! REPORT
Rescue Call
3D Render by Aeon SoulWe have been creating a lot of geoshell skin-effects because we like adventure and adventurous characters and showing that they've been deep in adventuring and, honestly, dirt.
Because you cannot adventure and stay clean
.
Whether it's just dirt, forest dirt, greasy dirt or mud or even post-apocalyptic ritual painting, we like the skin of our characters to show their story.
We enjoyed leaving an open ending for this image. She's clearly stranded, but what's around her?
It could be a lot of different things: a post-apocalyptic world, an expedition gone bad, zombies???
Because you cannot adventure and stay clean

Whether it's just dirt, forest dirt, greasy dirt or mud or even post-apocalyptic ritual painting, we like the skin of our characters to show their story.
We enjoyed leaving an open ending for this image. She's clearly stranded, but what's around her?
It could be a lot of different things: a post-apocalyptic world, an expedition gone bad, zombies???
The other challenge is finding or applying it to outfits.
REPLY
! REPORT
Aeon Soul
Karma: 878
Mon, Jun 23That is true.
We often provide outfits with various kinds of options that can match our Skin Effects and with each other, but of course it's a limited inventory.
The thing is, something more "general" can work well in some cases, or very bad in others, so it's always a bet when you have to use a dirt that wasn't tailored.
We often provide outfits with various kinds of options that can match our Skin Effects and with each other, but of course it's a limited inventory.
The thing is, something more "general" can work well in some cases, or very bad in others, so it's always a bet when you have to use a dirt that wasn't tailored.
Fantastic image. Her hair really brings action to the scene.
REPLY
! REPORT
Aeon Soul
Karma: 878
Tue, Jul 01Indeed, that's our favourite hair because it adds a lot of dynamism / realism to characters!
Rescue Call
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