! REPORT
Madame Chocolat
3D Render by Belmontty"Madame chocolat"
An incandescent HDRI environment from Laticis Imagery, a mesh light by Elianeck, and various emitting objects were used. The base model is Genesis 9 with the human character by Colm Jackson, and the tone mapping was reduced to 1.3.
The steampunk elements, such as the legs, were done in Blender. Since the toes were incomplete, I chose to put boots on her (so she wouldn't be judged, lol). Post-production in Photoshop was kept to a minimum, only to refine the details of the face and the hat, as well as a minimal tone contrast. However, the raw render itself achieved that hue thanks to the beige panels, which projected that tone when the light bounced off them.
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An incandescent HDRI environment from Laticis Imagery, a mesh light by Elianeck, and various emitting objects were used. The base model is Genesis 9 with the human character by Colm Jackson, and the tone mapping was reduced to 1.3.
The steampunk elements, such as the legs, were done in Blender. Since the toes were incomplete, I chose to put boots on her (so she wouldn't be judged, lol). Post-production in Photoshop was kept to a minimum, only to refine the details of the face and the hat, as well as a minimal tone contrast. However, the raw render itself achieved that hue thanks to the beige panels, which projected that tone when the light bounced off them.
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