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Republic P-47D Thunderbolt - Chickenbones 3D Model

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3D Model by panaristi|
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones 3D Model
$100.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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panaristi
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Karma: 7,531|Joined: 2020|

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Republic P-47D Thunderbolt - Chickenbones 3D Model

Republic P-47D Thunderbolt - Chickenbones - 346th FS - 350th FG - Italy - 1944

Originally modelled in cinema4D. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials.

Features:
- Alternative Equipment: An additional Rocket-Launcher - Droptank or M65 Bomb
- Inside scene: - model - 24 textures, 2 materials, 1 alphamap
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.

- Phong shading interpolation / Smoothing - 35

-The files contains seperate parts for a Flying and a Standing-Version

- NOTE - In obj, lwo and fbx the Alphamap for the propellor (Run_Alpha) in the fly-version must manually load in the Materialcanal / Opacitycanal.

- c4d R16
- Polygones - 150725 Vertices - 105219 - 30 Objects
- 24 textures - 2 materials - 1 alpha-map

- obj File - lwo file - fbx - File Version 2010
processing
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