! REPORT
The Lament of Limbs The Plagues Web
3D Render by BelmonttyThe Lament of Limbs: The Plague’s Web
“Inside his mind, bodies never die… they just change shape.Art by Belmonty
Medium: 3D-Digital Illustration – Conceptual Horror.
Blender, Daztudio, Ps
Oct-2025
In this piece, horror does not arise from the monster itself, but from the mind that creates it.
“The Lament of Limbs: The Plague’s Webportrays the psychosis of a killer who turns guilt and obsession with human flesh into an act of creation.
The creature that dwells within his delirium ( a spider composed of decomposing limbs and skulls) becomes the symbolic reflection of his decaying sanity.
Each thread in its web is woven from memories and fragments of consciousness.
The victims, stripped of identity, become part of the artwork -suspended between art and punishment.
The “plagueis not a disease of the flesh, but of the mind: an infection that devours identity until the creator and his creation are one and the same.
The work explores the fragile line between beauty and repulsion, reason and madness, revealing that true horror is not always seen… sometimes, it is imagined.
“Inside his mind, bodies never die… they just change shape.Art by Belmonty
Medium: 3D-Digital Illustration – Conceptual Horror.
Blender, Daztudio, Ps
Oct-2025
In this piece, horror does not arise from the monster itself, but from the mind that creates it.
“The Lament of Limbs: The Plague’s Webportrays the psychosis of a killer who turns guilt and obsession with human flesh into an act of creation.
The creature that dwells within his delirium ( a spider composed of decomposing limbs and skulls) becomes the symbolic reflection of his decaying sanity.
Each thread in its web is woven from memories and fragments of consciousness.
The victims, stripped of identity, become part of the artwork -suspended between art and punishment.
The “plagueis not a disease of the flesh, but of the mind: an infection that devours identity until the creator and his creation are one and the same.
The work explores the fragile line between beauty and repulsion, reason and madness, revealing that true horror is not always seen… sometimes, it is imagined.
Quite gross... so I guess you might be on the right track!? lol. Reminds me of those WH40K kind of grotesque.
REPLY
! REPORT
Incredibly scary while also being gross. Good blend of the two if you ask me.
REPLY
! REPORT
Belmontty
Karma: 5,621
Sat, Oct 25The mind is very curious, I think it's beautiful, nothing grotesque haha =) Many thanks for the comment!
What I see looks like yet another attempt to pass off AI as cool work. You've been accused of using artificial intelligence more than once.
1. Where is the wireframe shot of model?
23Can you show us the bone system of model?
3. The textures also look like they're generated with AI!
1. Where is the wireframe shot of model?
23Can you show us the bone system of model?
3. The textures also look like they're generated with AI!
REPLY
! REPORT
Belmontty
Karma: 5,621
Sun, Oct 26Hi! Of course, sweetie. And I'm glad you think it's a cool project. =)
First, the wireframe. I'm attaching a video on wireframe.
Obviously, it's fully articulated and there are many pieces. alot of bones! The file is 5 GB, so if you want me to send it to you for analysis, I'll be unable to send it to you. Sorry. =)
About for the materials, they're commercially available and you can find them in the DAZ store. They have a displacement map that gives you an exact relief when you apply mesh lights. No post-production was necessary. They're excellent. I'm glad you like them.
Best regards and thanks for the comment.
First, the wireframe. I'm attaching a video on wireframe.
Obviously, it's fully articulated and there are many pieces. alot of bones! The file is 5 GB, so if you want me to send it to you for analysis, I'll be unable to send it to you. Sorry. =)
About for the materials, they're commercially available and you can find them in the DAZ store. They have a displacement map that gives you an exact relief when you apply mesh lights. No post-production was necessary. They're excellent. I'm glad you like them.
Best regards and thanks for the comment.
gh0stttt
Karma: 1,457
Mon, Oct 27So, The idea that Carlo allegedly has the eyesight of a wet wipe due to not seeing the screenshots of the literal DAZ viewport will just have to be ignored for now. ALSO, I recognize the textures, which are available from this link (https://polygonalminiatures.com/shop/material/25-materials-vol-3/). So, Carlo, you owe the original creator of the textures that Belmontty used an apology for the indirect false AI accusation. However, at the same time, I just have to ask since yes, Belmontty, you have been accused of AI and even spoke about your use with AI enhancer tools before; was the Grok Animation really necessary? When I see that the rules state, "Generative AI of any kind is not allowed," what I assume is that literally ANYTHING included in and WITH the entry - WIPs, raw unedited renders, etc. - needs to adhere to that rule, but that's just how I have understood those rules since I discovered Renderhub. I did see your wireframe video, so that's nice that one of THE required proofs of authorship is now here, but the question about the Grok video still stands, considering the rules. That's more so what I wanna know.
Papa Carlo
Karma: 491
Mon, Oct 27The idiot who constantly writes comments to me and the perfumer. Aren't you tired? I turned to Belmontty, it's not your business. You already screwed up once when you defended that fraud and admitted it! I'm not interested in your opinion, you're a nobody.
gh0stttt
Karma: 1,457
Mon, Oct 27Stop being THE numpty.
I don't think you – the guy who's profile is soo empty with just contest gallery pics – know what "nobody" means. I'm just gonna assume you're "the" perfumer's alternate account, you both type the exact same. But that's besides the point, did you apologize to the texture creator that isn't even apart of this, or are you gonna be a bumpy dick who won't get over the past and grow up? I no longer care, I just want the AI dealt with, and for you to fuckin' apologize to the texture's original creator. Go on. Link's right there in my comment. You can "interfere" with the Belmontty all you want, as is your right to. That texture's original creator is owed an apology. Defamatory comments are not allowed here, I don't think that person would allow it either.
I don't think you – the guy who's profile is soo empty with just contest gallery pics – know what "nobody" means. I'm just gonna assume you're "the" perfumer's alternate account, you both type the exact same. But that's besides the point, did you apologize to the texture creator that isn't even apart of this, or are you gonna be a bumpy dick who won't get over the past and grow up? I no longer care, I just want the AI dealt with, and for you to fuckin' apologize to the texture's original creator. Go on. Link's right there in my comment. You can "interfere" with the Belmontty all you want, as is your right to. That texture's original creator is owed an apology. Defamatory comments are not allowed here, I don't think that person would allow it either.
gh0stttt
Karma: 1,457
Mon, Oct 27DO YOU KNOW WHAT PARANOID MEANS, CARLO?! ANY IDEA AT ALL?! APOLOGIZE TO THE TEXTURE CREATOR (https://polygonalminiatures.com/contact)! YOU MADE A HARMFUL CLAIM AGAINST THEIR DAMN TEXTURE THEY WORKED HARD ON WHILE TRYING TO PLAY VIGILANTE OVER A DIFFERENT GUY! I DON'T CARE WHAT LANGUAGE YOU INSULT ME IN, PRACTICE HANGUL AND SLUR AT ME IN KOREAN WHILE YOU'RE AT IT! ! GO TO THAT LINK! AND APOLOGIZE BEFORE I BRING LIGHT TO THE PROBLEM MYSELF! I CARE MORE ABOUT AN INNOCENT TEXTURE ARTIST'S INTEGRITY THAN I DO ABOUT HOW YOU CHOOSE TO INSULT ME! AND YOU CALL ME SICK?! SHAME ON YOU, YOU ABSOLUTE STAIN! YOU AND THAT PERFUMER TAINT!
Belmontty
Karma: 5,621
Mon, Oct 27Hi gh0stttt!
You have a sharp eye and have recognized the excellent quality of the texture and materials.
Regarding the animation, I considered that the element subject to the contest criteria is the render, and it is to the render that the rules apply. I believe you are applying the rules very strictly, but nevertheless, I suppose you are correct; that's fine.
As for the hater, I prefer not to waste my energy on that. I made a 20-second video, and that was more than enough attention. For me, the whole matter is settled.
On a past occasion, I was also unfairly accused. In fact, I created a mini-tutorial, which is in my gallery, about the workflow for realistic effects in Photoshop. Although it may be difficult for them to understand, many artists like us were established long before the era of AI. My galleries date back to 2005, so we know how to model in 3D, render, and illustrate.
Greetings and thanks for the comments.
You have a sharp eye and have recognized the excellent quality of the texture and materials.
Regarding the animation, I considered that the element subject to the contest criteria is the render, and it is to the render that the rules apply. I believe you are applying the rules very strictly, but nevertheless, I suppose you are correct; that's fine.
As for the hater, I prefer not to waste my energy on that. I made a 20-second video, and that was more than enough attention. For me, the whole matter is settled.
On a past occasion, I was also unfairly accused. In fact, I created a mini-tutorial, which is in my gallery, about the workflow for realistic effects in Photoshop. Although it may be difficult for them to understand, many artists like us were established long before the era of AI. My galleries date back to 2005, so we know how to model in 3D, render, and illustrate.
Greetings and thanks for the comments.
gh0stttt
Karma: 1,457
Mon, Oct 27Yeah! I'm a fan of the Polygonalminiatures's work, I haven't been as active on their recent drops, but it angers me when these people just slander the work of other artists just because they're used by someone else whom they don't like. Bare with me. I have never agreed with AI use in any contest, even when those I gave the benefit of the doubt ended up basically lying to me, but if you aren't flat out cheating, then to each's own I guess, I still strongly disagree with AI as that is my own opinion. Sadly, though, I can't exactly just say the same when it comes to wasting energy since the guy previously slandered my name and called me a racist just because I chose not to read his long typo-ridden comment, as if his exact origin was known to all from his empty profile (it isn't. Not a single indication of where he's from, just like there isn't one that shows when I'm from.) I'm still taking that very personally as an American POC (born and raised mind you) who's witnessing nothing BUT racism by this country's administration. The point is that the guy has a tiny but clear history of slander, and last I checked, defamatory words are against the rules at Renderhub, so I trust that if I were to speak out, this would be over. Hopefully.
Papa Carlo
Karma: 491
Thu, Oct 30If you had created this model from scratch, you would have shown the creation process, w.i.p of model, textures with uv and etc. But what I see doesn't convince me. Automatic retopology allows you to create such topology in ZBrush very quickly. I still see AI, because your reputation is forever tied with Ai cheating.
gh0stttt
Karma: 1,457
Sun, Nov 02That's what I'm sayiiiinnng! Plus the guy doesn't even have MOST what he listed in his own entries.
Anyways, only the judges can determine the outcome for these things. That's all, gang.
Anyways, only the judges can determine the outcome for these things. That's all, gang.




































































