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Top 10 Procedural 3D Generation Tools

How Francisque Facon Built a Career in 3D Character Art

3D Filmmaking: Groundbreaking or Limiting Creativity?

Balancing Realism and Style in Character Art with Mayank Tomar

RenderHub @ SIGGRAPH 2025

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Making It Cinematic: How to Achieve a Filmic Look in 3D

Heather Courage on Character Art, Concept Translation, and Community

How 3D Printing is Shaping Exploration Beyond Earth

RedshadesTD Interview on the Art of Anime Inspired Mecha Design

3D Monthly News: SIGGRAPH 2025, Houdini 21, Blender for Tablets and Classic Games Return

Games That Learn: AI-Powered Gameplay That Adapts to Your Playstyle

Voxels In Gaming, Science And Art

How 3D Animation Changed Hollywood and the Future of Film

Roberto Digiglio on Creature and Character Design for Games and CGI

3D Monthly News: V-Ray for Blender, Wacom Android, Steam Censorship, AI Changes

A Low-Poly Revival: Why 3D Games Are Embracing Simpler Graphics Again

3D Fractals and What You Can Do With Them

ZBrush Sketchbooks and the Rise of Raw, Unfinished 3D Art as a Social Trend

Old 3D Tech That Just Won't Go Away

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The Current Movers and Shakers in 3D Game Design for 2025

Is There Enough Government Regulation On AI?

A Wild Hunt for Foliage in Video Games

Miniature Worlds, Monumental Impact: The Rise of 3D Digital Dioramas

Revealing the Alien Blueprints of Roberto Digiglio’s Terragaster Lithovore








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