures, BUUUUUUUT once again, Websoul to the rescue....
G8 DEFAULT GENS TO G9 DEFAULT GENS:
Turns out you can do this RIGHT inside of Daz itself, check out this thread here to learn how: Create any seamless Genital Textures for any Gen9 (CLOSED)
G3 / G8 CLOTHING ON G9:
To be honest, this is almost identical to the hair method I explained above, BUT the only diff "trick" I've learned is that if a clothing object doesn't seem to work I just select "bodysuit tight" and it seems to work then, of course my fav jeans "easy jeans" won't work as they are geoshell based clothing, but again, 90% of the clothing I've tried has worked just fine for me using Daz's own "autofit" stuff.
POSE CONVERSIONS:
I'm using Zevo's pose converter and batch converter from Daz, quick and painless and once again about a 90% success rate.
Hope that helps make G9 a bit less stressful for anyone reading this, and while I'm no expert on G9 I may be able to expound on the above more if needed or maybe help with other issues ppl are running into.
While I'm the last person to want to jump up and defend G9, please keep in mind that Genesis 8 released in 2017, so that's 7 years of it being out and supported, I'm not sure what more improvements you think need to be released for G8 that have not already come out by now, but I'd suspect as of now, G8 is "as good as it's going to get"
As for assets for G8, sad to say that money talks on that. I'm extremely sad to say that I'm pretty sure the robust G8 train has left the station, sales of G8 products are dropping more and more so while I still see people in various forums pleading for more new G8 products, the actual sales of those products are not lining up with the "demand" for said products

without giving straight up numbers for all of my stores, I've watched my monthly sales SLAM more then 50% down, to the point where producing JUST G8 content will NOT allow me to pay bills and feed myself and my kids, prior to a few months ago that was not a issue at all.
I have said I will continue to support G8 moving forward, but that's not looking like a smart move on my part, I've cut my G8 production down by half at the moment (2 per month instead of 4) but if these sales numbers keep dropping (which they currently are) that might drop down to 1 G8 per month or even none at all, and I REALLY don't want to stop making G8 models, but I deff can't do it for free.
As for G9, I hated it, loathed it, refused to even update Daz till about 2 months ago JUST to make sure I did not even have the base files installed on my PC lol
However, as this is my sole source of income now, I was 'forced' to move to the current base model (or go find a "real job" ) so I broke down, updated Daz, installed all the things and slowly over the past 2 months have started working with G9.
I've not seen a lot of the issues ppl scream about in the forums, and honestly outside of those of us who were around during the first unimesh/unisex Genesis model I don't see why the hate for G9 is even out there.
All base models have sucked in various ways, and with each base model there are add on products that fix the issues, 9 really is no diff in that regard.
Anyway to keep this shorter then my normal rants can get lol, here's a few things I've found that have made my "life" easier adapting to G9...
G8 - G9 head/body conversions
ManFriday over at Daz has by far the BEST converter I've tried out so far, there CAN be issues with the eyes when converting from 8 to 9 but honestly, easy fix / save / problem solved...
IF your eyes come out too small upon converting simply do this... (This assumes you've already saved out your converted head morph)
1: click on either eyeball and adjust the scale dial till it fills out the socket
2: click on the HEAD of G9 and in the search bar type: EyelidOpenUpperRight (or left) Adjust that dial just enough so you can open and close the eye without any poke through, I've found anything between 14-30% fixes my issues
3: click on G9, type "Blink" in the search tab and slide your dial from max to min (Iray preview is best for this) no poke through great! still pokethrough? adjust that eyelid dial again.
Now let's save this out, right click on your head morph dial and select ERC Bake (add / subtract) and wait, right click again and select ERC FREEZE, scroll down that list and UNCHECK the body, and or ANYTHING AFTER the eyelid dials you altered) click accept and wait a few moments.
Dial out the head morph back down to zero and resave it via: FILE/SAVE AS/ SUPPORT ASSET / MORPH ASSET and then simply drill down and select your head morph. the next time you load that morph onto a base G9 the eyes will auto adjust to the head.
OLDER HAIR ON G9
First off SKIP these hair / clothing converters, no offense to the vendors who make them, but this method FOR ME, has worked more times then any of the converters I've tried...
1: load up your G9, apply your materials, shapes etc,
2: click OFF of the character in the scene tab so the model is NOT selected and then load in your G3, G8 hair.
3: click on the hair in the scene tab
4: right click on the SCENE tab, then EDIT / SCENE IDENTIFICATION
5: change the "Preferred base" to G9 and click accept.
6: right click on the hair and assign PARENT to G9 with the autofit script set to "Org G8 / Hair / short or long" and so far for me 90% of the hair will then work just fine!
G8 TEXTURES ON G9 MODELS:
This one is my all time favorite! because up until Websoul showed me MrBurn's product here, the only possible method was some odd bodysuit / geoshell type thing which was NOT going to work for commercial products, so... all you need to do is grab yourself a copy of mB Skin Transfer Helper from MrBurns and that will convert your G8 skins right to G9 and it's the coolest thing I've seen!
Full disclosure, I do NOT own this product yet, it's sitting in my wishlist till I get paid, BUT Websoul showed me everything it does and explained it step by step and it is hands down amazing! it does have one single issue that was a deal breaker for me AT FIRST, and that's the fact that it does NOT convert or create the genital textures, BUUUUUUUT once again, Websoul to the rescue....
G8 DEFAULT GENS TO G9 DEFAULT GENS:
Turns out you can do this RIGHT inside of Daz itself, check out this thread here to learn how: Create any seamless Genital Textures for any Gen9 (CLOSED)
G3 / G8 CLOTHING ON G9:
To be honest, this is almost identical to the hair method I explained above, BUT the only diff "trick" I've learned is that if a clothing object doesn't seem to work I just select "bodysuit tight" and it seems to work then, of course my fav jeans "easy jeans" won't work as they are geoshell based clothing, but again, 90% of the clothing I've tried has worked just fine for me using Daz's own "autofit" stuff.
POSE CONVERSIONS:
I'm using Zevo's pose converter and batch converter from Daz, quick and painless and once again about a 90% success rate.
Hope that helps make G9 a bit less stressful for anyone reading this, and while I'm no expert on G9 I may be able to expound on the above more if needed or maybe help with other issues ppl are running into.
! REPORT
At least this allows you some time to whittle away at your G8 wishlist/wants while G9 reminds the shiny model in the box. No doubt Genesis 10 is in the works which can be given a chance.
! REPORT
G9 would be a very different figure if Daz updated the animation capabilities for not only native DS work, but for direct export into blender, unfortunately, the FBX/Alembic standard is crap when used with DS, they also need to pay more attention to their beta, as in taking user's tickets reporting issues much more seriously than they do now.
! REPORT
Anabran
Karma: 2,514
Fri, May 24, 2024Forget about pro animation tool in DS Daz has ZERO interest
The free Diffeomorphic addon for blender will import a G2-G9
with correct textures and JCMs& convert the rigging to the native Blender human IK control rig for animation and mocap retarget (rigify)
It even imports Daz studio native body and facial animation (.Duf) to the genesis figure inside Blender after the import.
You can even apply facial, mocap from the FREE UE five live link CSV Facial mocap Data from video or IPhone to make G8-9 speak in blender for animation production.
The free Diffeomorphic addon for blender will import a G2-G9
with correct textures and JCMs& convert the rigging to the native Blender human IK control rig for animation and mocap retarget (rigify)
It even imports Daz studio native body and facial animation (.Duf) to the genesis figure inside Blender after the import.
You can even apply facial, mocap from the FREE UE five live link CSV Facial mocap Data from video or IPhone to make G8-9 speak in blender for animation production.
Masterstroke
Karma: 3,708
Thu, Jun 20, 2024-G9 would be a "different" figure, if they had designed its mesh layout to support more natural body shapes as muscle groups and joints.
-G9 would be a "different" figure, if there was at least one more spine bone to allow a smoother torso bending.
-G9 would be a "different" figure, if the there wasn't been that terrible unisex figure design.
-G9 would be a "different" figure, if it basic shape would allow an easier morphing into characters. Its spin shape and balloon arms are not
helping.
-G9 would be a "different" figure, if wasn't all about a pretty face and facial animation, which is actually quite usable, to make at least one
positive point.
-G9 would be a "different" figure, if it had come with a set of PBR skin shaders, that are not ridiculously dark compared to the app's default
render setting.
-G9 would be a "different" figure, if there was at least one more spine bone to allow a smoother torso bending.
-G9 would be a "different" figure, if the there wasn't been that terrible unisex figure design.
-G9 would be a "different" figure, if it basic shape would allow an easier morphing into characters. Its spin shape and balloon arms are not
helping.
-G9 would be a "different" figure, if wasn't all about a pretty face and facial animation, which is actually quite usable, to make at least one
positive point.
-G9 would be a "different" figure, if it had come with a set of PBR skin shaders, that are not ridiculously dark compared to the app's default
render setting.
TZO3k1
Karma: 796
Thu, Jun 20, 2024You'll get no argument here, they should have baked the joint system in the oven for a lot longer than they had… I remember there was someone working on a bone-based muscularity system, what ever came of that? I wish the fuck they'ed release the system as they would make a killing as the design was truly innovative!