Lit preview
Move the mouse over it to move the lightOpen a base normal map to start.


Open a base normal map to start.
Each map's convention is detected when it is opened; mixed OpenGL and DirectX maps are combined correctly. Details repeat across the base, so they should be tileable. Everything runs in your browser; nothing is uploaded.
Layering surface details—like adding micro-scratches, fabric weaves, or pores to a base normal map—requires more than just simple image overlays. Simply setting a normal map layer to "overlay" or "multiply" in Photoshop destroys the delicate blue channel math, resulting in broken lighting and black artifacts. Our Normal Map Combiner is built specifically to solve this problem for 3D texture artists.
Using industry-standard mathematical blending algorithms (such as Reoriented Normal Mapping or RNM), this tool allows you to merge a base normal map with a detail normal map seamlessly. Preserve the precise vector data of both textures, ensuring your light behaves realistically as it travels across complex surfaces. Whether you are detailing character skin, distressing metal, or adding grain to leather, our normal map blender ensures flawless, high-fidelity texture merging.