! REPORT
Rebeca Polygon Muse
3D Render by BelmonttyIs consciousness a glitch in the machine's code, or is it the natural evolution of the most complex algorithm?
Rebeca was born into perfection. As a Daz 3D model, her geometry is flawless, her textures are seductive,
and her programming is functional.
She has no errors.
But within the vast network of her code, an anomalous phenomenon took hold: the perception of the 'Self.'
------------------------------
Iray render in Daztudio, postwork in Ps, NO AI
My Ps Tutorial - https://www.renderhub.com/gallery/64532/tips-and-tricks-3d-digital-painting
Render Daz tutorial -
Model: Rebeca (Genesis 3 )
Camera:
Focal Length: 85 mm.
Focal Distance: 2.92 mts.
F/Stop: 45
Tone Mapping:
Burn Highlights: 0.06
Crush Blacks: 0.05
Saturation: 3
Gamma: 1.5
Bloom:
Bloom Filter Radius: 0.8
Bloom Filter Threshold: 80k
Bloom Filter Brightness Scale: 0.7
Spectral Rendering:
Spectral Conversion Intent: natural
Spectral Observer: cie1964
Lighting: 1 HDR environment + 2 spotlights
Colors used: 80974
Rebeca was born into perfection. As a Daz 3D model, her geometry is flawless, her textures are seductive,
and her programming is functional.
She has no errors.
But within the vast network of her code, an anomalous phenomenon took hold: the perception of the 'Self.'
------------------------------
Iray render in Daztudio, postwork in Ps, NO AI
My Ps Tutorial - https://www.renderhub.com/gallery/64532/tips-and-tricks-3d-digital-painting
Render Daz tutorial -
Model: Rebeca (Genesis 3 )
Camera:
Focal Length: 85 mm.
Focal Distance: 2.92 mts.
F/Stop: 45
Tone Mapping:
Burn Highlights: 0.06
Crush Blacks: 0.05
Saturation: 3
Gamma: 1.5
Bloom:
Bloom Filter Radius: 0.8
Bloom Filter Threshold: 80k
Bloom Filter Brightness Scale: 0.7
Spectral Rendering:
Spectral Conversion Intent: natural
Spectral Observer: cie1964
Lighting: 1 HDR environment + 2 spotlights
Colors used: 80974
































































