! REPORT
Groovy Badass
3D Render by WillibrordusARTInspired by The 1970's movies with Pam Grier
She'll always be sexy and dangerous.
The Car is an older Poser Pontiac GTO asset I had to add new shaders on all material zones to work in Iray.
The building in the back is "New York Tenements" I added custom lights inside the rooms and on the fire escape.
And placed wall features in the rooms to not have empty walls visible through the windows.
The Model is Laverne for G8F and the outfit is 70s Groovy Outfit by Chris Cox
Across from the visible part is an archive Photo of a 1970's New York Street with neon lights, made emissive, to have a realistic reflection in the shiny surfaces of what's in front of the camera.
There's some props and clutter placed (trashcan, pallets, some rubble and junk) on the pavement behind the car and on the fire escape platforms,
as well as (barely visible) puddles of water on the asphalt under the car.
The whole scene sits inside a Dark Blue emissive sphere to avoid empty space and to be able to control all light in the setup.
The lights are a white rim light above/behind the subject. The Key light is orange directional soft on right above/in front of subject and the fill light is a weaker red directional on the lower left of subject.
Post work was done on Photoshop7.0
consisting of - bloom layer,
- highlight
- colour grade
- name tag
She'll always be sexy and dangerous.
The Car is an older Poser Pontiac GTO asset I had to add new shaders on all material zones to work in Iray.
The building in the back is "New York Tenements" I added custom lights inside the rooms and on the fire escape.
And placed wall features in the rooms to not have empty walls visible through the windows.
The Model is Laverne for G8F and the outfit is 70s Groovy Outfit by Chris Cox
Across from the visible part is an archive Photo of a 1970's New York Street with neon lights, made emissive, to have a realistic reflection in the shiny surfaces of what's in front of the camera.
There's some props and clutter placed (trashcan, pallets, some rubble and junk) on the pavement behind the car and on the fire escape platforms,
as well as (barely visible) puddles of water on the asphalt under the car.
The whole scene sits inside a Dark Blue emissive sphere to avoid empty space and to be able to control all light in the setup.
The lights are a white rim light above/behind the subject. The Key light is orange directional soft on right above/in front of subject and the fill light is a weaker red directional on the lower left of subject.
Post work was done on Photoshop7.0
consisting of - bloom layer,
- highlight
- colour grade
- name tag
Groovy Badass
x1 [+]Sun, Jan 11
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