Filip Radivojevic

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Filip Radivojevic is a 3D generalist and game artist with experience across environment art, hard-surface modeling, texturing, character work, rigging, animation, and game-ready asset production. His background includes creating optimized 3D assets for games and real-time environments, with a focus on practical workflows, visual quality, and production-ready results.
His work combines practical 3D production with a strong interest in digital art, game development, visual design, and creative technology. Through hands-on experience with both artistic and technical parts of the 3D pipeline, Filip brings an artist-focused perspective to topics shaped by game assets, real-time workflows, 3D design, and modern digital production.
Filip's RenderHub articles cover 3D art, game development, Blender, Unreal Engine, asset creation, texturing, character art, Gaussian splatting, AI, and artist interviews.
- 3D & CG Events Calendar Now Available on RenderHub (May 01, 2026)
- KIRI Engine 4.2 Introduces 3DGS to Mesh 3.0 with Major Quality Improvements (Apr 16, 2026)
- Hugo Sena on Growing as a 3D Character Artist (Jan 22, 2026)
- Sebastian Deredas on Creating Film Quality Surfaces and Shaders (Dec 02, 2025)
- How Dasky Created His Winning Piece for the Horrific Render Contest (Nov 28, 2025)
- Hard Surface Modeling with Oleksandr Linovichenko (Nov 26, 2025)
- Stylized Character Art with Francois Boquet (Nov 25, 2025)
- The Creative Journey of Emma Nosengo in 3D Character Art and Design (Nov 04, 2025)
- KIRI Engine Transforming Mobile 3D Scanning with Gaussian Splatting (Oct 29, 2025)
- How Francisque Facon Built a Career in 3D Character Art (Oct 10, 2025)
- Balancing Realism and Style in Character Art with Mayank Tomar (Oct 06, 2025)
- Heather Courage on Character Art, Concept Translation, and Community (Sep 13, 2025)
- RedshadesTD Interview on the Art of Anime Inspired Mecha Design (Sep 08, 2025)
- Roberto Digiglio on Creature and Character Design for Games and CGI (Aug 08, 2025)
- Behind the Scenes of Kerri Zhang’s Impressive 3D Environment Art (May 19, 2025)
- David Sujono Shares His Journey Through 3D Art Storytelling and Vision (May 15, 2025)
- KIRI Engine's New iPhone Update Uses AI To Fix LiDAR's Quality Limitations (Apr 30, 2025)
- Crender: Founder of Xtreme3D on Transforming Daz 3D Promo Content (Apr 07, 2025)
- The Evolution of 3D Gaussian Splatting in Blender: A Look at the Latest 3DGS Render Addon Update (Apr 01, 2025)
- Inside Sandstorm Studio: An Exclusive Interview with CEO Maniacarta (Mar 16, 2025)
- Exclusive Interview: 3D Artist Roda Na Reveals the Making of Roro Son and Iguana (Mar 10, 2025)
- OctaneStudio+ 2025 Released: Explore Exciting New Features and Updates (Feb 21, 2025)
- KIRI Engine 3.12 Update: Transform 3D Scans with Gaussian Splatting (Dec 08, 2024)
- Final Fantasy XIV Mobile: New Details on Gameplay, Story, and Free-to-Play Launch (Nov 22, 2024)
- Unreal Engine 5.5 Released: Must-Know Game-Changing Features (Nov 19, 2024)
- Arcane: How Riot and Netflix Spent 0M on the Most Expensive Animated Series Ever (Nov 16, 2024)
- InstaMAT’s New Release: Elevate 3D Texturing & Asset Creation (Nov 12, 2024)
- 5G Optimized Gaming: Transforming the Future of 3D and Interactive Experiences (Nov 11, 2024)
- Shigeru Miyamoto Explains Why Nintendo Rejects AI in Gaming (Nov 10, 2024)
- Unity 6 is Finally Here: The Game-Changing Release for Developers (Nov 03, 2024)
- Splinter Cell: Ubisoft Confirms Major Progress Despite Ongoing Cancellation Rumors (Oct 25, 2024)
- How 3D is Revolutionizing the Medical Industry: A New Era in Healthcare (Oct 10, 2024)
- OpenAI Threatens Users for Probing Its New AI Models (Sep 29, 2024)
- Unity Cancels Controversial Runtime Fee: What It Means for Game Developers (Sep 21, 2024)
- Clean Panels for Blender: The Essential Add-on Every User Needs (Sep 08, 2024)
- Godot 4.3 Is Here: The Update You’ve Been Waiting For! (Aug 23, 2024)
- Autodesk Acquires Golaem: What It Means for Animation and VFX (Aug 10, 2024)
- Square Enix's AI Strategy: From Aggression to Caution (Aug 06, 2024)
- How Neural Radiance Fields Are Revolutionizing 3D Visualization (Aug 05, 2024)
- RenderHub Shines as a Leading Sponsor at SIGGRAPH 2024 (Jul 23, 2024)
- Powered by 150 NVIDIA GPUs: The Stunning 16K Visuals of Las Vegas Sphere (Jul 22, 2024)
- Unveiling the Dark Side of Generative AI: Insights from Google's Latest Research (Jul 17, 2024)
- Enhance Your Design Process with These Top 3D Clothing Tools (Jul 16, 2024)
- Apple Could Face Historic Billion Fine from EU for DMA Non-Compliance (Jul 08, 2024)
- From Concept to Reality: The Secrets Behind Stunning 3D Game Clothing (Jun 19, 2024)
- High Stakes at Summer Game Fest: Trailer Prices Skyrocket to 0,000 (Jun 17, 2024)
- Elevate Your 3D Creations with These Top Five Vegetation Tools (Jun 14, 2024)
- PureRef 2.0 Released: Essential Updates and New Features for Artists (Jun 06, 2024)
- 2K Games to Unveil New Entry in Iconic Franchise (May 29, 2024)
- Texture Titans: Unraveling the Top 5 Texturing Tools Shaping the 3D Industry (May 28, 2024)
- Mastering Deformers: Top 10 Tools in Blender for Shape Manipulation (May 08, 2024)
- Exploring Nanite in Unreal Engine: Revolutionizing Rendering in Gaming (May 01, 2024)
- Enhancing Your 3D Work: A Comprehensive Guide to Gathering References (Apr 30, 2024)
- From Chaos to Harmony: The Power of Composition in 3D Art (Apr 25, 2024)
- Exploring the Top 5 Rendering Engines Shaping the 3D Industry (Apr 16, 2024)
- Creating Realistic Water Surfaces in Games: Exploring the Depths (Apr 08, 2024)
- Mastering 3D Game Prop Creation: From Concept to Implementation (Mar 20, 2024)
- The Art of Rigging in Games: A Comprehensive Guide (Mar 18, 2024)
- Unraveling the Top Game Engines in the Industry (Mar 13, 2024)
- Enhancing Game Realism: Top 5 Crowd Simulation Tools (Mar 12, 2024)
- Exploring the Vast Horizons: Biggest Open Worlds in Gaming (Mar 04, 2024)
- Unveiling the Power of Blueprints in Unreal Engine 5 (Feb 21, 2024)
- Top 10 Add-ons to Boost Your Blender Experience (Feb 15, 2024)
- Essential Guide to 3D Character Creation for Games (Feb 08, 2024)
- Enhancing Game Environments: Unleashing the Power of Trim Sheet Textures (Jan 31, 2024)
- Mastering the Art of Lighting in Games: Techniques, Setups and Optimization (Jan 29, 2024)
- Level of Detail (LOD) in Games: Enhancing Performance and Visuals (Jan 08, 2024)
- Exploring Effective 3D Sculpting Workflows: Choosing the Ideal Approach for Your Projects (Jan 05, 2024)
- UV Mapping in 3D: Exploring Techniques, Essential Tools, and Industry Applications (Dec 27, 2023)
- 3D Hard Surface Modeling: Techniques, Workflows, and Industry Insights (Dec 26, 2023)
- Exploring The World of Kitbashing In 3D: Unleashing Creativity (Dec 23, 2023)
- The Art of Realistic Vegetation: Techniques, Tools, and Optimization (Dec 14, 2023)
- 3D Animation Techniques that Shape Gaming Realms (Nov 29, 2023)
- Depth in Motion: The Parallax Effect in Games (Nov 28, 2023)
- Mastering Realistic Hair with XGen: Techniques, Tips, and Best Practices (Nov 09, 2023)
- Understanding Texel Density: A Comprehensive Guide (Oct 30, 2023)
- Understanding Topology in 3D Modeling: A Practical Guide (Oct 23, 2023)
- Mastering Normal Maps: Enhancing 3D Models with Surface Detail (Oct 17, 2023)
- Mastering PBR Texturing: Unveiling the Secrets of Realistic 3D Rendering (Oct 09, 2023)
- 3D Asset Creation: Realistic vs. Stylized Techniques (Oct 03, 2023)
- Video Game Level Design Resources (Oct 03, 2023)












