Latest Topics
1
How Do You Mostly Use Daz Studio?
2
How to Turn a KIRI Engine 3DGS Scan Into a Game-Ready Asset
3
3D Gaussian Splatting: Expert Insights from Michael Rubloff
4
3D & CG Events Calendar Now Available on RenderHub
5
KIRI Engine 4.2 Introduces 3DGS to Mesh 3.0 with Major Quality Improvements
6
Top Feature Requests Daz Studio Users Are Asking for in 2026
7
What's Your Favorite Gaming Genre?
8
Daz Studio Spotlights: Quick and Easy Tips for Beginners
Subscribe
How Do You Mostly Use Daz Studio?
Aug 03, 2026
1

0
1Article by RenderHub
Are You Customizing Characters or Scenes in Daz Studio?
We recently asked the RenderHub community a simple question: How do you mostly use Daz Studio?
With over 1,200 votes, the results are in, and they highlight an interesting split in how modern 3D artists are utilizing one of the industry's most popular platforms.
The Results:
| Poll Results: | |
| As a character customizer/creator | 47% |
| As a scene customizer/creator | 40% |
| I don't use Daz Studio | 14% |
| 1221 people responded to this poll. | |
Let's break down what these numbers actually mean for the 3D ecosystem.
The Character Creators (47%)
It's no surprise that character customization took the top spot. Daz Studio has long been the undisputed king of rapid digital human creation. The Genesis platform allows artists to dial in highly specific morphs, mix and match genetics, and immediately apply incredibly complex rigging and textures.
What's driving this? It's largely about workflow efficiency. Many users aren't keeping these characters in Daz Studio. They are utilizing tools like Face Transfer 2 (one of the platform's top-selling tools in 2026) and exporting these custom figures into Unreal Engine, Unity, or Blender. Why build a complex human rig from scratch when you can generate a high-quality base in minutes and spend your time on the finer details in your software of choice?
The Scene Builders (40%)
While characters took the crown, a massive 40% of you are using Daz Studio as a full-fledged scene creation tool. This makes total sense given the sheer volume of high-quality environmental assets, props, and lighting setups available.
With the recent launch of Daz Studio 6 in June, scene building has received a workflow boost.
- Faster Loading: Daz Studio 6 introduced background texture loading, meaning you can start posing and organizing your scene while the heavy textures load behind the scenes.
- Asset Management: For users managing large libraries, the new Content Library views, custom labels, and EZFinder compatibility are exactly what scene builders needed.
- Viewport Performance: The viewport updates in the latest release are designed specifically to handle those massive, multi-character environments.
It's clear that a huge portion of the community isn't just treating Daz as an export hub; they are framing the final shot, utilizing Iray, and hitting render right there in the software.
The Outsiders (14%)
Finally, 14% of the respondents don't use Daz Studio at all. This highlights the diversity of the 3D community. Whether you are purely sculpting in ZBrush, modeling hard-surface assets in Blender, or relying entirely on procedural generation, there are countless ways to create outside of the Daz ecosystem.
Finally, 14% of the respondents don't use Daz Studio at all. This highlights the diversity of the 3D community. Whether you are purely sculpting in ZBrush, modeling hard-surface assets in Blender, or relying entirely on procedural generation, there are countless ways to create outside of the Daz ecosystem.
Where do you fall? If you are part of the 47% building characters, where are those characters ending up? If you are building scenes, how are the new Daz Studio 6 tools changing your workflow? Let us know in the comments below!
Subscribe













