
3D Monthly News: SIGGRAPH 2025, Houdini 21, Blender for Tablets and Classic Games Return

Games That Learn: AI-Powered Gameplay That Adapts to Your Playstyle

Voxels In Gaming, Science And Art

How 3D Animation Changed Hollywood and the Future of Film

Roberto Digiglio on Creature and Character Design for Games and CGI

3D Monthly News: V-Ray for Blender, Wacom Android, Steam Censorship, AI Changes

A Low-Poly Revival: Why 3D Games Are Embracing Simpler Graphics Again

3D Fractals and What You Can Do With Them

ZBrush Sketchbooks and the Rise of Raw, Unfinished 3D Art as a Social Trend

Old 3D Tech That Just Won't Go Away

3D Monthly News: Maya, Blender 4.5, 3ds Max, C4D & 3DCoat Updates

The Current Movers and Shakers in 3D Game Design for 2025

A Wild Hunt for Foliage in Video Games

Miniature Worlds, Monumental Impact: The Rise of 3D Digital Dioramas

Revealing the Alien Blueprints of Roberto Digiglio’s Terragaster Lithovore

Understanding The Difference Between AI Tools and Generative AI

Choosing the Right 3D Technique in Game Design Through Form and Function

She’ll Take ZBrush Over Law Books Any Day: An Interview with Ida Faber

How To Create a Disintegration Effect in Blender

The Top 20 Greatest Arcade Games of All Time

How Animation and Feedback Shape the Player Experience

Do You Own A 3D Printer?

At What Pace Do You Think 3D Technology Is Advancing?

Do You Own and Use a VR Headset

The Handless Girl and Her Mechanical Grace in Gears by Leonardo Betancur Díaz

Collision Detection and Why Invisible Walls Need Careful Handling

Rene Mitchell-Lambert on Design Intent and Why Maya Works Out of the Box

3D Weekly News: AI Tools, LuxCoreRender Is Back, mGear’s Bridge to Unreal

Learning 3D Today: Are Tutorials Helping or Hindering Creativity?

Love Death + Robots Is Back… as Good as Ever?

