Paintball Field Modular Pack 74 Textured Environment Asset 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | VTR3D |
| Published: | Oct 05, 2026 |
| Download Size: | 6.3 GB |
| Game Ready: | Yes |
| Polygons: | 155,509 |
| Vertices: | 157,328 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Likes: | 0 |
| Views: | 77 |
Item Ratings

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Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Build outdoor paintball arenas, training areas and improvised combat environments with 74 textured modular assets.
The library includes walls and covers, gates and fencing, watchtowers and platforms, pallets and crates, barrels and cable reels, field signs, safety barriers and supporting props. Wooden, painted metal, concrete, fabric and rubber surfaces give the environment a worn outdoor character.
TECHNICAL DETAILS
74 asset entries, including geometry variants and surface/decal items. 157,328 source vertices; 155,509 source polygons; 307,614 triangles across the unique library. Individual meshes range from 2 to 23,620 triangles. Texture sets are 2048 x 2048 PNGs. FBX and OBJ delivery meshes are triangulated and retain source UV0 and pivots. Some assets intentionally use alpha cards; do not interpret every asset as a closed volume.
The Blender project includes the assembled arena, catalogue, white studio and wireframe scenes, plus presentation cameras. The commercial field contains 92 asset instances. Blender presentation ground, grass and lighting are not part of the 74-asset count and are not included as engine terrain systems.
UNITY VERSION
Prepared for Unity 6.3 LTS / URP 17.3.0. Includes individual prefabs, materials, static non-convex mesh colliders and catalogue/field demonstration scenes. Native Built-in and HDRP materials are not included.
UNREAL VERSION
Prepared for Unreal Engine 5.5.4. Includes individual static meshes, material instances, collision and demonstration maps. The assembled field demonstration is a combined presentation mesh; modular parts are supplied separately.
MAPS AND LIMITATIONS
Source maps: Base Color, Roughness, Metallic, OpenGL Normal, Height, Emissive and Opacity. Height is already represented in the exported normal and is not connected as displacement. Unity uses a metallic/smoothness packed texture. Unreal uses DirectX normals and ORM with neutral white occlusion; no baked AO is supplied. No gameplay, weapons, characters, animations, rigs or LOD chains are included. Tested in Windows editors; no console/mobile performance certification.
The library includes walls and covers, gates and fencing, watchtowers and platforms, pallets and crates, barrels and cable reels, field signs, safety barriers and supporting props. Wooden, painted metal, concrete, fabric and rubber surfaces give the environment a worn outdoor character.
TECHNICAL DETAILS
74 asset entries, including geometry variants and surface/decal items. 157,328 source vertices; 155,509 source polygons; 307,614 triangles across the unique library. Individual meshes range from 2 to 23,620 triangles. Texture sets are 2048 x 2048 PNGs. FBX and OBJ delivery meshes are triangulated and retain source UV0 and pivots. Some assets intentionally use alpha cards; do not interpret every asset as a closed volume.
The Blender project includes the assembled arena, catalogue, white studio and wireframe scenes, plus presentation cameras. The commercial field contains 92 asset instances. Blender presentation ground, grass and lighting are not part of the 74-asset count and are not included as engine terrain systems.
UNITY VERSION
Prepared for Unity 6.3 LTS / URP 17.3.0. Includes individual prefabs, materials, static non-convex mesh colliders and catalogue/field demonstration scenes. Native Built-in and HDRP materials are not included.
UNREAL VERSION
Prepared for Unreal Engine 5.5.4. Includes individual static meshes, material instances, collision and demonstration maps. The assembled field demonstration is a combined presentation mesh; modular parts are supplied separately.
MAPS AND LIMITATIONS
Source maps: Base Color, Roughness, Metallic, OpenGL Normal, Height, Emissive and Opacity. Height is already represented in the exported normal and is not connected as displacement. Unity uses a metallic/smoothness packed texture. Unreal uses DirectX normals and ORM with neutral white occlusion; no baked AO is supplied. No gameplay, weapons, characters, animations, rigs or LOD chains are included. Tested in Windows editors; no console/mobile performance certification.




















