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Paintball Field Modular Pack 74 Textured Environment Asset 3D Model

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Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
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Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
Paintball Field Modular Pack 74 Textured Environment Asset 3D Model
$39.90
$35.91

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1d : 12h : 7m : 58s
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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VTR3D
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Karma: 1,389|Joined: 2025|

I'm a 3D artist specialized in creating realistic, sci-fi, and fantasy characters and assets, optimized for engines like Unreal Engine and Unity. My models are built with performance and visual fidelity in mind, making them ideal for games, cinematics, and interactive projects.

I use 3ds Max, ZBrush, and CC4 for modeling, sculpting, rigging, and finalizing characters.

Clean topology
Low poly models (~30k polygons)
Rigged models ready for animation
FBX exports with organized structure
Compatible with commercial and personal projects
Delivered with attention to detail and production-ready organization

I work with precision and dedication to deliver assets that streamline your workflow and elevate the quality of your project. Check out my available packs and collections — guaranteed quality.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Paintball Field Modular Pack 74 Textured Environment Asset 3D Model

Build outdoor paintball arenas, training areas and improvised combat environments with 74 textured modular assets.

The library includes walls and covers, gates and fencing, watchtowers and platforms, pallets and crates, barrels and cable reels, field signs, safety barriers and supporting props. Wooden, painted metal, concrete, fabric and rubber surfaces give the environment a worn outdoor character.

TECHNICAL DETAILS
74 asset entries, including geometry variants and surface/decal items. 157,328 source vertices; 155,509 source polygons; 307,614 triangles across the unique library. Individual meshes range from 2 to 23,620 triangles. Texture sets are 2048 x 2048 PNGs. FBX and OBJ delivery meshes are triangulated and retain source UV0 and pivots. Some assets intentionally use alpha cards; do not interpret every asset as a closed volume.

The Blender project includes the assembled arena, catalogue, white studio and wireframe scenes, plus presentation cameras. The commercial field contains 92 asset instances. Blender presentation ground, grass and lighting are not part of the 74-asset count and are not included as engine terrain systems.

UNITY VERSION
Prepared for Unity 6.3 LTS / URP 17.3.0. Includes individual prefabs, materials, static non-convex mesh colliders and catalogue/field demonstration scenes. Native Built-in and HDRP materials are not included.

UNREAL VERSION
Prepared for Unreal Engine 5.5.4. Includes individual static meshes, material instances, collision and demonstration maps. The assembled field demonstration is a combined presentation mesh; modular parts are supplied separately.

MAPS AND LIMITATIONS
Source maps: Base Color, Roughness, Metallic, OpenGL Normal, Height, Emissive and Opacity. Height is already represented in the exported normal and is not connected as displacement. Unity uses a metallic/smoothness packed texture. Unreal uses DirectX normals and ORM with neutral white occlusion; no baked AO is supplied. No gameplay, weapons, characters, animations, rigs or LOD chains are included. Tested in Windows editors; no console/mobile performance certification.
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