! REPORT
Awakening
3D Render by DustRiderWoohoo ... I was actually able to find enough time to complete an entry for the contest!!
Story:
Sevenly stood in the half lit corridor, very aware of the constant rhythm of her synthetic heartbeat. She had been built for precision, for missions that required a mind that is both human, and beyond human. But no engineer had anticipated the quiet ache she felt when she looked at her reflection in the polished steel walls. The braids woven through her hair, the glowing sigil on her brow, the seamless armor of her arms. All of this told a story she was still learning to read, a story that was becoming more human than machine.
Tonight, she waited for a signal that hadn’t yet come, listening to the distant clatter of gears and the whisper of coolant lines running beneath the floor. She wasn’t afraid. Fear had been engineered out of her. but she did feel something adjacent to it, something like anticipation. Sevenly knew she was on the edge of a choice that would define her: remain the perfect creation she was designed to be, or step into the unknown and become something entirely her own.
And as the lights flickered, casting shifting shadows across her mechanical frame, she realized the truth humming quietly inside her circuits: destiny wasn’t hard coded, it was reasoned and claimed.
General Info:
The character/image was inspire by a new purchase - Sevenly HD for Genesis 9 and Sevenly Braid Hair for Genesis 9 by Chrryt at DAZ3D. The character in the image (the retains the original base/inspirations name) is base on Sevenly HD, with some additional morphs to change her shape and her face a bit (more hour glass figure and larger eyes and just a touch of toon). I adjusted her shaders a bit to make her skin slightly darker, added the cyber limbs Cyber Augments for G9), and a dirt geoshell for a touch of grime (Skin Effect Dirt 2 for G9 by Aeon Soul). Her "outfit" is AlphaKini Future for G3F by Aeol Soul with modified texture maps and shaders to match the Cyber Augments colors and surface properties. The environment is The Rift by Stonemason. The lighting is provided by the lights that are a part of the environment, the DS default HDRI, and several spot lights. I also added one some colored "steam" from Jepes SteamZ to give a bit more mood and color to the environment.
Post work was very minimal, I added vignette, a bit of unsharp mask, and a touch of Light Glow with G'MIC-Qt in Gimp. Oh, I also added the sig using Gimp.
I wasn't sure which of the views I was going use, I liked all three of the "close up" views. I rendered all three so I could chose the one I likes best after post work. The 4th full character view was added just for reference foe the full wireframe view of the scene.
Thanks for stopping by! Oh, please be sure to right click on the image, select "open in new tab" and zoom to full resolution (it's rendered a 4K).
Edit 6/26/26: Opps, her hair was poking through her shoulder. I'm not sure how I missed it. I've replaced the entry image with a fixed version. hopefully I can get the additional supporting images re-done before entries end. Update: Thanks to the "spot Render Tool" I was able to update the rest up the images.
Story:
Sevenly stood in the half lit corridor, very aware of the constant rhythm of her synthetic heartbeat. She had been built for precision, for missions that required a mind that is both human, and beyond human. But no engineer had anticipated the quiet ache she felt when she looked at her reflection in the polished steel walls. The braids woven through her hair, the glowing sigil on her brow, the seamless armor of her arms. All of this told a story she was still learning to read, a story that was becoming more human than machine.
Tonight, she waited for a signal that hadn’t yet come, listening to the distant clatter of gears and the whisper of coolant lines running beneath the floor. She wasn’t afraid. Fear had been engineered out of her. but she did feel something adjacent to it, something like anticipation. Sevenly knew she was on the edge of a choice that would define her: remain the perfect creation she was designed to be, or step into the unknown and become something entirely her own.
And as the lights flickered, casting shifting shadows across her mechanical frame, she realized the truth humming quietly inside her circuits: destiny wasn’t hard coded, it was reasoned and claimed.
General Info:
The character/image was inspire by a new purchase - Sevenly HD for Genesis 9 and Sevenly Braid Hair for Genesis 9 by Chrryt at DAZ3D. The character in the image (the retains the original base/inspirations name) is base on Sevenly HD, with some additional morphs to change her shape and her face a bit (more hour glass figure and larger eyes and just a touch of toon). I adjusted her shaders a bit to make her skin slightly darker, added the cyber limbs Cyber Augments for G9), and a dirt geoshell for a touch of grime (Skin Effect Dirt 2 for G9 by Aeon Soul). Her "outfit" is AlphaKini Future for G3F by Aeol Soul with modified texture maps and shaders to match the Cyber Augments colors and surface properties. The environment is The Rift by Stonemason. The lighting is provided by the lights that are a part of the environment, the DS default HDRI, and several spot lights. I also added one some colored "steam" from Jepes SteamZ to give a bit more mood and color to the environment.
Post work was very minimal, I added vignette, a bit of unsharp mask, and a touch of Light Glow with G'MIC-Qt in Gimp. Oh, I also added the sig using Gimp.
I wasn't sure which of the views I was going use, I liked all three of the "close up" views. I rendered all three so I could chose the one I likes best after post work. The 4th full character view was added just for reference foe the full wireframe view of the scene.
Thanks for stopping by! Oh, please be sure to right click on the image, select "open in new tab" and zoom to full resolution (it's rendered a 4K).
Edit 6/26/26: Opps, her hair was poking through her shoulder. I'm not sure how I missed it. I've replaced the entry image with a fixed version. hopefully I can get the additional supporting images re-done before entries end. Update: Thanks to the "spot Render Tool" I was able to update the rest up the images.
I really like this one, and like the character (have bought it, have yet to use it), my fear is the rules...
"Final rendered image of a completely original and sexy 3D robot specifically made for this contest",
Even though, brilliant work.
"Final rendered image of a completely original and sexy 3D robot specifically made for this contest",
Even though, brilliant work.
REPLY
! REPORT
Thanks so much, I really appreciate your comments!
She is a great figure/character, definitely worth what I paid for her. You should definitely take her for a spin.
I was a bit hesitant to buy her because I felt that some of her features/attributes were a bit too extreme (like most of the figures from Chrryt). But she also had some unique qualities that I really liked, so I purchased her with the idea that I could "soften" her up a bit, and give her proportions more to my liking. Thankfully, I was able to do what I wanted with her by adding several morphs, adjusting some of the values in her skin shaders, and finding the "perfect" makeup.
Yeah, I'm not sure how strict they are about interpreting the "Final rendered image of a completely original and sexy 3D robot specifically made for this contest" part of the rules. In general. RenderHub seems to be pretty lenient on the rules as long as you don't use a straight out of the box character. She definitely isn't a straight out of the box character, so hopefully this fits within their parameters. I didn't think I would use her hair, because it's pretty limited for movement with the included morphs. But this pose worked really well with it (I just had to move the right braid to the back), and the way it blends into the scalp is really fantastic, especially at 4K resolution. So hopefully that doesn't count against me as well (and I did change from the default colors). In fact, I like the hair so much that I'm contemplating rigging it so I'm able to use it more.
To be honest though, I really don't think I stand a chance at winning, and didn't enter with that as my main goal. There are just too many fantastic artist here. For me, if I can find inspiration in the contest, I just try to do my best to create an image that I like, and that I feel represents the best of my current skills. If I can accomplish that, and a few people enjoy the image, then I've "won".
She is a great figure/character, definitely worth what I paid for her. You should definitely take her for a spin.
I was a bit hesitant to buy her because I felt that some of her features/attributes were a bit too extreme (like most of the figures from Chrryt). But she also had some unique qualities that I really liked, so I purchased her with the idea that I could "soften" her up a bit, and give her proportions more to my liking. Thankfully, I was able to do what I wanted with her by adding several morphs, adjusting some of the values in her skin shaders, and finding the "perfect" makeup.
Yeah, I'm not sure how strict they are about interpreting the "Final rendered image of a completely original and sexy 3D robot specifically made for this contest" part of the rules. In general. RenderHub seems to be pretty lenient on the rules as long as you don't use a straight out of the box character. She definitely isn't a straight out of the box character, so hopefully this fits within their parameters. I didn't think I would use her hair, because it's pretty limited for movement with the included morphs. But this pose worked really well with it (I just had to move the right braid to the back), and the way it blends into the scalp is really fantastic, especially at 4K resolution. So hopefully that doesn't count against me as well (and I did change from the default colors). In fact, I like the hair so much that I'm contemplating rigging it so I'm able to use it more.
To be honest though, I really don't think I stand a chance at winning, and didn't enter with that as my main goal. There are just too many fantastic artist here. For me, if I can find inspiration in the contest, I just try to do my best to create an image that I like, and that I feel represents the best of my current skills. If I can accomplish that, and a few people enjoy the image, then I've "won".
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! REPORT
Awakening
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