Preview
Preparing the lighting…
Drag to turn, scroll or pinch to zoom, double-click to reset.


Preparing the lighting…
Drag to turn, scroll or pinch to zoom, double-click to reset.
Rendered with the metal/roughness PBR model game engines and renderers share (GGX specular, image-based lighting, ACES tone mapping), so a material should look much as it will in Unreal, Unity, Blender or Substance. Everything runs in your browser; your maps are never uploaded.
Validating your materials before exporting them to a heavy software package or game engine saves countless hours of iteration. Our PBR Material Previewer is a lightweight, browser-based 3D viewer that allows you to load and inspect your albedo, normal, roughness, metallic, and AO maps together on a 3D mesh.
With our real-time WebGL renderer, you can rotate the light source, swap out HDRI environment maps, and view your material under various lighting conditions to ensure it holds up perfectly from every angle. Whether you are a freelance texture artist looking to quickly verify a substance export, or a developer checking downloaded assets, this material viewer provides immediate visual feedback to ensure your PBR workflow is entirely physically accurate.