
PBR Albedo & Reflectance Picker
Ensure mathematically accurate lighting with our PBR Albedo & Reflectance Picker. Easily validate and clamp base colors to physically safe ranges, preventing pure white or black from breaking your 3D materials and scene renders.
Reference Values
Measured materials · click one to check itTransparent materials list the color of light passing through them; exceptions are real measurements outside the usual range, such as super-black coatings.
Non-Metal Reflectance (F0)
Non-metals reflect only 2–5% of light head-on, set by their index of refraction (IOR). Most engines assume 4% (IOR 1.5); change it only for materials such as water or gems.
- Reflectance (F0)
- Linear
- sRGB
- Unreal Specular
PBR Albedo & Reflectance Picker
Achieve True Material Accuracy with Validated PBR Values
In Physically Based Rendering (PBR), guessing colors simply isn't good enough. If your base color (albedo) is too dark, it absorbs too much light; if it’s too bright, it reflects too much, breaking the photorealism of your scene. Our PBR Albedo & Reflectance Picker provides 3D artists and look-development professionals with scientifically validated color ranges for both dielectric (non-metal) and conductive (metal) materials.
Strict PBR Guidelines Made Easy
Use this tool to select physically accurate RGB and Hex values for common real-world materials like charcoal, fresh snow, gold, copper, and iron. By ensuring your base color and reflectance values fall strictly within accepted PBR luminance ranges (typically between 30 to 240 sRGB), you guarantee that your materials will react predictably and photorealistically under any HDRI or dynamic lighting condition. Take the guesswork out of your material creation and elevate your 3D texturing workflow.



