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Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «
CONTESTS/HORRIFIC RENDER CONTEST 4/GALLERY
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Never Steal a Witchs Spellbook 3D Render, Digital Artwork by Herhey
Never Steal a Witch's Spellbook
3D Render by Herhey
Unless you want to run forever!

The figure is Omen of Futurity for Genesis 8.1 Female.
The hair is Streaming Hair for Genesis 3 Female.

The dress is the dForce Trumpet Dress for Genesis 3 and Genesis 8 Female.
I heavily modified the dress by removing a large portion of the bottom, and remapping the dress to make it easier to map the worn areas with an opacity map.
I also removed the sleeves and made separate d-force simulations with a wind node in Daz Studio, for the sleeves and dress.
That seemed to be the only way to get the sleeves and dress to look the way I wanted.

HerheySat, Oct 25, 2025
Karma: 12,999
Forum Image
HerheySat, Oct 25, 2025
Karma: 12,999
The ground was created by making a plane in Modo, subdividing it (sufficiently), and applying jitter to it, then relaxing the mesh to give it a smooth undulating look.
The grass was from a free Instanced Grass Kit for Daz Studio, from Mephoria.
A grass clump from the kit was imported into Modo, then using a replicator, scattered all over the ground.Forum Image
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HerheySat, Oct 25, 2025
Karma: 12,999
The trees were free trees downloaded from Sketchfab.
The trees were then imported into Modo and were bent using a lattice to make them appear bent in the wind.
The building was also a free model from sketchfab.
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HerheySat, Oct 25, 2025
Karma: 12,999
The belt for the dress in simulation was just a thin torus, and then the dress (and character) was imported into modo where a curve sweep was used to create the belt.Forum Image
HerheySat, Oct 25, 2025
Karma: 12,999
The elements were all assembled and rendered in Octane.
They were rendered separately to make them easier to work with.Forum Image
HerheySat, Oct 25, 2025
Karma: 12,999
When assembling and postworking the image, The grass, as a separate layer, was skewed to make it look like it was blown in the wind.
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HerheySat, Oct 25, 2025
Karma: 12,999
The dress materials consisted of  a simple dirty cloth texture I got years ago, can't remember from where.
A gradient black layer added to the bottom of the Dress and sleeves
The transparency was made from worn/tattered black and white cloth images downloaded from various sites.
A displacement map was added at rendering to give the cloth a rippling effect.Forum ImageForum Image
HerheySat, Oct 25, 2025
Karma: 12,999
The sleeves and dress were "clone brushed" together in postwork.
The main figure had elements removed and added to the tattered areas of the dress.
Postwork was done on the main figure to help it blend into the scene and fix errors, as well as blur effects to some areas of the dress to make it look whipped by the wind.
Samara BlueSun, Oct 26, 2025
Karma: 12,635
great work and interestin making of
Herhey
Karma: 12,999
Sun, Oct 26, 2025
Thank you.

Horrific Render Contest 4
Contest Entry by Herhey

Never Steal a Witch's Spellbook

[+] Give Award
Sat, Oct 25, 2025
291 Views291
24 Likes
10 Comments10

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