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A Sitting Lady (A Simulation With 3 Dresses)
3D Render by MjrkAs a base Victoria 8HD with another head, some morphs and different Textures by Exnem/RR, Jewelry by Rihannon, JW_Jewellry and a Ring by CAD-trends/sketchfab. In the first picture assie Outfit“ by WildDesigns with a texture from the set rocade Ray Shaders“ by 3D-GH Design, rimp Ponytail for G9" by FESoul. In the second picture estive Dress“ by A97 (?), "Delphi Hair" by Aprylish. In the third picture she is wearing the reamy Dress“ by Changelingchick and "London Side Braid“ by 3D Universe. This dress works usually quite well but in this case I had to repeat the simulation with doubled Gravity (> Simulation > Editor > Environment > Gravity) because the skirt refused to settle down and kept flapping up down in the middle. The only light source here is an HDRI from the set ASE Promo Light“
Thanks for looking!
Thanks for looking!
Nice series of simulations. I prefer the second and third pictures where the dress shaders accentuate the drape of the fabric. 
Good work!

Good work!
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Mjrk
Karma: 36,251
Mon, Jul 27Thanks! The texture in the second picture comes with the model, the texture in the third picture is from Fabiana's Velvet Textures (I forgot to mention that)
It's nice to see experimental work here. I like the number two version. It appears to me that the other dresses are pulled down too hard between the models' legs. If not for modesty, a dress would pull much tighter between her legs, or she would cross her legs, in my culture.
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Mjrk
You're absolutely right. I posed the figure from the viewpoint of the Portraitcamera with f=88, so the distances between objects seem to be shortened. If I look from the left side I would say her way of sitting there isn't very likely. But I wanted to pose her proudly and self reliant like men use to sit, not cross her legs again (like in many other pictures I made).
Apart from that: it's always the same with women in dresses in the 3D-world. In real life, a woman would straighten her dress before she sits down (I hope that is understandable in English?). And that isn't possible in an animation. At least not in DAZ-Studio. I try to get a similar effect by tilting the chair along the X-Axis and move it slowly under the figure during the simulation.Sometimes this helps.
Karma: 36,251
Wed, Jul 29
You're absolutely right. I posed the figure from the viewpoint of the Portraitcamera with f=88, so the distances between objects seem to be shortened. If I look from the left side I would say her way of sitting there isn't very likely. But I wanted to pose her proudly and self reliant like men use to sit, not cross her legs again (like in many other pictures I made).Apart from that: it's always the same with women in dresses in the 3D-world. In real life, a woman would straighten her dress before she sits down (I hope that is understandable in English?). And that isn't possible in an animation. At least not in DAZ-Studio. I try to get a similar effect by tilting the chair along the X-Axis and move it slowly under the figure during the simulation.Sometimes this helps.
I hope she doesn't hurt her ankle Lovely variations on the hairs and dresses.
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Mjrk
Karma: 36,251
Wed, Jul 29Yes, the position of her left foot is extreme (but very elegant) There are not many who can bent their foot like shown here.
A young ballerina possibly? But I haven't switched the limits off
A young ballerina possibly? But I haven't switched the limits off

Tenserknot
Karma: 10,371
Thu, Jul 30That is the key, is the pose can be done with limits=ON then that is possible in real life.







































