Supermarket Grocery Props - 29 Textured Products 3D Model

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | VTR3D |
| Published: | Sep 22, 2026 |
| Download Size: | 2.8 GB |
| Game Ready: | Yes |
| Polygons: | 10,964 |
| Vertices: | 5,686 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 12 |
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Supermarket Grocery Props - 29 Textured Products 3D Model
Stock your next store, kitchen or survival-game scene with a compact collection of everyday grocery products.
Supermarket Grocery Props contains 29 textured product variants across six shape families: six cereal boxes, four cans, four jars, seven snack bags, three beverage cartons and five bottles. Use the included variants to add variety to shelves, counters and inventory displays.
Each product has assigned materials, a UV map, real-world scale and a bottom-center pivot. Base Color textures are 2048 x 2048 pixels. Geometry ranges from 12 to 572 triangles per product. The complete 29-product library totals 10,964 triangles and 5,686 source vertices.
The count of 29 refers to textured product variants, not 29 unrelated base shapes. These are static props: no rigs, animations, interaction scripts or LOD chains are included.
UNITY VERSION
29 prefabs with assigned URP Lit materials and box colliders; 29 FBX models; 29 product materials; 87 PNG texture inputs (Base Color, Normal, MetallicSmoothness); one ProductOverview demo scene and optional URP settings. Tested in Unity 6.3 LTS 6000.3.24f1 with URP 17.3.0 on Windows. Requires URP; native Built-in and HDRP materials are not included. The full Blender store environment is not part of the Unity package.
UNREAL VERSION
29 Static Mesh assets, 29 material instances, a shared master material, simple collisions and the ProductOverview demo map. Tested in Unreal Engine 5.5.4 on Windows. Materials use Base Color, DirectX normals and ORM masks. The full Blender store environment is not included as an Unreal level.
INTERCHANGE / BLENDER VERSION
Individual FBX, OBJ/MTL and GLB files, textures, a packed Blender product library and a separate Blender studio/store presentation project. GLB textures are embedded. Keep FBX/OBJ folder structures intact so relative texture paths resolve. OBJ shader support depends on the importer.
TECHNICAL NOTES
Source topology is mixed: quads, triangles and some n-gons. Engine rendering triangulates the meshes; source vertex counts can differ from GPU vertices split at UV seams and hard edges.
One 0-1 UV set per product; no UDIMs. No positive-area overlap was detected on 26 products. Apple Juice, Low Fat Milk and Orange Juice have small UV overlaps, totaling approximately 0.047% of the UV square per carton in the pairwise intersection test. Do not describe the whole set as non-overlapping UVs. Dedicated baked-lightmap UVs are not claimed.
No source AO bake is supplied; the AO channel in packed masks is neutral white. Existing source maps are included where available; no extra maps were generated for packaging. Native opaque materials do not reproduce the slight transmission of the source Fruit Punch material.
Full store renders are Blender presentation examples. Shelving, checkout and complete store dressing are not included in the Unity/Unreal product packages. Platform-specific content is listed above.
Supermarket Grocery Props contains 29 textured product variants across six shape families: six cereal boxes, four cans, four jars, seven snack bags, three beverage cartons and five bottles. Use the included variants to add variety to shelves, counters and inventory displays.
Each product has assigned materials, a UV map, real-world scale and a bottom-center pivot. Base Color textures are 2048 x 2048 pixels. Geometry ranges from 12 to 572 triangles per product. The complete 29-product library totals 10,964 triangles and 5,686 source vertices.
The count of 29 refers to textured product variants, not 29 unrelated base shapes. These are static props: no rigs, animations, interaction scripts or LOD chains are included.
UNITY VERSION
29 prefabs with assigned URP Lit materials and box colliders; 29 FBX models; 29 product materials; 87 PNG texture inputs (Base Color, Normal, MetallicSmoothness); one ProductOverview demo scene and optional URP settings. Tested in Unity 6.3 LTS 6000.3.24f1 with URP 17.3.0 on Windows. Requires URP; native Built-in and HDRP materials are not included. The full Blender store environment is not part of the Unity package.
UNREAL VERSION
29 Static Mesh assets, 29 material instances, a shared master material, simple collisions and the ProductOverview demo map. Tested in Unreal Engine 5.5.4 on Windows. Materials use Base Color, DirectX normals and ORM masks. The full Blender store environment is not included as an Unreal level.
INTERCHANGE / BLENDER VERSION
Individual FBX, OBJ/MTL and GLB files, textures, a packed Blender product library and a separate Blender studio/store presentation project. GLB textures are embedded. Keep FBX/OBJ folder structures intact so relative texture paths resolve. OBJ shader support depends on the importer.
TECHNICAL NOTES
Source topology is mixed: quads, triangles and some n-gons. Engine rendering triangulates the meshes; source vertex counts can differ from GPU vertices split at UV seams and hard edges.
One 0-1 UV set per product; no UDIMs. No positive-area overlap was detected on 26 products. Apple Juice, Low Fat Milk and Orange Juice have small UV overlaps, totaling approximately 0.047% of the UV square per carton in the pairwise intersection test. Do not describe the whole set as non-overlapping UVs. Dedicated baked-lightmap UVs are not claimed.
No source AO bake is supplied; the AO channel in packed masks is neutral white. Existing source maps are included where available; no extra maps were generated for packaging. Native opaque materials do not reproduce the slight transmission of the source Fruit Punch material.
Full store renders are Blender presentation examples. Shelving, checkout and complete store dressing are not included in the Unity/Unreal product packages. Platform-specific content is listed above.




















