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Aire Motion Walkspeed Testing 3D Render, Digital Artwork by dirtrider00
Aire Motion Walkspeed Testing
AI-Enhanced 3D Render by dirtrider00
Been trying to beat the old Baywatch slowmo regardless of how much I enjoy it. smile

So instead of thinking traditional film, I started thinking in terms of how long to get from point A to say the kitchen sink.

I'm sure some may have known this from the start but for anyone struggling like I have been.

I used 30fps for this - starts with first clip at 3 seconds, then 4,5,6 and 7.

Prompts: girl walks toward table, girl puts coffee cup on the table, girl sits in the chair,

Tried all kinds of prompts to keep the girl sitting in the chair after 7 seconds but no joy. Most I could accomplish was having her stir her coffee with her finger but she still always got up. If someone figures it out, please let me know. smile

IamRobotThu, Oct 29
Karma: 2,649
Gosh, the motion is looking wonderful, especially the very last walking forward then sitting, liking the movement in her top slightly falling forward with gravity...the jumping up running back looking great too, excellent work my friend smile
dirtrider00
Karma: 26,966
Thu, Oct 29
Haha, yeah, it did a really good job at guestimating her back side including the cut of the thong and not complaining about the softbody physics. smile Still just need to figure out a prompt to get her to park it in the chair after she sits down.
GeinThu, Oct 29
Karma: 2,914
Man! something that cute can take as long as she wants!!
Great Job Mate... Again!
dirtrider00
Karma: 26,966
Thu, Oct 29
Thanks! Yeah, I'm still amazed at how good all my characters look. Just noticed it actually stocked the cupboards in the back also! If only live were so easy! smile
DreamlightThu, Oct 29
Karma: 25,513
Looks lovely! Yes, the stand up comes from the fact that clips longer than 5 seconds can at times have issues with the movement and tend to "loop" back or "bounce" back so to speak. Try keeping the motion within 5 seconds (although longer is indeed possible), and break up the action for multiple clips. We'll have more features in AIRE Motion 1.1...
dirtrider00
Karma: 26,966
Thu, Oct 29
Thanks! I left the 7 second clip in because it paired with the 3 second clip in terms of walking speed so anyone interested could see the difference. I've always tended to think of filming as a "hit the record button and when done hit it again to stop filming". Now with AI I've realized I have to think in terms of how long to get from point A to point B, or how long it takes to say flip a coin, at least in terms of avoiding the slow motion effect.

Haha, and yeah I'm stubborn! I'm sure I'll keep trying to find that magical prompt that will get the character to park her butt for at least a second. smile Also want to see if AI recognizes speed, time and distance in prompts, for scenes that don't have a visible point B. Something like being able to do a character running on the treadmill that isn't in slow motion.

Oh man, I'll quit rambling, Can't wait to see whats in 1.1 and any extension type goodies you throw our way!
Sza TrippieThu, Oct 29
Karma: 40,612
Incredible results... wow.
Can't read it through right now, but I'll be back.
dirtrider00
Karma: 26,966
Fri, Oct 30
Thanks!
For simplicity sake, instead of thinking in terms of turning the camera on and off when filming, think more inline with how long the action that your scene takes in terms of time.
Lagaches2080Sat, Oct 31
Karma: 12,948
Superb result smile
dirtrider00
Karma: 26,966
Sat, Oct 31
Thanks!

Aire Motion Walkspeed Testing

AI-Enhanced
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Wed, Oct 28
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Katya for Genesis 8.1 Female by Dexon3D
Hoody 04v Open Zip G8 Female by Elena_Shvets
AIRE v1.2.3 - AI Render Engine for DAZ Studio by Dreamlight
AIRE Motion - AI Animation for DAZ Studio by Dreamlight

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