Blossoming Sakura High Poly 01 3D Model

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Blossoming Sakura High Poly 01 3D Model
Blossoming Sakura High Poly 01
MODELS:
- Height: 6.47 m
- Units: Centimeters
- Levels of Detail (LOD): 2 levels
- Opacity maps used
- Ready for close-up renders
- Polygon Count:
LOD1 – 1,017,478 polygons
LOD0 – 1,866,523 polygons
- Vertex Count:
LOD1 – 2,631,663 vertices
LOD0 – 2,914,675 vertices
*********************************
TEXTURES:
– 4096 x 4096 PNG format for bark
– 2048 x 2048 PNG format for flowers with opacity map
****************************
PRESENTATION IMAGES:
All preview images rendered using Chaos Vantage
****************************
FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- 3ds Max 2016 with Corona materials (Metal/Roughness)
- 3ds Max 2019 with Physical materials (Metal/Roughness)
- FBX
Please note that FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, reassign the normal map in your preferred render engine and set the gamma value to 1.0.
Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.
For Corona Renderer, it is recommended to use version 7 or higher, as it introduced the Corona Physical Material with full support for the PBR metalness/roughness workflow.
MODELS:
- Height: 6.47 m
- Units: Centimeters
- Levels of Detail (LOD): 2 levels
- Opacity maps used
- Ready for close-up renders
- Polygon Count:
LOD1 – 1,017,478 polygons
LOD0 – 1,866,523 polygons
- Vertex Count:
LOD1 – 2,631,663 vertices
LOD0 – 2,914,675 vertices
*********************************
TEXTURES:
– 4096 x 4096 PNG format for bark
– 2048 x 2048 PNG format for flowers with opacity map
****************************
PRESENTATION IMAGES:
All preview images rendered using Chaos Vantage
****************************
FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- 3ds Max 2016 with Corona materials (Metal/Roughness)
- 3ds Max 2019 with Physical materials (Metal/Roughness)
- FBX
Please note that FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, reassign the normal map in your preferred render engine and set the gamma value to 1.0.
Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.
For Corona Renderer, it is recommended to use version 7 or higher, as it introduced the Corona Physical Material with full support for the PBR metalness/roughness workflow.

















