! REPORT
SoftBody Simulation Plugin
AI-Enhanced 3D Render by intenzoSoftBody Simulation adds soft tissue inside Daz Studio. You mark the area yourself: belly, chest, hips, glutes, or any other part of the figure. While the figure is posed or played on the timeline, that area lags behind the pose, springs back, and sags under gravity.
The skeleton stays in place. Bones remain bones. The plug-in moves the surface on top of the pose you already set, so a breath, a step, a bend, or a move across the scene shows up in the soft tissue and not only in the joints.
A normal morph stores one finished shape. Here the shape is recalculated while you move the figure. No second application is required. The region runs in the Daz viewport.
The skeleton stays in place. Bones remain bones. The plug-in moves the surface on top of the pose you already set, so a breath, a step, a bend, or a move across the scene shows up in the soft tissue and not only in the joints.
A normal morph stores one finished shape. Here the shape is recalculated while you move the figure. No second application is required. The region runs in the Daz viewport.
What's the difference between this and "BounceWiggle Plugin"? It seems like "SoftBody Simulation Plugin" offers more customization. Is there a plugin for clothing and jewelry like necklace or earrings to turn a non-dforce clothing/accessories react to physics, or just turn partial sections like the borders and edges of shoulder drape or bottoms section of a long loin cloth or a flag react to gravity and wind?
REPLY
! REPORT
intenzo
Karma: 8,309
Tue, Oct 13WiggleBone works with bone physics, and SoftBody works with mesh physics..
intenzo
Karma: 8,309
Tue, Oct 13SoftBody plugin allows you to select simulation regions that are not tied to bones, and a different mathematical model is used to stimulate physics. Genesis models, for example, have no bones for the buttocks or abdomen, and this plugin allows you to stimulate the physics of these areas.

















































