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3D BLOG/AUTHORS/FILIP RADIVOJEVIC

Filip Radivojevic

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Filip Radivojevic

Filip Radivojevic is a 3D generalist and game artist with experience across environment art, hard-surface modeling, texturing, character work, rigging, animation, and game-ready asset production. His background includes creating optimized 3D assets for games and real-time environments, with a focus on practical workflows, visual quality, and production-ready results.

His work combines practical 3D production with a strong interest in digital art, game development, visual design, and creative technology. Through hands-on experience with both artistic and technical parts of the 3D pipeline, Filip brings an artist-focused perspective to topics shaped by game assets, real-time workflows, 3D design, and modern digital production.

Filip's RenderHub articles cover 3D art, game development, Blender, Unreal Engine, asset creation, texturing, character art, Gaussian splatting, AI, and artist interviews.

Blog Articles By Filip Radivojevic
  1. How to Turn a KIRI Engine 3DGS Scan Into a Game-Ready Asset (Jul 08, 2026)
  2. 3D & CG Events Calendar Now Available on RenderHub (May 01, 2026)
  3. KIRI Engine 4.2 Introduces 3DGS to Mesh 3.0 with Major Quality Improvements (Apr 16, 2026)
  4. Hugo Sena on Growing as a 3D Character Artist (Jan 22, 2026)
  5. Sebastian Deredas on Creating Film Quality Surfaces and Shaders (Dec 02, 2025)
  6. How Dasky Created His Winning Piece for the Horrific Render Contest (Nov 28, 2025)
  7. Hard Surface Modeling with Oleksandr Linovichenko (Nov 26, 2025)
  8. Stylized Character Art with Francois Boquet (Nov 25, 2025)
  9. The Creative Journey of Emma Nosengo in 3D Character Art and Design (Nov 04, 2025)
  10. KIRI Engine Transforming Mobile 3D Scanning with Gaussian Splatting (Oct 29, 2025)
  11. How Francisque Facon Built a Career in 3D Character Art (Oct 10, 2025)
  12. Balancing Realism and Style in Character Art with Mayank Tomar (Oct 06, 2025)
  13. Heather Courage on Character Art, Concept Translation, and Community (Sep 13, 2025)
  14. RedshadesTD Interview on the Art of Anime Inspired Mecha Design (Sep 08, 2025)
  15. Roberto Digiglio on Creature and Character Design for Games and CGI (Aug 08, 2025)
  16. Behind the Scenes of Kerri Zhang’s Impressive 3D Environment Art (May 19, 2025)
  17. David Sujono Shares His Journey Through 3D Art Storytelling and Vision (May 15, 2025)
  18. KIRI Engine's New iPhone Update Uses AI To Fix LiDAR's Quality Limitations (Apr 30, 2025)
  19. Crender: Founder of Xtreme3D on Transforming Daz 3D Promo Content (Apr 07, 2025)
  20. The Evolution of 3D Gaussian Splatting in Blender: A Look at the Latest 3DGS Render Addon Update (Apr 01, 2025)
  21. Inside Sandstorm Studio: An Exclusive Interview with CEO Maniacarta (Mar 16, 2025)
  22. Exclusive Interview: 3D Artist Roda Na Reveals the Making of Roro Son and Iguana (Mar 10, 2025)
  23. OctaneStudio+ 2025 Released: Explore Exciting New Features and Updates (Feb 21, 2025)
  24. KIRI Engine 3.12 Update: Transform 3D Scans with Gaussian Splatting (Dec 08, 2024)
  25. Final Fantasy XIV Mobile: New Details on Gameplay, Story, and Free-to-Play Launch (Nov 22, 2024)
  26. Unreal Engine 5.5 Released: Must-Know Game-Changing Features (Nov 19, 2024)
  27. Arcane: How Riot and Netflix Spent 0M on the Most Expensive Animated Series Ever (Nov 16, 2024)
  28. InstaMAT’s New Release: Elevate 3D Texturing & Asset Creation (Nov 12, 2024)
  29. 5G Optimized Gaming: Transforming the Future of 3D and Interactive Experiences (Nov 11, 2024)
  30. Shigeru Miyamoto Explains Why Nintendo Rejects AI in Gaming (Nov 10, 2024)
  31. Unity 6 is Finally Here: The Game-Changing Release for Developers (Nov 03, 2024)
  32. Splinter Cell: Ubisoft Confirms Major Progress Despite Ongoing Cancellation Rumors (Oct 25, 2024)
  33. How 3D is Revolutionizing the Medical Industry: A New Era in Healthcare (Oct 10, 2024)
  34. OpenAI Threatens Users for Probing Its New AI Models (Sep 29, 2024)
  35. Unity Cancels Controversial Runtime Fee: What It Means for Game Developers (Sep 21, 2024)
  36. Clean Panels for Blender: The Essential Add-on Every User Needs (Sep 08, 2024)
  37. Godot 4.3 Is Here: The Update You’ve Been Waiting For! (Aug 23, 2024)
  38. Autodesk Acquires Golaem: What It Means for Animation and VFX (Aug 10, 2024)
  39. Square Enix's AI Strategy: From Aggression to Caution (Aug 06, 2024)
  40. How Neural Radiance Fields Are Revolutionizing 3D Visualization (Aug 05, 2024)
  41. RenderHub Shines as a Leading Sponsor at SIGGRAPH 2024 (Jul 23, 2024)
  42. Powered by 150 NVIDIA GPUs: The Stunning 16K Visuals of Las Vegas Sphere (Jul 22, 2024)
  43. Unveiling the Dark Side of Generative AI: Insights from Google's Latest Research (Jul 17, 2024)
  44. Enhance Your Design Process with These Top 3D Clothing Tools (Jul 16, 2024)
  45. Apple Could Face Historic Billion Fine from EU for DMA Non-Compliance (Jul 08, 2024)
  46. From Concept to Reality: The Secrets Behind Stunning 3D Game Clothing (Jun 19, 2024)
  47. High Stakes at Summer Game Fest: Trailer Prices Skyrocket to 0,000 (Jun 17, 2024)
  48. Elevate Your 3D Creations with These Top Five Vegetation Tools (Jun 14, 2024)
  49. PureRef 2.0 Released: Essential Updates and New Features for Artists (Jun 06, 2024)
  50. 2K Games to Unveil New Entry in Iconic Franchise (May 29, 2024)
  51. Texture Titans: Unraveling the Top 5 Texturing Tools Shaping the 3D Industry (May 28, 2024)
  52. Mastering Deformers: Top 10 Tools in Blender for Shape Manipulation (May 08, 2024)
  53. Exploring Nanite in Unreal Engine: Revolutionizing Rendering in Gaming (May 01, 2024)
  54. Enhancing Your 3D Work: A Comprehensive Guide to Gathering References (Apr 30, 2024)
  55. From Chaos to Harmony: The Power of Composition in 3D Art (Apr 25, 2024)
  56. Exploring the Top 5 Rendering Engines Shaping the 3D Industry (Apr 16, 2024)
  57. Creating Realistic Water Surfaces in Games: Exploring the Depths (Apr 08, 2024)
  58. Mastering 3D Game Prop Creation: From Concept to Implementation (Mar 20, 2024)
  59. The Art of Rigging in Games: A Comprehensive Guide (Mar 18, 2024)
  60. Unraveling the Top Game Engines in the Industry (Mar 13, 2024)
  61. Enhancing Game Realism: Top 5 Crowd Simulation Tools (Mar 12, 2024)
  62. Exploring the Vast Horizons: Biggest Open Worlds in Gaming (Mar 04, 2024)
  63. Unveiling the Power of Blueprints in Unreal Engine 5 (Feb 21, 2024)
  64. Top 10 Add-ons to Boost Your Blender Experience (Feb 15, 2024)
  65. Essential Guide to 3D Character Creation for Games (Feb 08, 2024)
  66. Enhancing Game Environments: Unleashing the Power of Trim Sheet Textures (Jan 31, 2024)
  67. Mastering the Art of Lighting in Games: Techniques, Setups and Optimization (Jan 29, 2024)
  68. Level of Detail (LOD) in Games: Enhancing Performance and Visuals (Jan 08, 2024)
  69. Exploring Effective 3D Sculpting Workflows: Choosing the Ideal Approach for Your Projects (Jan 05, 2024)
  70. UV Mapping in 3D: Exploring Techniques, Essential Tools, and Industry Applications (Dec 27, 2023)
  71. 3D Hard Surface Modeling: Techniques, Workflows, and Industry Insights (Dec 26, 2023)
  72. Exploring The World of Kitbashing In 3D: Unleashing Creativity (Dec 23, 2023)
  73. The Art of Realistic Vegetation: Techniques, Tools, and Optimization (Dec 14, 2023)
  74. 3D Animation Techniques that Shape Gaming Realms (Nov 29, 2023)
  75. Depth in Motion: The Parallax Effect in Games (Nov 28, 2023)
  76. Mastering Realistic Hair with XGen: Techniques, Tips, and Best Practices (Nov 09, 2023)
  77. Understanding Texel Density: A Comprehensive Guide (Oct 30, 2023)
  78. Understanding Topology in 3D Modeling: A Practical Guide (Oct 23, 2023)
  79. Mastering Normal Maps: Enhancing 3D Models with Surface Detail (Oct 17, 2023)
  80. Mastering PBR Texturing: Unveiling the Secrets of Realistic 3D Rendering (Oct 09, 2023)
  81. 3D Asset Creation: Realistic vs. Stylized Techniques (Oct 03, 2023)
  82. Video Game Level Design Resources (Oct 03, 2023)


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