City Entrance Sign 3D Model

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Nitau |
| Published: | Aug 03, 2026 |
| Download Size: | 90.1 MB |
| Game Ready: | Yes |
| Polygons: | 959 |
| Vertices: | 930 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 1 |
| Likes: | 1 |
| Views: | 30 |
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City Entrance Sign 3D Model
Welcome Pineside City Entrance Sign
A stylized retro concrete welcome sign monument, perfect for game environments, architectural visualizations, and cinematic scenes.
What's Included
Model formats: FBX, OBJ, BLEND
Textures: 2K PBR (2048—2048) Albedo, Normal, Roughness, AO, Height
Material: Concrete (sand/beige tone)
Poly count: base -320 tris
text - 639
all - 959 (optimized, game-ready)
The text is a separate mesh and has its own textures and UV layout.
Physical size: Height 6,4 m
Length 6 m
Width 3,3 m
The text is a separate mesh and has its own textures and UV layout.
UV mapped: Yes, non-overlapping
Features
Clean topology, quad-based mesh
Modular design easy to rescale or modify
PBR-ready materials (works in UE5, Unity, Blender, Marmoset)
Neutral background renders included for portfolio use
Technical Notes
Origin point centered at base
Units: meters
No external plugins required
A stylized retro concrete welcome sign monument, perfect for game environments, architectural visualizations, and cinematic scenes.
What's Included
Model formats: FBX, OBJ, BLEND
Textures: 2K PBR (2048—2048) Albedo, Normal, Roughness, AO, Height
Material: Concrete (sand/beige tone)
Poly count: base -320 tris
text - 639
all - 959 (optimized, game-ready)
The text is a separate mesh and has its own textures and UV layout.
Physical size: Height 6,4 m
Length 6 m
Width 3,3 m
The text is a separate mesh and has its own textures and UV layout.
UV mapped: Yes, non-overlapping
Features
Clean topology, quad-based mesh
Modular design easy to rescale or modify
PBR-ready materials (works in UE5, Unity, Blender, Marmoset)
Neutral background renders included for portfolio use
Technical Notes
Origin point centered at base
Units: meters
No external plugins required




















