
Republic P-47D Thunderbolt - Chickenbones 3D Model

Not Rated Yet




















! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Statistics
Favorites: | 3 |
Likes: | 0 |
Views: | 110 |
Item Ratings

Not Rated Yet
Republic P-47D Thunderbolt - Chickenbones 3D Model
Republic P-47D Thunderbolt - Chickenbones - 346th FS - 350th FG - Italy - 1944
Originally modelled in cinema4D. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials.
Features:
- Alternative Equipment: An additional Rocket-Launcher - Droptank or M65 Bomb
- Inside scene: - model - 24 textures, 2 materials, 1 alphamap
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Phong shading interpolation / Smoothing - 35
-The files contains seperate parts for a Flying and a Standing-Version
- NOTE - In obj, lwo and fbx the Alphamap for the propellor (Run_Alpha) in the fly-version must manually load in the Materialcanal / Opacitycanal.
- c4d R16
- Polygones - 150725 Vertices - 105219 - 30 Objects
- 24 textures - 2 materials - 1 alpha-map
- obj File - lwo file - fbx - File Version 2010
Originally modelled in cinema4D. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials.
Features:
- Alternative Equipment: An additional Rocket-Launcher - Droptank or M65 Bomb
- Inside scene: - model - 24 textures, 2 materials, 1 alphamap
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Phong shading interpolation / Smoothing - 35
-The files contains seperate parts for a Flying and a Standing-Version
- NOTE - In obj, lwo and fbx the Alphamap for the propellor (Run_Alpha) in the fly-version must manually load in the Materialcanal / Opacitycanal.
- c4d R16
- Polygones - 150725 Vertices - 105219 - 30 Objects
- 24 textures - 2 materials - 1 alpha-map
- obj File - lwo file - fbx - File Version 2010