Yuri Ilyin

0
Yuri Ilyin is a journalist, author, translator, copywriter, analyst, musician, and 3D artist with more than two decades of experience across IT journalism, popular science, cybersecurity, computer graphics, visual effects, music technology, and digital media. He graduated from Lomonosov Moscow State University's Faculty of Journalism, with additional training in computer graphics through RealTime School and other CG-focused courses.
His work combines editorial experience with a strong interest in 3D art, Blender-based production, digital visualization, and creative technology. Through writing, analysis, and visual exploration, Yuri brings a multidisciplinary perspective to topics shaped by computer graphics, digital tools, media, and modern visual production.
Yuris RenderHub articles cover 3D industry news, CG technology, game engines, asset optimization, procedural workflows, rendering, simulation, motion capture, and artist interviews.
- What Is 3D Gaussian Splatting and Why Industries Are Rapidly Adopting It (Feb 16, 2026)
- 3D Monthly News: AI Controversy, Roblox Ban, James Cameron Hit With a Lawsuit (Dec 24, 2025)
- 3D Asset Optimization for Game Engines: Common Best Practices (Dec 18, 2025)
- 3D Monthly News: Malicious .blend Files, Blender 5.0, Unreal 5.7, RenderMan 27.0 and More (Nov 30, 2025)
- Budget Motion Capture Options Worth Considering (Nov 21, 2025)
- 3D Monthly News: Chaos Updates, Unreal 5.7 Preview, CryEngine Revival and More (Oct 30, 2025)
- Top 10 Procedural 3D Generation Tools (Oct 16, 2025)
- 3D Monthly News: Previs Pro Free Edition, Autodesk’s AI Push, Ton Roosendaal Steps Down (Sep 30, 2025)
- Making It Cinematic: How to Achieve a Filmic Look in 3D (Sep 20, 2025)
- 3D Monthly News: SIGGRAPH 2025, Houdini 21, Blender for Tablets and Classic Games Return (Aug 31, 2025)
- Voxels In Gaming, Science And Art (Aug 20, 2025)
- 3D Monthly News: V-Ray for Blender, Wacom Android, Steam Censorship, AI Changes (Jul 26, 2025)
- 3D Fractals and What You Can Do With Them (Jul 19, 2025)
- Old 3D Tech That Just Won't Go Away (Jul 01, 2025)
- 3D Monthly News: Maya, Blender 4.5, 3ds Max, C4D & 3DCoat Updates (Jun 29, 2025)
- A Wild Hunt for Foliage in Video Games (Jun 04, 2025)
- Collision Detection and Why Invisible Walls Need Careful Handling (May 25, 2025)
- Rene Mitchell-Lambert on Design Intent and Why Maya Works Out of the Box (May 24, 2025)
- 3D Weekly News: AI Tools, LuxCoreRender Is Back, mGear’s Bridge to Unreal (May 24, 2025)
- The Unsettling Side of Realism in Graphics and Why Stylized Works Better (May 20, 2025)
- 3D Weekly News: Greg Cannom Tribute, Xsens Animate, thinkingParticles (May 17, 2025)
- Interview with Skywind Project's 3D Lead on the Team's Massive Contribution (May 12, 2025)
- Light Is Everything: The Role of a Lighting Artist in CG (May 11, 2025)
- 3D Weekly News: Deguy’s New Business, Free Tools, and a Helping Hand from JangaFX (May 10, 2025)
- Hit or Miss: Why Some Fan-Made Projects Excel While Others Fail (May 05, 2025)
- This Week in 3D: Allegorithmic Founder Departs, Lumion & Marvelous Designer Updates (May 03, 2025)
- Status Cloth: Today's Cloth Simulation and the Role of Machine Learning (Apr 26, 2025)
- Retro Onslaught: Exploiting Nostalgia in Gaming (Apr 25, 2025)
- Tackling the Challenges of Rendering Liquids in 3D (Apr 19, 2025)
- Fly-By-Wire: Procedural Content Generation Tools (Apr 17, 2025)












