
Basketball Court 3D Model

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Behr Bros. GmbH offers digital asset creation / 3D scanning services / Class-A Surface modeling.
We are devoted to producing high quality digital imagery and 3D models. To achieve this objective, by creating remarkable pictures and amazing models, we combine the most advanced technology and world-class creative talent.
We are devoted to producing high quality digital imagery and 3D models. To achieve this objective, by creating remarkable pictures and amazing models, we combine the most advanced technology and world-class creative talent.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Basketball Court 3D Model
Basketballcourt 3D model
Complete basketball-arena with tribune, seats, tables, backstops, advertisment-boards and ball. The modeled backstop is the institutional NBA/FIBA basketball-backstop Schelde Super Sam 10. Textures for NBA-court, NCAA-court and Olympic-court are included as tga, eps and Adobe Illustrator file.
Max Format:
Complete Arena has 1094834 Polygons
The backstop, ball, table and seats are saved seperatly with meshsmooth applied. Just use the Named Selection Set meshsmooth to select the SubD objects. Backstop resolution at meshsmooth level 0 10426 Polygons. Ball resolution at meshsmooth level 0 1230 Polygons. Table and seats resolution at meshsmooth level 0 1018 Polygons.
Obj Format:
Complete Arena has 553389 Polygons
The backstop, ball, table and seats are saved seperatly in 3 different resolutions. Backstop resolution ranging from 8019 to 91351 Polygons. Ball resolution ranging from 1230 to 18080 Polygons. Table and seats resolution ranging from 864 to 10818 Polygons. The lowest poly-version is the SubD. hull. So you can use it easily as SubD in Maya/XSI or any Programms supporting SubD.
3ds Format:
Complete Arena has 1078814 Polygons
The backstop, ball, table and seats are saved seperatly in 3 different resolutions. Backstop resolution ranging from 15826 to 182702 Polygons. Ball resolution ranging from 2060 to 36160 Polygons. Table and seats resolution ranging from 1664 to 21596 Polygons.
Previews rendered in XSI.
Complete basketball-arena with tribune, seats, tables, backstops, advertisment-boards and ball. The modeled backstop is the institutional NBA/FIBA basketball-backstop Schelde Super Sam 10. Textures for NBA-court, NCAA-court and Olympic-court are included as tga, eps and Adobe Illustrator file.
Max Format:
Complete Arena has 1094834 Polygons
The backstop, ball, table and seats are saved seperatly with meshsmooth applied. Just use the Named Selection Set meshsmooth to select the SubD objects. Backstop resolution at meshsmooth level 0 10426 Polygons. Ball resolution at meshsmooth level 0 1230 Polygons. Table and seats resolution at meshsmooth level 0 1018 Polygons.
Obj Format:
Complete Arena has 553389 Polygons
The backstop, ball, table and seats are saved seperatly in 3 different resolutions. Backstop resolution ranging from 8019 to 91351 Polygons. Ball resolution ranging from 1230 to 18080 Polygons. Table and seats resolution ranging from 864 to 10818 Polygons. The lowest poly-version is the SubD. hull. So you can use it easily as SubD in Maya/XSI or any Programms supporting SubD.
3ds Format:
Complete Arena has 1078814 Polygons
The backstop, ball, table and seats are saved seperatly in 3 different resolutions. Backstop resolution ranging from 15826 to 182702 Polygons. Ball resolution ranging from 2060 to 36160 Polygons. Table and seats resolution ranging from 1664 to 21596 Polygons.
Previews rendered in XSI.
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