! REPORT
Turtleneck Longsleeved Info
3D Render by Pushee-RiThis main promo was inspired by a photograph of Burt Lancaster taken when he visited the port of Hamburg (Germany) ... wearing a turtleneck.
The following information can also be accessed from the installed project.
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The activated dForce modifier is not mandatory, but optional. You can also use the object without simulation. However, in some cases, a dForce simulation ensures a better fit for the 3D clothing.
DFORCE BEHAVIOR
All three material presets also include options for controlling the basic simulation behavior. There are two additional simulation behavior presets available. You can find them here: Materials -> Iray -> Turtleneck -> Simulation Behavior
Assign the simulation presets as usual (material), start the simulation, and then assign the desired material preset.
CORRECTIVE MORPH
I have added a morph that allows you to slightly raise the bottom edge of the object (Bottom Raise). You can find the morph here:
Parameters pane -> Morphs -> Bottom Raise
PUSH MORPHS
I tested the object with several models in various poses, but poke throughs are still possible. Therefore, I added a few additional Push morphs that can help minimize any poke throughs that may occur. Parameters pane -> Morphs -> Push ...
TIP: You can also use these Push Morphs together with the Simulation Presets to influence the draping of the object.
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Enjoy
The following information can also be accessed from the installed project.
-------------------------
The activated dForce modifier is not mandatory, but optional. You can also use the object without simulation. However, in some cases, a dForce simulation ensures a better fit for the 3D clothing.
DFORCE BEHAVIOR
All three material presets also include options for controlling the basic simulation behavior. There are two additional simulation behavior presets available. You can find them here: Materials -> Iray -> Turtleneck -> Simulation Behavior
Assign the simulation presets as usual (material), start the simulation, and then assign the desired material preset.
CORRECTIVE MORPH
I have added a morph that allows you to slightly raise the bottom edge of the object (Bottom Raise). You can find the morph here:
Parameters pane -> Morphs -> Bottom Raise
PUSH MORPHS
I tested the object with several models in various poses, but poke throughs are still possible. Therefore, I added a few additional Push morphs that can help minimize any poke throughs that may occur. Parameters pane -> Morphs -> Push ...
TIP: You can also use these Push Morphs together with the Simulation Presets to influence the draping of the object.
-------------------------
Enjoy
